pianzi PM Follow Show Detail Level:

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Identity: Mercenary B

Posts: 206

Points: 1511

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3rd Job

Coat of Arms

[Max Level: 20]

Description: Your phantom will quickly dash through your enemy and cut it.

Skill’s total time: 900 milliseconds

Animations: Effect, Hit.0, Hit.1

Level 1: MP Cost: 25, Damage: 168%, Attacks up to 8 enemies 4 times.

Level 2: MP Cost: 25, Damage: 171%, Attacks up to 8 enemies 4 times.

Level 3: MP Cost: 25, Damage: 174%, Attacks up to 8 enemies 4 times.

Level 4: MP Cost: 26, Damage: 177%, Attacks up to 8 enemies 4 times.

Level 5: MP Cost: 26, Damage: 180%, Attacks up to 8 enemies 4 times.

Level 6: MP Cost: 26, Damage: 183%, Attacks up to 8 enemies 4 times.

Level 7: MP Cost: 26, Damage: 186%, Attacks up to 8 enemies 4 times.

Level 8: MP Cost: 27, Damage: 189%, Attacks up to 8 enemies 4 times.

Level 9: MP Cost: 27, Damage: 192%, Attacks up to 8 enemies 4 times.

Level 10: MP Cost: 27, Damage: 195%, Attacks up to 8 enemies 4 times.

Level 11: MP Cost: 27, Damage: 198%, Attacks up to 8 enemies 4 times.

Level 12: MP Cost: 28, Damage: 201%, Attacks up to 8 enemies 4 times.

Level 13: MP Cost: 28, Damage: 204%, Attacks up to 8 enemies 4 times.

Level 14: MP Cost: 28, Damage: 207%, Attacks up to 8 enemies 4 times.

Level 15: MP Cost: 28, Damage: 210%, Attacks up to 8 enemies 4 times.

Level 16: MP Cost: 29, Damage: 213%, Attacks up to 8 enemies 4 times.

Level 17: MP Cost: 29, Damage: 216%, Attacks up to 8 enemies 4 times.

Level 18: MP Cost: 29, Damage: 219%, Attacks up to 8 enemies 4 times.

Level 19: MP Cost: 29, Damage: 222%, Attacks up to 8 enemies 4 times.

Level 20: MP Cost: 30, Damage: 225%, Attacks up to 8 enemies 4 times.



Phantom Thief Talent III

[Max Level: 20]

Description: Steal skills from other adventurers, 3rd job skills or lower.

Effect from passive skills is not applied.

Stolen skills can be accessed through Skill Management.

[No animations]

Level 1: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 1.

Level 2: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 2.

Level 3: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 3.

Level 4: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 4.

Level 5: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 5.

Level 6: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 6.

Level 7: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 7.

Level 8: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 8.

Level 9: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 9.

Level 10: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 10.

Level 11: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 11.

Level 12: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 12.

Level 13: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 13.

Level 14: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 14.

Level 15: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 15.

Level 16: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 16.

Level 17: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 17.

Level 18: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 18.

Level 19: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 19.

Level 20: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 20.



Phantom Thief Luck

[Max Level: 20]

Description: The gifted phantom is awarded with permanent rise in luck. The skill will also allow you to regain strength when you die and let you survive.

Skill’s total time: 1500 milliseconds

Animations: Effect, Effect0, Special

Level 1: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.

Passive Effects: Permanently increases LUK by 3.

Level 2: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.

Passive Effects: Permanently increases LUK by 6.

Level 3: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.

Passive Effects: Permanently increases LUK by 9.

Level 4: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.

Passive Effects: Permanently increases LUK by 12.

Level 5: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.

Passive Effects: Permanently increases LUK by 15.

Level 6: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.

Passive Effects: Permanently increases LUK by 18.

Level 7: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.

Passive Effects: Permanently increases LUK by 21.

Level 8: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.

Passive Effects: Permanently increases LUK by 24.

Level 9: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.

Passive Effects: Permanently increases LUK by 27.

Level 10: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.

Passive Effects: Permanently increases LUK by 30.

Level 11: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.

Passive Effects: Permanently increases LUK by 33.

Level 12: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.

Passive Effects: Permanently increases LUK by 36.

Level 13: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.

Passive Effects: Permanently increases LUK by 39.

Level 14: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.

Passive Effects: Permanently increases LUK by 42.

Level 15: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.

Passive Effects: Permanently increases LUK by 45.

Level 16: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.

Passive Effects: Permanently increases LUK by 48.

Level 17: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.

Passive Effects: Permanently increases LUK by 51.

Level 18: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.

Passive Effects: Permanently increases LUK by 54.

Level 19: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.

Passive Effects: Permanently increases LUK by 57.

Level 20: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.

Passive Effects: Permanently increases LUK by 60.\



Misfortune Protection

[Max Level: 20]

Description: Use your cards to seal the monsters around you to prevent any misfortunes. HP, MP, Elemental Resistance, and Abnormal Status Resistance are increased.

Skill’s total time: 1500 milliseconds

Animations: Effect, Effect0

Level 1: MP Cost: 40, Duration: 50 seconds, MaxHP +11%, MaxMP +11%, Elemental Resistance +2, Abnormal Status Resistance +2.

Level 2: MP Cost: 44, Duration: 60 seconds, MaxHP +12%, MaxMP +12%, Elemental Resistance +4, Abnormal Status Resistance +4.

Level 3: MP Cost: 44, Duration: 70 seconds, MaxHP +13%, MaxMP +13%, Elemental Resistance +6, Abnormal Status Resistance +6.

Level 4: MP Cost: 48, Duration: 80 seconds, MaxHP +14%, MaxMP +14%, Elemental Resistance +8, Abnormal Status Resistance +8.

Level 5: MP Cost: 48, Duration: 90 seconds, MaxHP +15%, MaxMP +15%, Elemental Resistance +10, Abnormal Status Resistance +10.

Level 6: MP Cost: 52, Duration: 100 seconds, MaxHP +16%, MaxMP +16%, Elemental Resistance +12, Abnormal Status Resistance +12.

Level 7: MP Cost: 52, Duration: 110 seconds, MaxHP +17%, MaxMP +17%, Elemental Resistance +14, Abnormal Status Resistance +14.

Level 8: MP Cost: 56, Duration: 120 seconds, MaxHP +18%, MaxMP +18%, Elemental Resistance +16, Abnormal Status Resistance +16.

Level 9: MP Cost: 56, Duration: 130 seconds, MaxHP +19%, MaxMP +19%, Elemental Resistance +18, Abnormal Status Resistance +18.

Level 10: MP Cost: 60, Duration: 140 seconds, MaxHP +20%, MaxMP +20%, Elemental Resistance +20, Abnormal Status Resistance +20.

Level 11: MP Cost: 60, Duration: 150 seconds, MaxHP +21%, MaxMP +21%, Elemental Resistance +22, Abnormal Status Resistance +22.

Level 12: MP Cost: 64, Duration: 160 seconds, MaxHP +22%, MaxMP +22%, Elemental Resistance +24, Abnormal Status Resistance +24.

Level 13: MP Cost: 64, Duration: 170 seconds, MaxHP +23%, MaxMP +23%, Elemental Resistance +26, Abnormal Status Resistance +26.

Level 14: MP Cost: 68, Duration: 180 seconds, MaxHP +24%, MaxMP +24%, Elemental Resistance +28, Abnormal Status Resistance +28.

Level 15: MP Cost: 68, Duration: 190 seconds, MaxHP +25%, MaxMP +25%, Elemental Resistance +30, Abnormal Status Resistance +30.

