Overview

From Dust puts the player in control of a god that must lead the natives of the world away from the dangers that lie within and onto the promise of the Sanctuary. The game revolves around a civilization that has lost its heritage and turns to " The Breath" for guidance. The player, as a god, must help them retrieve the lost knowledge again; using your knowledge of the terrain to help them navigate the world during missions.

The game was released for the Xbox 360 during the 2011 Xbox Live Summer of Arcade. The PC version has an announced release date of August 17, 2011. The PS3 version was released on September 13, 2011.

Gameplay

The natives look to you for direction

In From Dust, the player cannot control the natives directly, but instead has to help them past obstacles by manipulating the terrain that exists in the world. The player can use different types of elements like matter or trees by moving them around to different places in the world. This manipulation in turn opens up new opportunities for expansion by the natives.

The gameplay is primarily based on helping your people to survive natural disasters in order to reach the end of the level. From Dust features simulations of real-world geological processes. Water will always flow downhill, either by filling shallow ground or by carving out a new path through the sand. Sand will erode when water flows over it; while rock is more solid and cannot be eroded. When in contact with water, lava will cool and form rock. Lava and fire will burn any vegetation that it touches. With this knowledge in hand, the player is then faced with the task of diverting water and/or lava, putting out fires, preventing water from flooding your village, helping vegetation to grow and creating and reforming the land to allow migration of the natives.

Lava and water can be used to shape the landscape

Throughout the game your tribe can claim totems that are located throughout the world which give the player additional abilities. Only the inhabitants can give you access to these totems and if, during the course of the game, one of your villages is destroyed then you lose that ability.

Music plays a small, but important role in the game. Whenever your people access a new totem, learn a new power, or the 'Breaths' ability recharges, the game gives a musical cue to inform the player.

Elements

These are the different elements in the world:

Matter is used to shape the landscape to benefit the players tribe.

Matter Description Sand Sand erodes quickly from water, but can be used to create new fertile land. If water runs near sand then vegetation will start to grow which will decrease the rate of erosion. Rock Rock is more sturdy than sand and will not erode from water. However, it cannot host vegetation. Lava Lava can be used to set the vegetation on fire or to create rocks by dumping water on it. As lava flows down to the sea new land will form. Water Water can be used to create rivers or lakes, to help vegetation to grow, or to cool lava.

The unique trees in the game are used to modify the existing terrain and elements:

Trees Description Water Water trees expand when filled with water and explode when fire or lava is near, releasing their stored water. Fire Fire trees spout fire at regular intervals and can keep water at bay. The fire trees will also set any nearby vegetation or settlements on fire. Explosive Explosive trees can be heated to destroy any hardened rock on the map. This can be used to channel the different elements to your civilization's advantage.

Story

Totems give new powers to "The Breath"

The game's story is spread out over 13 maps. The story starts with the inhabitants calling for the "Breath" to help them. They know little of the world other than their ancestors, the Ancients, had left and had not returned. As the natives progress through the maps, they gain dormant powers for the "Breath" and learn more about the totems and world their ancestors left behind. The natives are looking for the Sanctuary, a safe-haven that their ancestors built. On the last level, Origin, the "Breath" gains the powers of the world and can build the natives the Sanctuary. However, after going through to the other side, the inhabitants find themselves at the place where they started, the first map.

More background information of the story are told through a text codex called the 'Memory of the Tribe'. Additional entries for the codex can be found by finding artifacts in the maps and spreading vegetation throughout the world. These entries explain and give deeper insight to the world, vegetation, "Breath" powers , animals, natural disasters, and the natives themselves.

Levels

The Breath

The Ritual

The Roar of the Sea

The First Power

The Thousand Sources

Wildfires

Waves

High Tides

Tears of Stone

The Raging Earth

Emergence

Movements

Origins

"Breath" Powers

When activated, the totem gives new powers to "The Breath". The following two powers are passive and become activated whenever a village is in trouble from a natural disaster:

Power Description Repel Water Repel water protects the village from encroaching oceans or raging tsunamis. Repel Lava or Fire Repel lava or fire protects the village from lava slides and wildfires.

