Additions

Added an option to toggle the aiming vignette on/off that was introduced with Update 1.5.0. You can now chose if you want the edges of your screen to dim when aiming or not, per default this option is set to "off".





Changes

It has been a while since we made the last changes to the game balance. We're constantly working on improving the balance of the ships, weapons and modules in Dreadnought and we decided to include the latest balance updates in this Hotfix. You can expect more changes to come in the future as we closely observe the performance of all ships, weapons, modules etc in the live environment.

In a nutshell

Medium range healing for the Heavy Tactical Cruisers has been reduced, quite drastically. We hope that this means that the ships will still be good and viable, but that there's more space for the Medium Tac Cruiser to establish itself in the game. We also cranked up the damage of the Light Tactical Cruiser, because it felt a tad bit on the weak side.

Overall increased the rate of fire of all the Oberon Artillery Cruisers, as we felt that the earlier tier ships were way more fun and unique to play. The higher tiers now play more like the tier II version of the ship.

Increased forward forces to ensure that Oberon Corvettes aren't the slowest ships in the world.

Increased weapon damage of the Jutland... it was pretty horrible. Hopefully it's not anymore. Also made the Dola primary weapon more accurate, our hope is that this is enough but we will definitely keep an eye on it.

Reduced the effectiveness of Adrenaline Shot, as it really felt as if it was the by far best choice. Hopefully, this will mean that the other Officer Briefings get a bit more viability and attention.

Details

*changes affect Hero Ships as well, where appropriate

Oberon



Artillery Cruiser

Virtus (III)

Reduced weapon cooldown from 0.6 seconds to 0.3 seconds.

Reduced weapon damage from 1050 to 725.

Nox (IV)

Reduced weapon cooldown from 1.45 seconds to 0.35 seconds

Reduced weapon damage from 2500 to 825.

Stabia (V)

Reduced weapon cooldown from 1.45 to 0.4 seconds

Reduced weapon damage from 3000 to 1050.

Corvette

Fulgora (III)

Increased forward speed by roughly 20%.

Medusa (IV)

Increased forward speed by roughly 23%.

Mithras (V)

Increased forward speed by roughly 25%.

Tactical Cruiser

Aion (IV)

Increased close range damage from 600 to 750.

Increased mid-range damage from 500 to 625.

Feronia (V)

Increased close range damage from 650 to 850.

Increased mid-range damage from 550 to 750.





Jupiter Arms

Dreadnought

Jutland (IV)

Increased close range weapon damage from 150 to 210.

Increased mid-range weapon damage from 95 to 115.

Increased long range weapon damage from 70 to 80.

Tactical Cruiser

Palos (III)

Increased close range damage from 1020 to 1200.

Harwich (IV)

Increased close range damage from 1200 to 1500.

Increased mid-range damage from 750 to 900.

Cattaro (V)

Increased close range damage from 1300 to 1650.

Increased mid-range damage from 800 to 1000.





Akula Vektor

Destroyer

Dola (III)

Increased accuracy of the weapon.

Tactical Cruiser

Koschei (IV)

Reduced close range healing from 2000 to 1800.

Reduced mid-range healing from 1500 to 600.

Reduced health from 30.000 to 25.000.

Ohkta (V)

Reduced close range healing from 2100 to 2000.

Reduced mid-range healing from 1600 to 650.

Reduced health from 32.500 to 27.500.





Secondary Weapons

Tesla Turrets (I-V)

Removed damage falloff and increased max range from 500 m to 700 m.





Officer Briefings

Adrenaline Shot

Reduced energy gain per hit point healed from 0.0026 to 0.001





Bug Fixes

Fixed an issue that would cause a player to immediately disconnect from a just found game and bring them back to the hangar. If a Veteran or Legendary fleet were selected, this would cause the fleet to go into maintenance. - We're confident that this issue has been solved. If, against our expectations, this issue still persists, please let us know in the forums.

Fixed an issue that caused the in-game login screen to appear although you were properly logged in through the launcher already. Now the login screen will only appear if the login through the launcher has not happened for some reason or has expired. If you disconnect from the game, you will have to log in again in the game.

Fixed an issue that would cause German voice over lines to be played if you Windows language was set to German. The German localization is still being worked on and will be released once completed.

Fixed an issue that would cause the client to become unresponsive during an Onslaught match and only update the kill messages.





Let us know what you think about these changes in our Dreadnought Forums!