Level 16: MP Cost: 72, Duration: 200 seconds, MaxHP +26%, MaxMP +26%, Elemental Resistance +32, Abnormal Status Resistance +32.

Level 17: MP Cost: 72, Duration: 210 seconds, MaxHP +27%, MaxMP +27%, Elemental Resistance +34, Abnormal Status Resistance +34.

Level 18: MP Cost: 76, Duration: 220 seconds, MaxHP +28%, MaxMP +28%, Elemental Resistance +36, Abnormal Status Resistance +36.

Level 19: MP Cost: 76, Duration: 230 seconds, MaxHP +29%, MaxMP +29%, Elemental Resistance +38, Abnormal Status Resistance +38.

Level 20: MP Cost: 80, Duration: 240 seconds, MaxHP +30%, MaxMP +30%, Elemental Resistance +40, Abnormal Status Resistance +40.



Flash and Plymouth

[Max Level: 20]

Description: Permanently adds avoidability.

Animations: Special

Level 1: Avoidability +11%.

Level 2: Avoidability +12%.

Level 3: Avoidability +13%.

Level 4: Avoidability +14%.

Level 5: Avoidability +15%.

Level 6: Avoidability +16%.

Level 7: Avoidability +17%.

Level 8: Avoidability +18%.

Level 9: Avoidability +19%.

Level 10: Avoidability +20%.

Level 11: Avoidability +21%.

Level 12: Avoidability +22%.

Level 13: Avoidability +23%.

Level 14: Avoidability +24%.

Level 15: Avoidability +25%.

Level 16: Avoidability +26%.

Level 17: Avoidability +27%.

Level 18: Avoidability +28%.

Level 19: Avoidability +29%.

Level 20: Avoidability +30%.



Moonlight

[Max Level: 20]

Description: The blue moon increases your ATT and accuracy.

Skill’s total time: 1500 milliseconds

Animations: Effect

Level 1: MP Cost: 42, Duration: 50 seconds, ATT +3, Accuracy +10.

Level 2: MP Cost: 44, Duration: 60 seconds, ATT +3, Accuracy +20.

Level 3: MP Cost: 46, Duration: 70 seconds, ATT +6, Accuracy +30.

Level 4: MP Cost: 48, Duration: 80 seconds, ATT +6, Accuracy +40.

Level 5: MP Cost: 50, Duration: 90 seconds, ATT +9, Accuracy +50.

Level 6: MP Cost: 52, Duration: 100 seconds, ATT +9, Accuracy +60.

Level 7: MP Cost: 54, Duration: 110 seconds, ATT +12, Accuracy +70.

Level 8: MP Cost: 56, Duration: 120 seconds, ATT +12, Accuracy +80.

Level 9: MP Cost: 58, Duration: 130 seconds, ATT +15, Accuracy +90.

Level 10: MP Cost: 60, Duration: 140 seconds, ATT +15, Accuracy +100.

Level 11: MP Cost: 62, Duration: 150 seconds, ATT +18, Accuracy +110.

Level 12: MP Cost: 64, Duration: 160 seconds, ATT +18, Accuracy +120.

Level 13: MP Cost: 66, Duration: 170 seconds, ATT +21, Accuracy +130.

Level 14: MP Cost: 68, Duration: 180 seconds, ATT +21, Accuracy +140.

Level 15: MP Cost: 70, Duration: 190 seconds, ATT +24, Accuracy +150.

Level 16: MP Cost: 72, Duration: 200 seconds, ATT +24, Accuracy +160.

Level 17: MP Cost: 74, Duration: 210 seconds, ATT +27, Accuracy +170.

Level 18: MP Cost: 76, Duration: 220 seconds, ATT +27, Accuracy +180.

Level 19: MP Cost: 78, Duration: 230 seconds, ATT +30, Accuracy +190.

Level 20: MP Cost: 80, Duration: 240 seconds, ATT +30, Accuracy +200.



Phantom Charge

[Max Level: 20]

Description: Card shapes into a huge window, then rushes through the enemies with a series of half-moon cuts.

Also, enhances the damage of Card Breeze permanently.

Skill’s total time: 810 milliseconds

Animations: Effect, Effect0.0, Special.0, Hit.0

Level 1: Active Effects: MP Cost: 30, Damage: 175%, Attacks up to 10 enemies 2 times. After rushing: Damage: 156%, Attacks 3 times.

Passive Effects: Breeze Card +12% damage.

Level 2: Active Effects: MP Cost: 31, Damage: 180%, Attacks up to 10 enemies 2 times. After rushing: Damage: 162%, Attacks 3 times.

Passive Effects: Breeze Card +14% damage.

Level 3: Active Effects: MP Cost: 31, Damage: 185%, Attacks up to 10 enemies 2 times. After rushing: Damage: 168%, Attacks 3 times.

Passive Effects: Breeze Card +16% damage.

Level 4: Active Effects: MP Cost: 32, Damage: 190%, Attacks up to 10 enemies 2 times. After rushing: Damage: 174%, Attacks 3 times.

Passive Effects: Breeze Card +18% damage.

Level 5: Active Effects: MP Cost: 32, Damage: 195%, Attacks up to 10 enemies 2 times. After rushing: Damage: 180%, Attacks 3 times.

Passive Effects: Breeze Card +20% damage.

Level 6: Active Effects: MP Cost: 33, Damage: 200%, Attacks up to 10 enemies 2 times. After rushing: Damage: 186%, Attacks 3 times.

Passive Effects: Breeze Card +22% damage.

Level 7: Active Effects: MP Cost: 33, Damage: 205%, Attacks up to 10 enemies 2 times. After rushing: Damage: 192%, Attacks 3 times.

Passive Effects: Breeze Card +24% damage.

Level 8: Active Effects: MP Cost: 34, Damage: 210%, Attacks up to 10 enemies 2 times. After rushing: Damage: 198%, Attacks 3 times.

Passive Effects: Breeze Card +26% damage.

Level 9: Active Effects: MP Cost: 34, Damage: 215%, Attacks up to 10 enemies 2 times. After rushing: Damage: 204%, Attacks 3 times.

Passive Effects: Breeze Card +28% damage.

Level 10: Active Effects: MP Cost: 35, Damage: 220%, Attacks up to 10 enemies 2 times. After rushing: Damage: 210%, Attacks 3 times.

Passive Effects: Breeze Card +30% damage.

Level 11: Active Effects: MP Cost: 35, Damage: 225%, Attacks up to 10 enemies 2 times. After rushing: Damage: 216%, Attacks 3 times.

Passive Effects: Breeze Card +32% damage.

Level 12: Active Effects: MP Cost: 36, Damage: 230%, Attacks up to 10 enemies 2 times. After rushing: Damage: 222%, Attacks 3 times.

Passive Effects: Breeze Card +34% damage.

Level 13: Active Effects: MP Cost: 36, Damage: 235%, Attacks up to 10 enemies 2 times. After rushing: Damage: 228%, Attacks 3 times.

Passive Effects: Breeze Card +36% damage.

Level 14: Active Effects: MP Cost: 37, Damage: 240%, Attacks up to 10 enemies 2 times. After rushing: Damage: 234%, Attacks 3 times.

Passive Effects: Breeze Card +38% damage.

Level 15: Active Effects: MP Cost: 37, Damage: 245%, Attacks up to 10 enemies 2 times. After rushing: Damage: 240%, Attacks 3 times.

Passive Effects: Breeze Card +40% damage.

Level 16: Active Effects: MP Cost: 38, Damage: 250%, Attacks up to 10 enemies 2 times. After rushing: Damage: 246%, Attacks 3 times.

