Gameplay Edit

Similar to its contemporary Realms of the Haunting, Guardians of Destiny is a first-person adventure game which, while featuring occasional combat, revolves around the solving of puzzles. Like in most adventure games, the player can interact with objects and people by clicking on them, collect items into an inventory, and use items from their inventory on environmental objects. However, some puzzles also require the player to cast spells, use their melee attack, or drag objects and even enemy corpses into specific locations. Navigating through the environment also often involves platforming challenges, some of which can be undertaken only in one specific form. The player character, Luther, has a curse which causes him to randomly change between three forms: human, lizard, and beast. Later in the game the player acquires spells which can be used to change form at will if in human or lizard form; once in beast form Luther must wait to change randomly back to human form, since the beast cannot cast spells. The lizard form is small, allowing it to enter tunnels inaccessible to other forms, but preventing it from crossing even shallow streams of water without drowning. It can run faster and cast spells more easily than other forms. The beast form is tall and heavy, such that it can make only mild jumps, but in some places its size allows it to step across gaps that the other two forms would have to jump over. The human form is an average of the other two in most respects, but is the only form which can equip weapons or armor. Combat works similarly to The Throne of Chaos, except that the player's party consists of just one character, and most enemies will not attack the player character unless provoked. Luther can use a melee attack, fire a bow at range, use items, and cast spells at four different levels. However, each spell has a fifth level which is only usable if Luther consumes an ancient stone or has acquired the Mantle of the Ancients, which occurs at a set point near the end of the game. Spells draw on a limited pool of magic points, which, like Luther's health, is gradually recovered over time.

Plot Edit

The plot follows Luther, son of Scotia, who is imprisoned by the soldiers of Gladstone and accused for being a member of the Dark Army. Luther is cursed to be morphed into either a monster or a lizard, thanks to which he manages to escape. While the Draracle guides him, Dawn and Bacatta (from the previous game) initially chase, and later aid him. Luther must go on his quest while avoiding his many pursuers. The player controls Luther on his quest to solve the curse. Randomly he will change forms, gaining the respective advantages (strength, or increased magical ability, and the opportunity to enter small spaces and discover secret areas). The power to change forms willingly is eventually bestowed upon the player in the game. There are a myriad of locations to explore. They include, but are not limited to, the Draracle's Caves, the Draracle's Museum, the Huline Jungle, the Savage Jungle, The Dracoid Cemetery, the Claw Mountains, the Huline Temple, the Ruloi Citadel, and the wondrous City of the Ancients. The player can choose between two branches, good or evil, which then evolve into seven possible endings. Endings include when Luther loses the final battle with Be'lial and the land is overrun with nasties, when "good" Luther triumphs and the Draracle discovers Luther in bed with Dawn, and when "bad" Luther triumphs, shown from behind raining destruction on the land as a powerful god. Other endings include not being quick enough to escape from the Armory in Belials Laboratory, which shows Belial smiting the Huline Village with an energy blast, being killed by the Draracle when Luther kills Belial on the Evil ending branch, and being seduced and killed by Dawn before the fight with Belial if the player acted badly towards her during the game. Going to the entrance of the starting cave a second time, at the beginning of the cave results in being killed by the soldiers stationed there, a different cinematic can play, depending on the form Luther is current in at the time of his death.

Development Edit

Because role-playing titles such as The Elder Scrolls II: Daggerfall had recently attained commercial hit status, Westwood opted to "make Lands of Lore 2 one of its flagship titles for the latter half of 1997", according to Next Generation.[2]

Reception Edit