About

[Update 11/12/13] New Playable Character!

The Game:

Super 16 hatched from the idea that constraints inspire creativity. All of the sprites in the game, excluding the bosses and some terrain, are 16x16 pixels. This constraint gives the game a different feel from others and is reminiscent of the original Metroid and Zelda games.

It is a platform adventure and exploration game. If you liked the old Metroid games, you will enjoy Super 16!

Platforms: Super 16 will be available on PC, MAC, and LINUX. We would also love to make it available for Ouya!

Game Music:

Here is some of the awesome music that will be featured in Super 16! It was written by Dalin.

The Story:

You are a pioneer of space in search of new and rare forms of life. Your travels have landed you on an ancient planet covered in the ruins of a forgotten civilization. The planet holds many secrets of its past history and the ancient life seems to have been extremely intelligent. Their technology is ahead of even your most recent advancements. You are slowly able to utilize the new technology you find, but the life around you seems overly aggressive. How did a race that was so advanced technologically become extinct? Something about the strange earth lures you deeper. What will you find?

Dragon Boss

Creating an Enemy/Player:

Anyone can draw a 16x16 sprite, even if they simply use paint. Look at these simple baddies here for inspiration. The red one on the right was drawn in paint by a 12-year-old. You can do it too!

Cute Evil Aliens

When your enemy/player creation juices are flowing and you're ready to go, here are 3 rules that you must follow.

The sprite must be 16x16 pixels

The enemy/player must have white eyes

The sprite can only use 3 colors (the white eyes don't count as a color)

[NOTE] You do not have to animate the image but you may if you would like.

We hope you have fun! Remember that these constraints inspire creativity. We are excited to see all of the wonderful and colorful aliens that emerge from the pixelated planet surface!

The Prizes:

A Copy of the Game + Create an Enemy

[NOTE] You do not have to create an enemy if you do not wish to.

A Copy of the Game + Create an Enemy + Digital OST

A Copy of the Game + Create an Enemy + Digital OST + Create a Player

A Copy of the Game + Create an Enemy + Digital OST + Create a Player + Create a Boss

A Copy of the Game + Create an Enemy + Digital OST + Create a Player + Create a Weapon

Stretch Goals:

Why Kickstarter?

I have been designing 2D games for almost 10 years now. Throughout these years, I have been building games as a hobby. My strongest wish is to be able to make my hobby into a profession and I feel Kickstarter is the way to do that.

Our team is very passionate about this project and we want to make it the best it can be. The funds raised through Kickstarter will go directly towards further development of the project.

We want to stay within the pixel art constraints of older games while at the same time expounding on the game-play, effects, world, and overall scope in a way that those games couldn't. All funds will go to this goal.

The Team:

Ben - Designer/Programmer/Pixel Artist (The Captain)

Dalin - Musician/Song Writer (The Hipster)

Caleb - Musician/Tester (The Amplifier)

Charly - Editor (The Supporter)