Passive Effects: Breeze Card +42% damage.

Level 17: Active Effects: MP Cost: 38, Damage: 255%, Attacks up to 10 enemies 2 times. After rushing: Damage: 252%, Attacks 3 times.

Passive Effects: Breeze Card +44% damage.

Level 18: Active Effects: MP Cost: 39, Damage: 260%, Attacks up to 10 enemies 2 times. After rushing: Damage: 258%, Attacks 3 times.

Passive Effects: Breeze Card +46% damage.

Level 19: Active Effects: MP Cost: 39, Damage: 265%, Attacks up to 10 enemies 2 times. After rushing: Damage: 264%, Attacks 3 times.

Passive Effects: Breeze Card +48% damage.

Level 20: Active Effects: MP Cost: 40, Damage: 270%, Attacks up to 10 enemies 2 times. After rushing: Damage: 270%, Attacks 3 times.

Passive Effects: Breeze Card +50% damage.



Acute Sense

[Max Level: 20]

Description: Permanently increases your critical rate.

[No animations]

Level 1: Critical Rate +12%.

Level 2: Critical Rate +14%.

Level 3: Critical Rate +16%.

Level 4: Critical Rate +18%.

Level 5: Critical Rate +20%.

Level 6: Critical Rate +22%.

Level 7: Critical Rate +24%.

Level 8: Critical Rate +26%.

Level 9: Critical Rate +28%.

Level 10: Critical Rate +30%.

Level 11: Critical Rate +32%.

Level 12: Critical Rate +34%.

Level 13: Critical Rate +36%.

Level 14: Critical Rate +38%.

Level 15: Critical Rate +40%.

Level 16: Critical Rate +42%.

Level 17: Critical Rate +44%.

Level 18: Critical Rate +46%.

Level 19: Critical Rate +48%.

Level 20: Critical Rate +50%.



Phantom Charge

[Max Level: 20]

Description: Phantom Charge gets additional attacks.

Skill’s total time: 540 milliseconds

Animations: Effect, Hit.0

Level 1: MP Cost: 0, Damage: 156%, Attacks up to 10 enemies 3 times.

Level 2: MP Cost: 0, Damage: 162%, Attacks up to 10 enemies 3 times.

Level 3: MP Cost: 0, Damage: 168%, Attacks up to 10 enemies 3 times.

Level 4: MP Cost: 0, Damage: 174%, Attacks up to 10 enemies 3 times.

Level 5: MP Cost: 0, Damage: 180%, Attacks up to 10 enemies 3 times.

Level 6: MP Cost: 0, Damage: 186%, Attacks up to 10 enemies 3 times.

Level 7: MP Cost: 0, Damage: 192%, Attacks up to 10 enemies 3 times.

Level 8: MP Cost: 0, Damage: 198%, Attacks up to 10 enemies 3 times.

Level 9: MP Cost: 0, Damage: 204%, Attacks up to 10 enemies 3 times.

Level 10: MP Cost: 0, Damage: 210%, Attacks up to 10 enemies 3 times.

Level 11: MP Cost: 0, Damage: 216%, Attacks up to 10 enemies 3 times.

Level 12: MP Cost: 0, Damage: 222%, Attacks up to 10 enemies 3 times.

Level 13: MP Cost: 0, Damage: 228%, Attacks up to 10 enemies 3 times.

Level 14: MP Cost: 0, Damage: 234%, Attacks up to 10 enemies 3 times.

Level 15: MP Cost: 0, Damage: 240%, Attacks up to 10 enemies 3 times.

Level 16: MP Cost: 0, Damage: 246%, Attacks up to 10 enemies 3 times.

Level 17: MP Cost: 0, Damage: 252%, Attacks up to 10 enemies 3 times.

Level 18: MP Cost: 0, Damage: 258%, Attacks up to 10 enemies 3 times.

Level 19: MP Cost: 0, Damage: 264%, Attacks up to 10 enemies 3 times.

Level 20: MP Cost: 0, Damage: 270%, Attacks up to 10 enemies 3 times.



Skill Build

70. 1 Phantom Charge (1)

71. 1 Flash and Flee (1), 1 Coat of Arms (1), 1 Acute Sense (1)

72. 3 Talent of Phantom Thief III (3)

73. 3 Talent of Phantom Thief III (6)

74. 3 Talent of Phantom Thief III (9)

75. 3 Talent of Phantom Thief III (12)

76. 3 Talent of Phantom Thief III (15)

77. 3 Talent of Phantom Thief III (18)

78. 2 Talent of Phantom Thief III (MAX), 1 Moonlight (1)

79. 3 Moonlight (4)

80. 3 Moonlight (7)

81. 3 Moonlight (10)

82. 3 Moonlight (13)

83. 3 Moonlight (16)

84. 3 Moonlight (19)

85. 1 Moonlight (MAX), 2 Coat of Arms (3)

86. 3 Coat of Arms (6)

87. 3 Coat of Arms (9)

88. 2 Coat of Arms (11), 1 Acute Sense (2)

89. 3 Acute Sense (5)

90. 3 Acute Sense (8)

91. 3 Acute Sense (11)

92. 3 Acute Sense (14)

93. 3 Acute Sense (17)

94. 3 Acute Sense (MAX)

95. 3 Flash and Flee (4)

96. 3 Flash and Flee (7)

97. 3 Flash and Flee (10)

98. 3 Flash and Flee (13)

99. 3 Flash and Flee (16)

100. 3 Flash and Flee (19)

101. 1 Flash and Flee (MAX), 2 Misfortune Protection (2)

102. 3 Misfortune Protection (5)

103. 3 Misfortune Protection (8)

104. 3 Misfortune Protection (11)

105. 3 Misfortune Protection (14)

106. 3 Misfortune Protection (17)

107. 3 Misfortune Protection (MAX)

108. 3 Luck of Phantom Thief (3)

109. 3 Luck of Phantom Thief (6)

110. 3 Luck of Phantom Thief (9)

111. 3 Luck of Phantom Thief (12)

112. 3 Luck of Phantom Thief (15)

113. 3 Luck of Phantom Thief (18)

114. 2 Luck of Phantom Thief (MAX), 1 Phantom Charge (2)

115. 3 Phantom Charge (5)

116. 3 Phantom Charge (8)

117. 3 Phantom Charge (11)

118. 3 Phantom Charge (14)

119. 3 Phantom Charge (17)

120. 3 Phantom Charge (MAX)



Everything is maxed except Coat of Arms, which is left at level 11.



4th Job

Ultimate Drive

[Max Level: 30]

Description: Use your cane rapidly enough to become invisible. Attack continuously as the skill slows down.

Skill’s total time: 360 milliseconds

Animations: Prepare, Prepare0, Keydown, Keydown0, Keydownend, Hit.0, Hit.1, Hit.2



Phantom Thief Talent IV

[Max Level: 30]

Description: Steal skills from other adventurers, 4th job skills or lower.

Effect from passive skills is not applied.

Stolen skills can be accessed through Skill Management.

[No animations]

Level 1: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 1.

Level 2: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 2.

Level 3: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 3.

Level 4: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 4.

Level 5: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 5.

Level 6: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 6.

Level 7: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 7.

Level 8: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 8.

Level 9: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 9.

Level 10: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 10.

Level 11: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 11.

Level 12: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 12.

Level 13: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 13.

Level 14: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 14.

Level 15: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 15.

Level 16: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 16.

Level 17: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 17.

Level 18: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 18.

Level 19: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 19.

Level 20: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 20.

Level 21: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 21.

Level 22: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 22.

Level 23: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 23.