There are powers that the "Breath" actively controls. The powers are all limited as they are tied to a timer and have a cooldown. These are the following powers:

Power Description Jellify Water Jellify water congeals any water on the map. This allows the player to create paths for the natives by scooping out water from a river. This power lasts for 60 seconds. Put out Fire Put out fire extinguishes any raging fires on the map. This ability lasts for 60 seconds Evaporate Evaporate dispels any water on the map and halts all water sources from producing. This powers lasts for 60 second. Infinite Earth Infinite earth gives the player an inexhaustible amount of sand to use. This power is on a 15 second timer Amplify Breath The Amplify Breath power increases the amount of an element that the "Breath" can absorb. This power lasts for 15 seconds. Engulf All Engulf All absorbs any and all matter that the player picks up. This power is on a 50 second timer.

These abilities are given to the breath on the very last stage of the campaign. All of these abilities have an infinite timer:

Power Description Breath of Earth This ability gives the player control over all the earth based powers in the game. The "Breath" can create dirt at will and make hills rise out of the ocean. Breath of Lava Breath of Lava provides an unlimited supply of lava for the player. With this power volcanoes can be formed and destroyed. Volcanic eruptions are also controlled by the "Breath" Breath of Water The Breath of Water gives the "Breath" control over all the aquatic elements of the game. Springs, whirlpools, and even tsunamis are under your control. Breath of Plants With this power, the player has control over all plant life of the map. You can spawn water, fire, and explosive trees. Additionally, the player can seed the entire soil with plant life or make the land barren.

Challenges

The game has 30 challenges spread across all new maps and are unlocked by playing through the single player campaign. The levels tie into the game's time based leaderboards. These challenges range from simple point A to B exercises, to racing against the clock to prevent your village from being wiped out by an oncoming tsunami.

The following is a list of the challenges:

Page 1

Fire!

Running in the rain

Bail Out

The Big Wave

Canyoning

Pump it up

Xuenylom

Page 2

Aquasplash

Waterfall

Guardian Angel

Explosions

Sacrifice

Gospel

Hell

Page 3

Fluids

Collapse

Epic Tsunamis

Ditch

Countdown

Migration

Nitro

Page 4

Quicksand

Atlantis

Irony

Drill

Sunken Secret

Trees of Water

Deadly Crossing

Page 5

Wagon of Fire

The Descent

Development

A dichotomy. Beauty and danger

From Dust is the project of Eric Chahi, creator of Out of This World/Another World. After he worked on and helped release Heart of Darkness in 1998, he took a break from video games and explored other hobbies. One of them was volcanology, or the study of lava, magma, volcanoes, and other related geological phenomena. The idea of the game came from when he was on vacation,

"I decided to create Project Dust during a trip in Vanuatu in 1999. I was near the Yasur crater and it was strongly active. I could see its explosion; the sound was incredibly loud, like an airplane breaking the sound wall. Bombs were falling everywhere and sometimes really close to us. I was at the same time fascinated by this breathtaking beauty and really scared. I remember I had two thoughts at this very moment: 'I want to create another game before I die' and 'in the game I want to convey this ambivalence of Nature, beautifully and potentially violent at the same time'.

He pitched the game to Ubisoft in 2006 who liked the concept. For the art and world geometry, the team looked for inspiration from the Yemen islands, Polynesia, and the Sahara. Along with overall look of the world, the inhabitants were given a look from African and New Guinean tribes. This inspiration led to the natives receiving masks and playing musical instruments.

Reception

From Dust has received generally positive reviews with a Metacritic score of 80.

The PC version of From Dust has drawn a lot of criticism for its limited framerate, lack of graphical options, and poorly tuned controls. The DRM for the PC version has also received many complaints as it was reported that the game would not require an always-on system. However, the game launched with the Ubisoft's proprietary DRM system.

System Requirements

Minimum

OS: Windows XP SP3 / Vista SP2 / Windows 7 SP1 Processor: Intel Core 2 Duo 1.8Ghz / AMD Athlon64 X2 4400+ 2.3 Ghz Memory: 1 GB (XP) / 2GB (Vista/Windows7) Graphics: 256 mb / shader 3.0 GeForce 8800 GT or ATI Radeon HD 3000+ DirectX®: 9.0c Hard Drive: 4 GB Sound: DirectX 9.0 –compliant sound card Peripherals: Keyboard, mouse, optional controller * This product does not support Windows® 98/ME/2000/NT



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