Paradox Soul is a 2D explorative action-shooter hybrid. Cram-packed with cool weapons, evil enemies and epic boss fights! Shoot, dodge and dash your way through this nightmarish metroidvania game!

We wanted to create a game that was both explorative yet engaging, challenging but rewarding and nostalgic but not dated.

One thing we dislike about many explorative games is back-tracking with no purpose. We are always aiming to reward the player wherever back-tracking is required. Those rewards come in different but exciting game changing power ups.

New gun types:

Beam cannon - An intense screen length beam great for long distance

Cluster gun - Shoots 3 orb bullets that spread out

Automatic rifle - A slightly weaker but more rapid attack gun

Teleport gun - Allows you to teleport to where the bullet lands

Flamethrower - A short length attack but incredibly powerful

Rocket launcher - The rarest and most powerful gun in the game!

The beam gun pick up

The thrower of flames!

New abilities:

Dash

Parry enemy projectiles

Rewind time

"Second chance" defibrillation device

In-game simulation demoing a new power-up

Teleport gun transports you to where the bullet is

Using the dash ability to reach new areas

Explosives:

Certain bomb types will open blocked areas

Use to find secret pathways and weapon boxes

Bomb power up to open new areas

Difficulty levels in a game can make or break the experience. Too hard and you alienate the casual players; too easy and the hardcore gamers get bored. What we aim to achieve is the perfect blend of the two using game mechanics.

Using the dash mechanic to avoid being caught!

We have chosen not to give the player any health at all. Yup, one hit equates death, however, using special abilities you are able to navigate through the game without dying once. Fail to use these, of course, and death awaits you.

Disemboweled by an enemy mech!

Using the "Second Chance" mechanic to avoid an untimely end!

Taking inspiration from games we loved back in the day we incorporated some key features that we feel made them so iconic:

Tight enemy combat.

Batteling an enemy mech





Huge boss battles.

Plenty of secrets to unearth.

Breaking through a secret air vent

Puzzles to solve.

Using rewind function to open lock mechanisms

Set deep in the lonely landscapes of Iceland, you play as researcher Dr. Alli Rose. The game begins with her stumbling upon a seemingly unoccupied base.



What's inside, however, is something far more sinister than you could ever imagine. Dingy, labyrinth-like hallways make up this research complex and it is up to you to navigate your way through to find out who or what is orchestrating the evil.

Dog chase!

We wanted to create a world that was reminiscent of an 80's sci-fi / horror film and encase that emotion within a Metroidvania style game. A retro view of a world from tomorrow is an aesthetic we have always adored and are trying to bring that out through this game.

A refined and final form of the enemy robot

Dash mechanic in motion

Annihilating evil robots!

Some earlier concept sketches:

Dr. Alli Rose sketch

Sketch of a robot worker

Helmet design

The protagonist in pixel form

We have been working on Paradox Soul for a few months now and have completed the first 20 screens or "rooms" including 2 boss encounters. This is only the top two surface levels of the complex.

The current game map including only 2 floors.

We plan to create another 4 levels of the complex (roughly another 40 rooms) which will include another 6 bosses and multiple new enemy types.

What makes all those sci-fi / horror films of yesteryear so fantastic is the accompanying soundtrack.



Sounding like it came straight from a John Carpenter screening via a Jean-Michelle Jarre concert; the original score created for Paradox Soul will have you on the edge of your seat wondering what is around the next corner.

Being independent game developers isn't easy, especially financially. Using Kickstarter is a great way for us to help fund the project and allow us to dedicate all of our time and energy in to this game. We hope we can reach an audience who could get behind the idea of Paradox Soul and help us with the journey. We are currently in alpha phase of development with a handful of mechanics already built. With the aid of Kickstarter we will be able to unlock the full potential of our vision:

Create: Enrich the environments to add more life to Paradox Soul

Enrich the environments to add more life to Paradox Soul Improve: Using the community to gain important feedback

We are a team of two beanie-wearing, indie game developers from London, U.K.

After working together for a few years in the browser based game scene we have decided to create a much more ambitious project; something we have both wanted to do since we first dipped our toes in to the world of game development.





Exclusive kickstarter poster