Level 24: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 24.

Level 25: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 25.

Level 26: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 26.

Level 27: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 27.

Level 28: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 28.

Level 29: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 29.

Level 30: MP Consumption is equivalent to the skill’s required MP.

Stolen skill’s level cannot exceed 30.



Noir Card

[Max Level: 20]

Description: Has a chance to automatically attack the enemy a second time when you deal a critical attack. At this time, the amount of cards on your stack will increase by 1.

Also increases avoiability.

[No animations]

Level 1: Chance of attacking again: 62%, Damage:163%

One card is added to the stack.

Avoidability +1%.

Level 2: Chance of attacking again: 64%, Damage:166%

One card is added to the stack.

Avoidability +2%.

Level 3: Chance of attacking again: 66%, Damage:169%

One card is added to the stack.

Avoidability +3%.

Level 4: Chance of attacking again: 68%, Damage:172%

One card is added to the stack.

Avoidability +4%.

Level 5: Chance of attacking again: 70%, Damage:175%

One card is added to the stack.

Avoidability +5%.

Level 6: Chance of attacking again: 72%, Damage:178%

One card is added to the stack.

Avoidability +6%.

Level 7: Chance of attacking again: 74%, Damage:181%

One card is added to the stack.

Avoidability +7%.

Level 8: Chance of attacking again: 76%, Damage:184%

One card is added to the stack.

Avoidability +8%.

Level 9: Chance of attacking again: 78%, Damage:187%

One card is added to the stack.

Avoidability +9%.

Level 10: Chance of attacking again: 80%, Damage:190%

One card is added to the stack.

Avoidability +10%.

Level 11: Chance of attacking again: 82%, Damage:193%

One card is added to the stack.

Avoidability +11%.

Level 12: Chance of attacking again: 84%, Damage:196%

One card is added to the stack.

Avoidability +12%.

Level 13: Chance of attacking again: 86%, Damage:199%

One card is added to the stack.

Avoidability +13%.

Level 14: Chance of attacking again: 88%, Damage:202%

One card is added to the stack.

Avoidability +14%.

Level 15: Chance of attacking again: 90%, Damage:205%

One card is added to the stack.

Avoidability +15%.

Level 16: Chance of attacking again: 92%, Damage:208%

One card is added to the stack.

Avoidability +16%.

Level 17: Chance of attacking again: 94%, Damage:211%

One card is added to the stack.

Avoidability +17%.

Level 18: Chance of attacking again: 96%, Damage:214%

One card is added to the stack.

Avoidability +18%.

Level 19: Chance of attacking again: 98%, Damage:217%

One card is added to the stack.

Avoidability +19%.

Level 20: Chance of attacking again: 100%, Damage:220%

One card is added to the stack.

Avoidability +20%.



Twilight

[Max Level: 20]

Description: Jump forward and back to attack an enemy using a powerful card.

After using this skill, Phantom Charge may be used. In addition, Phantom Charge will be strengthened permanently.

Skill’s total time: 180 milliseconds

Animations: Effect

Level 1: MP Cost: 40, Attacks 10 enemies while moving backwards 3 times, Damage: 505%.

Passive Effects: Phantom Charge Damage +12%.

Level 2: MP Cost: 41, Attacks 10 enemies while moving backwards 3 times, Damage: 510%.

Passive Effects: Phantom Charge Damage +14%.

Level 3: MP Cost: 41, Attacks 10 enemies while moving backwards 3 times, Damage: 515%.

Passive Effects: Phantom Charge Damage +16%.

Level 4: MP Cost: 42, Attacks 10 enemies while moving backwards 3 times, Damage: 520%.

Passive Effects: Phantom Charge Damage +18%.

Level 5: MP Cost: 42, Attacks 10 enemies while moving backwards 3 times, Damage: 525%.

Passive Effects: Phantom Charge Damage +20%.

Level 6: MP Cost: 43, Attacks 10 enemies while moving backwards 3 times, Damage: 530%.

Passive Effects: Phantom Charge Damage +22%.

Level 7: MP Cost: 43, Attacks 10 enemies while moving backwards 3 times, Damage: 535%.

Passive Effects: Phantom Charge Damage +24%.

Level 8: MP Cost: 44, Attacks 10 enemies while moving backwards 3 times, Damage: 540%.

Passive Effects: Phantom Charge Damage +26%.

Level 9: MP Cost: 44, Attacks 10 enemies while moving backwards 3 times, Damage: 545%.

Passive Effects: Phantom Charge Damage +28%.

Level 10: MP Cost: 45, Attacks 10 enemies while moving backwards 3 times, Damage: 550%.

Passive Effects: Phantom Charge Damage +30%.

Level 11: MP Cost: 45, Attacks 10 enemies while moving backwards 3 times, Damage: 555%.

Passive Effects: Phantom Charge Damage +32%.

Level 12: MP Cost: 46, Attacks 10 enemies while moving backwards 3 times, Damage: 560%.

Passive Effects: Phantom Charge Damage +34%.

Level 13: MP Cost: 46, Attacks 10 enemies while moving backwards 3 times, Damage: 565%.

Passive Effects: Phantom Charge Damage +36%.

Level 14: MP Cost: 47, Attacks 10 enemies while moving backwards 3 times, Damage: 570%.

Passive Effects: Phantom Charge Damage +38%.

Level 15: MP Cost: 47, Attacks 10 enemies while moving backwards 3 times, Damage: 575%.

Passive Effects: Phantom Charge Damage +40%.

Level 16: MP Cost: 48, Attacks 10 enemies while moving backwards 3 times, Damage: 580%.

Passive Effects: Phantom Charge Damage +42%.

Level 17: MP Cost: 48, Attacks 10 enemies while moving backwards 3 times, Damage: 585%.

Passive Effects: Phantom Charge Damage +44%.

Level 18: MP Cost: 49, Attacks 10 enemies while moving backwards 3 times, Damage: 590%.

Passive Effects: Phantom Charge Damage +46%.

Level 19: MP Cost: 49, Attacks 10 enemies while moving backwards 3 times, Damage: 595%.

Passive Effects: Phantom Charge Damage +48%.

Level 20: MP Cost: 50, Attacks 10 enemies while moving backwards 3 times, Damage: 600%.

Passive Effects: Phantom Charge Damage +50%.



Aria’s Prayer

[Max Level: 30]

Description: Use Aria’s Prayer to increase your damage and amount of enemy’s DEF ignored significantly.

Skill’s total time: 1500 milliseconds

Animations: Effect

Level 1: MP Cost: 62, Duration: 37 seconds, Damage: +1%, Enemy’s DEF Ignored: 1%.

Level 2: MP Cost: 64, Duration: 44 seconds, Damage: +2%, Enemy’s DEF Ignored: 2%.

Level 3: MP Cost: 66, Duration: 51 seconds, Damage: +3%, Enemy’s DEF Ignored: 3%.

Level 4: MP Cost: 68, Duration: 58 seconds, Damage: +4%, Enemy’s DEF Ignored: 4%.

Level 5: MP Cost: 70, Duration: 65 seconds, Damage: +5%, Enemy’s DEF Ignored: 5%.

Level 6: MP Cost: 72, Duration: 72 seconds, Damage: +6%, Enemy’s DEF Ignored: 6%.

Level 7: MP Cost: 74, Duration: 79 seconds, Damage: +7%, Enemy’s DEF Ignored: 7%.

Level 8: MP Cost: 76, Duration: 86 seconds, Damage: +8%, Enemy’s DEF Ignored: 8%.

Level 9: MP Cost: 78, Duration: 93 seconds, Damage: +9%, Enemy’s DEF Ignored: 9%.

Level 10: MP Cost: 80, Duration: 100 seconds, Damage: +10%, Enemy’s DEF Ignored: 10%.

Level 11: MP Cost: 82, Duration: 107 seconds, Damage: +11%, Enemy’s DEF Ignored: 11%.

Level 12: MP Cost: 84, Duration: 114 seconds, Damage: +12%, Enemy’s DEF Ignored: 12%.

Level 13: MP Cost: 86, Duration: 121 seconds, Damage: +13%, Enemy’s DEF Ignored: 13%.

Level 14: MP Cost: 88, Duration: 128 seconds, Damage: +14%, Enemy’s DEF Ignored: 14%.

Level 15: MP Cost: 90, Duration: 135 seconds, Damage: +15%, Enemy’s DEF Ignored: 15%.

Level 16: MP Cost: 92, Duration: 142 seconds, Damage: +16%, Enemy’s DEF Ignored: 16%.

Level 17: MP Cost: 94, Duration: 149 seconds, Damage: +17%, Enemy’s DEF Ignored: 17%.

Level 18: MP Cost: 96, Duration: 156 seconds, Damage: +18%, Enemy’s DEF Ignored: 18%.

Level 19: MP Cost: 98, Duration: 163 seconds, Damage: +19%, Enemy’s DEF Ignored: 19%.

Level 20: MP Cost: 100, Duration: 170 seconds, Damage: +20%, Enemy’s DEF Ignored: 20%.

Level 21: MP Cost: 102, Duration: 177 seconds, Damage: +21%, Enemy’s DEF Ignored: 21%.

Level 22: MP Cost: 104, Duration: 184 seconds, Damage: +22%, Enemy’s DEF Ignored: 22%.

Level 23: MP Cost: 106, Duration: 191 seconds, Damage: +23%, Enemy’s DEF Ignored: 23%.

Level 24: MP Cost: 108, Duration: 198 seconds, Damage: +24%, Enemy’s DEF Ignored: 24%.

Level 25: MP Cost: 110, Duration: 205 seconds, Damage: +25%, Enemy’s DEF Ignored: 25%.

Level 26: MP Cost: 112, Duration: 212 seconds, Damage: +26%, Enemy’s DEF Ignored: 26%.

Level 27: MP Cost: 114, Duration: 219 seconds, Damage: +27%, Enemy’s DEF Ignored: 27%.

Level 28: MP Cost: 116, Duration: 226 seconds, Damage: +28%, Enemy’s DEF Ignored: 28%.

Level 29: MP Cost: 118, Duration: 233 seconds, Damage: +29%, Enemy’s DEF Ignored: 29%.

Level 30: MP Cost: 120, Duration: 240 seconds, Damage: +30%, Enemy’s DEF Ignored: 30%.



Card Tempest

[Max Level: 30]

Description: Unleash a growing storm of cards to attack surrounding enemies.

Skill’s total time: 540 milliseconds

Animations: Prepare, Keydown, Keydownloop, Hit.0

Level 1: MP Cost: 25, Attacks up to 8 enemies, Damage: 226%.

Cooldown: 15 seconds.

Level 2: MP Cost: 25, Attacks up to 8 enemies, Damage: 232%.

Cooldown: 15 seconds.

Level 3: MP Cost: 25, Attacks up to 8 enemies, Damage: 238%.

Cooldown: 15 seconds.

Level 4: MP Cost: 25, Attacks up to 8 enemies, Damage: 244%.

Cooldown: 15 seconds.

Level 5: MP Cost: 25, Attacks up to 8 enemies, Damage: 250%.

Cooldown: 15 seconds.

Level 6: MP Cost: 26, Attacks up to 8 enemies, Damage: 256%.

Cooldown: 15 seconds.

Level 7: MP Cost: 26, Attacks up to 8 enemies, Damage: 262%.

Cooldown: 15 seconds.

Level 8: MP Cost: 26, Attacks up to 8 enemies, Damage: 268%.

Cooldown: 15 seconds.

Level 9: MP Cost: 26, Attacks up to 8 enemies, Damage: 274%.

Cooldown: 15 seconds.

Level 10: MP Cost: 26, Attacks up to 8 enemies, Damage: 280%.

Cooldown: 14 seconds.

Level 11: MP Cost: 26, Attacks up to 8 enemies, Damage: 286%.

Cooldown: 14 seconds.

Level 12: MP Cost: 27, Attacks up to 8 enemies, Damage: 292%.

Cooldown: 14 seconds.

Level 13: MP Cost: 27, Attacks up to 8 enemies, Damage: 298%.

Cooldown: 14 seconds.

Level 14: MP Cost: 27, Attacks up to 8 enemies, Damage: 304%.

Cooldown: 14 seconds.

Level 15: MP Cost: 27, Attacks up to 8 enemies, Damage: 310%.

Cooldown: 14 seconds.

Level 16: MP Cost: 27, Attacks up to 8 enemies, Damage: 316%.

Cooldown: 14 seconds.

Level 17: MP Cost: 27, Attacks up to 8 enemies, Damage: 322%.

Cooldown: 14 seconds.

Level 18: MP Cost: 28, Attacks up to 8 enemies, Damage: 328%.

Cooldown: 14 seconds.

Level 19: MP Cost: 28, Attacks up to 8 enemies, Damage: 334%.

Cooldown: 14 seconds.

Level 20: MP Cost: 28, Attacks up to 8 enemies, Damage: 340%.

Cooldown: 13 seconds.

Level 21: MP Cost: 28, Attacks up to 8 enemies, Damage: 346%.

Cooldown: 13 seconds.

Level 22: MP Cost: 28, Attacks up to 8 enemies, Damage: 352%.

Cooldown: 13 seconds.

Level 23: MP Cost: 28, Attacks up to 8 enemies, Damage: 358%.

Cooldown: 13 seconds.

Level 24: MP Cost: 29, Attacks up to 8 enemies, Damage: 364%.

Cooldown: 13 seconds.

Level 25: MP Cost: 29, Attacks up to 8 enemies, Damage: 370%.

Cooldown: 13 seconds.

Level 26: MP Cost: 29, Attacks up to 8 enemies, Damage: 376%.

Cooldown: 13 seconds.

Level 27: MP Cost: 29, Attacks up to 8 enemies, Damage: 382%.

Cooldown: 13 seconds.

Level 28: MP Cost: 29, Attacks up to 8 enemies, Damage: 388%.

Cooldown: 13 seconds.

Level 29: MP Cost: 29, Attacks up to 8 enemies, Damage: 394%.

Cooldown: 13 seconds.

Level 30: MP Cost: 30, Attacks up to 8 enemies, Damage: 400%.

Cooldown: 12 seconds.



Cane Expert

[Max Level: 30]

Description: Increase the mastery, damage, and minimum critical damage of canes.

Required Skill: Cane Mastery lv. 20.

[No animations]

Level 1: Mastery +56%, Weapon ATT +1, Minimum Critical Damage +1%.

Level 2: Mastery +56%, Weapon ATT +2, Minimum Critical Damage +1%.

Level 3: Mastery +57%, Weapon ATT +3, Minimum Critical Damage +2%.

Level 4: Mastery +57%, Weapon ATT +4, Minimum Critical Damage +2%.

Level 5: Mastery +58%, Weapon ATT +5, Minimum Critical Damage +3%.

Level 6: Mastery +58%, Weapon ATT +6, Minimum Critical Damage +3%.

Level 7: Mastery +59%, Weapon ATT +7, Minimum Critical Damage +4%.

Level 8: Mastery +59%, Weapon ATT +8, Minimum Critical Damage +4%.

Level 9: Mastery +60%, Weapon ATT +9, Minimum Critical Damage +5%.

Level 10: Mastery +60%, Weapon ATT +10, Minimum Critical Damage +5%.

Level 11: Mastery +61%, Weapon ATT +11, Minimum Critical Damage +6%.

Level 12: Mastery +61%, Weapon ATT +12, Minimum Critical Damage +6%.

Level 13: Mastery +62%, Weapon ATT +13, Minimum Critical Damage +7%.

Level 14: Mastery +62%, Weapon ATT +14, Minimum Critical Damage +7%.

Level 15: Mastery +63%, Weapon ATT +15, Minimum Critical Damage +8%.

Level 16: Mastery +63%, Weapon ATT +16, Minimum Critical Damage +8%.

Level 17: Mastery +64%, Weapon ATT +17, Minimum Critical Damage +9%.

Level 18: Mastery +64%, Weapon ATT +18, Minimum Critical Damage +9%.

Level 19: Mastery +65%, Weapon ATT +19, Minimum Critical Damage +10%.

Level 20: Mastery +65%, Weapon ATT +20, Minimum Critical Damage +10%.

Level 21: Mastery +66%, Weapon ATT +21, Minimum Critical Damage +11%.

Level 22: Mastery +66%, Weapon ATT +22, Minimum Critical Damage +11%.

Level 23: Mastery +67%, Weapon ATT +23, Minimum Critical Damage +12%.

Level 24: Mastery +67%, Weapon ATT +24, Minimum Critical Damage +12%.

Level 25: Mastery +68%, Weapon ATT +25, Minimum Critical Damage +13%.

Level 26: Mastery +68%, Weapon ATT +26, Minimum Critical Damage +13%.

Level 27: Mastery +69%, Weapon ATT +27, Minimum Critical Damage +14%.

Level 28: Mastery +69%, Weapon ATT +28, Minimum Critical Damage +14%.

Level 29: Mastery +70%, Weapon ATT +29, Minimum Critical Damage +15%.

Level 30: Mastery +70%, Weapon ATT +30, Minimum Critical Damage +15%.



Soul Steal

[Max Level: 20]

Description: Steal buffs from enemies around you. If the enemy doesn’t have a buff, there will be no effect.

Skill’s total time: 1500 milliseconds

Animations: Effect, Affected.1, Affected.2, Affected.3, Affected.4

Level 1: MP Cost: 50, Steals buffs from 12 monsters.

Damage-related Buff: +2 ATT.

Damage Taken Reduction Buff: 2% Damage reduced.

Damage Reflected Buff: 30% of the damage is reflected.

Invincibility Buff: Temporarily invincible.

Cooldown: 117 seconds.

Level 2: MP Cost: 51, Steals buffs from 12 monsters.

Damage-related Buff: +4 ATT.

Damage Taken Reduction Buff: 4% Damage reduced.

Damage Reflected Buff: 60% of the damage is reflected.

Invincibility Buff: Temporarily invincible.

Cooldown: 114 seconds.

Level 3: MP Cost: 51, Steals buffs from 12 monsters.

Damage-related Buff: +6 ATT.

Damage Taken Reduction Buff: 6% Damage reduced.

Damage Reflected Buff: 90% of the damage is reflected.

Invincibility Buff: Temporarily invincible.

Cooldown: 111 seconds.

Level 4: MP Cost: 52, Steals buffs from 12 monsters.

Damage-related Buff: +8 ATT.

Damage Taken Reduction Buff: 8% Damage reduced.

Damage Reflected Buff: 120% of the damage is reflected.

Invincibility Buff: Temporarily invincible.

Cooldown: 108 seconds.

Level 5: MP Cost: 52, Steals buffs from 12 monsters.

Damage-related Buff: +10 ATT.

Damage Taken Reduction Buff: 10% Damage reduced.

Damage Reflected Buff: 150% of the damage is reflected.

Invincibility Buff: Temporarily invincible.

Cooldown: 105 seconds.

Level 6: MP Cost: 53, Steals buffs from 12 monsters.

Damage-related Buff: +12 ATT.

Damage Taken Reduction Buff: 12% Damage reduced.

Damage Reflected Buff: 180% of the damage is reflected.

Invincibility Buff: Temporarily invincible.

Cooldown: 102 seconds.

Level 7: MP Cost: 53, Steals buffs from 12 monsters.

Damage-related Buff: +14 ATT.

Damage Taken Reduction Buff: 14% Damage reduced.

Damage Reflected Buff: 210% of the damage is reflected.

Invincibility Buff: Temporarily invincible.

Cooldown: 99 seconds.

Level 8: MP Cost: 54, Steals buffs from 12 monsters.

Damage-related Buff: +16 ATT.

Damage Taken Reduction Buff: 16% Damage reduced.

Damage Reflected Buff: 240% of the damage is reflected.

Invincibility Buff: Temporarily invincible.

Cooldown: 96 seconds.

Level 9: MP Cost: 54, Steals buffs from 12 monsters.

Damage-related Buff: +18 ATT.

Damage Taken Reduction Buff: 18% Damage reduced.

Damage Reflected Buff: 270% of the damage is reflected.

Invincibility Buff: Temporarily invincible.

Cooldown: 93 seconds.

Level 10: MP Cost: 55, Steals buffs from 12 monsters.

Damage-related Buff: +20 ATT.

Damage Taken Reduction Buff: 20% Damage reduced.

Damage Reflected Buff: 300% of the damage is reflected.

Invincibility Buff: Temporarily invincible.

Cooldown: 90 seconds.

Level 11: MP Cost: 55, Steals buffs from 12 monsters.

Damage-related Buff: +22 ATT.

Damage Taken Reduction Buff: 22% Damage reduced.

Damage Reflected Buff: 330% of the damage is reflected.

Invincibility Buff: Temporarily invincible.

Cooldown: 87 seconds.

Level 12: MP Cost: 56, Steals buffs from 12 monsters.

Damage-related Buff: +24 ATT.

Damage Taken Reduction Buff: 24% Damage reduced.

Damage Reflected Buff: 360% of the damage is reflected.

Invincibility Buff: Temporarily invincible.

Cooldown: 84 seconds.

Level 13: MP Cost: 56, Steals buffs from 12 monsters.

Damage-related Buff: +26 ATT.

Damage Taken Reduction Buff: 26% Damage reduced.

Damage Reflected Buff: 390% of the damage is reflected.

Invincibility Buff: Temporarily invincible.

Cooldown: 81 seconds.

Level 14: MP Cost: 57, Steals buffs from 12 monsters.

Damage-related Buff: +28 ATT.

Damage Taken Reduction Buff: 28% Damage reduced.

Damage Reflected Buff: 420% of the damage is reflected.

Invincibility Buff: Temporarily invincible.

Cooldown: 78 seconds.

Level 15: MP Cost: 57, Steals buffs from 12 monsters.

Damage-related Buff: +30 ATT.

Damage Taken Reduction Buff: 30% Damage reduced.

Damage Reflected Buff: 450% of the damage is reflected.

Invincibility Buff: Temporarily invincible.

Cooldown: 75 seconds.

Level 16: MP Cost: 58, Steals buffs from 12 monsters.

Damage-related Buff: +32 ATT.

Damage Taken Reduction Buff: 32% Damage reduced.

Damage Reflected Buff: 480% of the damage is reflected.

Invincibility Buff: Temporarily invincible.

Cooldown: 72 seconds.

Level 17: MP Cost: 58, Steals buffs from 12 monsters.

Damage-related Buff: +34 ATT.

Damage Taken Reduction Buff: 34% Damage reduced.

Damage Reflected Buff: 510% of the damage is reflected.

Invincibility Buff: Temporarily invincible.

Cooldown: 69 seconds.

Level 18: MP Cost: 59, Steals buffs from 12 monsters.

Damage-related Buff: +36 ATT.

Damage Taken Reduction Buff: 36% Damage reduced.

Damage Reflected Buff: 540% of the damage is reflected.

Invincibility Buff: Temporarily invincible.

Cooldown: 66 seconds.

Level 19: MP Cost: 59, Steals buffs from 12 monsters.

Damage-related Buff: +38 ATT.

Damage Taken Reduction Buff: 38% Damage reduced.

Damage Reflected Buff: 570% of the damage is reflected.

Invincibility Buff: Temporarily invincible.

Cooldown: 63 seconds.

Level 20: MP Cost: 60, Steals buffs from 12 monsters.

Damage-related Buff: +40 ATT.

Damage Taken Reduction Buff: 40% Damage reduced.

Damage Reflected Buff: 600% of the damage is reflected.

Invincibility Buff: Temporarily invincible.

Cooldown: 60 seconds.



Maple Warrior

[Max Level: 30]

Description: For a period of time, raises the stats of you and your party members by a certain percentage.

Skill’s total time: 1500 milliseconds

Animations: Effect, Affected

Level 1: HP Cost: 10, Duration: 30 seconds, +1% All Stats.

Level 2: HP Cost: 10, Duration: 60 seconds, +1% All Stats.

Level 3: HP Cost: 10, Duration: 90 seconds, +2% All Stats.

Level 4: HP Cost: 10, Duration: 120 seconds, +2% All Stats.

Level 5: HP Cost: 20, Duration: 150 seconds, +3% All Stats.

Level 6: HP Cost: 20, Duration: 180 seconds, +3% All Stats.

Level 7: HP Cost: 20, Duration: 210 seconds, +4% All Stats.

Level 8: HP Cost: 20, Duration: 240 seconds, +4% All Stats.

Level 9: HP Cost: 20, Duration: 270 seconds, +5% All Stats.

Level 10: HP Cost: 30, Duration: 300 seconds, +5% All Stats.

Level 11: HP Cost: 30, Duration: 330 seconds, +6% All Stats.

Level 12: HP Cost: 30, Duration: 360 seconds, +6% All Stats.

Level 13: HP Cost: 30, Duration: 390 seconds, +7% All Stats.

Level 14: HP Cost: 30, Duration: 420 seconds, +7% All Stats.

Level 15: HP Cost: 40, Duration: 450 seconds, +8% All Stats.

Level 16: HP Cost: 40, Duration: 480 seconds, +8% All Stats.

Level 17: HP Cost: 40, Duration: 510 seconds, +9% All Stats.

Level 18: HP Cost: 40, Duration: 540 seconds, +9% All Stats.

Level 19: HP Cost: 40, Duration: 570 seconds, +10% All Stats.

Level 20: HP Cost: 50, Duration: 600 seconds, +10% All Stats.

Level 21: HP Cost: 50, Duration: 630 seconds, +11% All Stats.

Level 22: HP Cost: 50, Duration: 660 seconds, +11% All Stats.

Level 23: HP Cost: 50, Duration: 690 seconds, +12% All Stats.

Level 24: HP Cost: 50, Duration: 720 seconds, +12% All Stats.

Level 25: HP Cost: 60, Duration: 750 seconds, +13% All Stats.

Level 26: HP Cost: 60, Duration: 780 seconds, +13% All Stats.

Level 27: HP Cost: 60, Duration: 810 seconds, +14% All Stats.

Level 28: HP Cost: 60, Duration: 840 seconds, +14% All Stats.

Level 29: HP Cost: 60, Duration: 870 seconds, +15% All Stats.

Level 30: HP Cost: 70, Duration: 900 seconds, +15% All Stats.



Hero’s Will

[Max Level: 5]

Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.

Animations: Effect

Level 1: MP Cost: 30, Cooldown: 600 seconds.

Level 2: MP Cost: 30, Cooldown: 540 seconds.

Level 3: MP Cost: 30, Cooldown: 480 seconds.

Level 4: MP Cost: 30, Cooldown: 420 seconds.

Level 5: MP Cost: 30, Cooldown: 360 seconds.



Twilight

[Max Level: 20]

Description: Additional attacks to Twilight.

Skill’s total time: 1170 milliseconds

Animations: Effect, Tile.0, Tile.1, Tile.2, Tile.3, Tile.4, Hit.0

Level 1: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 505%.

Level 2: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 510%.

Level 3: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 515%.

Level 4: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 520%.

Level 5: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 525%.

Level 6: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 530%.

Level 7: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 535%.

Level 8: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 540%.

Level 9: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 545%.

Level 10: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 550%.

Level 11: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 555%.

Level 12: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 560%.

Level 13: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 565%.

Level 14: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 570%.

Level 15: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 575%.

Level 16: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 580%.

Level 17: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 585%.

Level 18: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 590%.

Level 19: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 595%.

Level 20: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 600%.



Skill Build:

120. 1 Ultimate Drive (1), 1 Twilight (1), 1 Talent of Phantom Thief IV (1), 1 Noir Carte (1, automatic)

121. 1 Soul Steal (1), 1 Tempest of Cards (1), 1 Cane Expert (1)

122. 3 Cane Expert (4)

123. 3 Cane Expert (7)

124. 3 Cane Expert (10)

125. 3 Cane Expert (13)

126. 3 Cane Expert (16)

127. 3 Cane Expert (19)

128. 3 Cane Expert (22)

129. 3 Cane Expert (25)

130. 3 Cane Expert (28)

131. 2 Cane Expert (MAX), 1 Pray of Aria (1)

132. 3 Pray of Aria (4)

133. 3 Pray of Aria (7)

134. 3 Pray of Aria (10)

135. 3 Pray of Aria (13)

136. 3 Pray of Aria (16)

137. 3 Pray of Aria (19)

138. 3 Pray of Aria (22)

139. 3 Pray of Aria (25)

140. 3 Pray of Aria (28)

141. 2 Pray of Aria (MAX), 1 Talent of Phantom Thief IV (2)

142. 3 Talent of Phantom Thief IV (5)

143. 3 Talent of Phantom Thief IV (8)

144. 3 Talent of Phantom Thief IV (11)

145. 3 Talent of Phantom Thief IV (14)

146. 3 Talent of Phantom Thief IV (17)

147. 3 Talent of Phantom Thief IV (20)

148. 3 Talent of Phantom Thief IV (23)

149. 3 Talent of Phantom Thief IV (26)

150. 3 Talent of Phantom Thief IV (29)

151. 1 Talent of Phantom Thief IV (MAX), 2 Twilight (3)

152. 3 Twilight (6)

153. 3 Twilight (9)

154. 3 Twilight (12)

155. 3 Twilight (15)

156. 3 Twilight (18)

157. 2 Twilight (MAX), 1 Noir Carte (2)

158. 3 Noir Carte (5)

159. 3 Noir Carte (8)

160. 3 Noir Carte (11)

161. 3 Noir Carte (14)

162. 3 Noir Carte (17)

163. 3 Noir Carte (MAX)

164. 3 Ultimate Drive (4)

165. 3 Ultimate Drive (7)

166. 3 Ultimate Drive (10)

167. 3 Ultimate Drive (13)

168. 3 Ultimate Drive (16)

169. 3 Ultimate Drive (19)

170. 3 Ultimate Drive (22)

171. 3 Ultimate Drive (25)

172. 3 Ultimate Drive (28)

173. 2 Ultimate Drive (MAX), 1 Maple Warrior (1)

174. 3 Maple Warrior (4)

175. 3 Maple Warrior (7)

176. 3 Maple Warrior (10)

177. 3 Maple Warrior (13)

178. 3 Maple Warrior (16)

179. 3 Maple Warrior (19)

180. 3 Maple Warrior (22)

181. 3 Maple Warrior (25)

182. 3 Maple Warrior (28)

183. 1 Maple Warrior (29), 2 Soul Steal (3)

184. 3 Soul Steal (6)

185. 3 Soul Steal (9)

186. 3 Soul Steal (12)

187. 3 Soul Steal (15)

188. 3 Soul Steal (18)

189. 2 Soul Steal (MAX), 1 Hero's Will (1)

190. 3 Hero's Will (4)

191. 1 Hero's Will (MAX), 2 Tempest of Cards (3)

192. 3 Tempest of Cards (6)

193. 3 Tempest of Cards (9)

194. 3 Tempest of Cards (12)

195. 3 Tempest of Cards (15)

196. 3 Tempest of Cards (18)

197. 3 Tempest of Cards (21)

198. 3 Tempest of Cards (24)

199. 3 Tempest of Cards (27)

200. 3 Tempest of Cards (MAX)



Everything is MAXED.





source: [Max Level: 20]Description: Your phantom will quickly dash through your enemy and cut it.Skill’s total time: 900 millisecondsAnimations:Level 1: MP Cost: 25, Damage: 168%, Attacks up to 8 enemies 4 times.Level 2: MP Cost: 25, Damage: 171%, Attacks up to 8 enemies 4 times.Level 3: MP Cost: 25, Damage: 174%, Attacks up to 8 enemies 4 times.Level 4: MP Cost: 26, Damage: 177%, Attacks up to 8 enemies 4 times.Level 5: MP Cost: 26, Damage: 180%, Attacks up to 8 enemies 4 times.Level 6: MP Cost: 26, Damage: 183%, Attacks up to 8 enemies 4 times.Level 7: MP Cost: 26, Damage: 186%, Attacks up to 8 enemies 4 times.Level 8: MP Cost: 27, Damage: 189%, Attacks up to 8 enemies 4 times.Level 9: MP Cost: 27, Damage: 192%, Attacks up to 8 enemies 4 times.Level 10: MP Cost: 27, Damage: 195%, Attacks up to 8 enemies 4 times.Level 11: MP Cost: 27, Damage: 198%, Attacks up to 8 enemies 4 times.Level 12: MP Cost: 28, Damage: 201%, Attacks up to 8 enemies 4 times.Level 13: MP Cost: 28, Damage: 204%, Attacks up to 8 enemies 4 times.Level 14: MP Cost: 28, Damage: 207%, Attacks up to 8 enemies 4 times.Level 15: MP Cost: 28, Damage: 210%, Attacks up to 8 enemies 4 times.Level 16: MP Cost: 29, Damage: 213%, Attacks up to 8 enemies 4 times.Level 17: MP Cost: 29, Damage: 216%, Attacks up to 8 enemies 4 times.Level 18: MP Cost: 29, Damage: 219%, Attacks up to 8 enemies 4 times.Level 19: MP Cost: 29, Damage: 222%, Attacks up to 8 enemies 4 times.Level 20: MP Cost: 30, Damage: 225%, Attacks up to 8 enemies 4 times.[Max Level: 20]Description: Steal skills from other adventurers, 3rd job skills or lower.Effect from passive skills is not applied.Stolen skills can be accessed through Skill Management.[No animations]Level 1: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 1.Level 2: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 2.Level 3: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 3.Level 4: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 4.Level 5: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 5.Level 6: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 6.Level 7: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 7.Level 8: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 8.Level 9: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 9.Level 10: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 10.Level 11: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 11.Level 12: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 12.Level 13: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 13.Level 14: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 14.Level 15: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 15.Level 16: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 16.Level 17: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 17.Level 18: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 18.Level 19: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 19.Level 20: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 20.[Max Level: 20]Description: The gifted phantom is awarded with permanent rise in luck. The skill will also allow you to regain strength when you die and let you survive.Skill’s total time: 1500 millisecondsAnimations:Level 1: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.Passive Effects: Permanently increases LUK by 3.Level 2: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.Passive Effects: Permanently increases LUK by 6.Level 3: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.Passive Effects: Permanently increases LUK by 9.Level 4: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.Passive Effects: Permanently increases LUK by 12.Level 5: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.Passive Effects: Permanently increases LUK by 15.Level 6: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.Passive Effects: Permanently increases LUK by 18.Level 7: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.Passive Effects: Permanently increases LUK by 21.Level 8: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.Passive Effects: Permanently increases LUK by 24.Level 9: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.Passive Effects: Permanently increases LUK by 27.Level 10: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.Passive Effects: Permanently increases LUK by 30.Level 11: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.Passive Effects: Permanently increases LUK by 33.Level 12: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.Passive Effects: Permanently increases LUK by 36.Level 13: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.Passive Effects: Permanently increases LUK by 39.Level 14: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.Passive Effects: Permanently increases LUK by 42.Level 15: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.Passive Effects: Permanently increases LUK by 45.Level 16: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.Passive Effects: Permanently increases LUK by 48.Level 17: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.Passive Effects: Permanently increases LUK by 51.Level 18: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.Passive Effects: Permanently increases LUK by 54.Level 19: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.Passive Effects: Permanently increases LUK by 57.Level 20: Active Effects: MP Cost: 300, Duration: no ‘time’ variable seconds, Buff is consumed instead of dying.Passive Effects: Permanently increases LUK by 60.\[Max Level: 20]Description: Use your cards to seal the monsters around you to prevent any misfortunes. HP, MP, Elemental Resistance, and Abnormal Status Resistance are increased.Skill’s total time: 1500 millisecondsAnimations:Level 1: MP Cost: 40, Duration: 50 seconds, MaxHP +11%, MaxMP +11%, Elemental Resistance +2, Abnormal Status Resistance +2.Level 2: MP Cost: 44, Duration: 60 seconds, MaxHP +12%, MaxMP +12%, Elemental Resistance +4, Abnormal Status Resistance +4.Level 3: MP Cost: 44, Duration: 70 seconds, MaxHP +13%, MaxMP +13%, Elemental Resistance +6, Abnormal Status Resistance +6.Level 4: MP Cost: 48, Duration: 80 seconds, MaxHP +14%, MaxMP +14%, Elemental Resistance +8, Abnormal Status Resistance +8.Level 5: MP Cost: 48, Duration: 90 seconds, MaxHP +15%, MaxMP +15%, Elemental Resistance +10, Abnormal Status Resistance +10.Level 6: MP Cost: 52, Duration: 100 seconds, MaxHP +16%, MaxMP +16%, Elemental Resistance +12, Abnormal Status Resistance +12.Level 7: MP Cost: 52, Duration: 110 seconds, MaxHP +17%, MaxMP +17%, Elemental Resistance +14, Abnormal Status Resistance +14.Level 8: MP Cost: 56, Duration: 120 seconds, MaxHP +18%, MaxMP +18%, Elemental Resistance +16, Abnormal Status Resistance +16.Level 9: MP Cost: 56, Duration: 130 seconds, MaxHP +19%, MaxMP +19%, Elemental Resistance +18, Abnormal Status Resistance +18.Level 10: MP Cost: 60, Duration: 140 seconds, MaxHP +20%, MaxMP +20%, Elemental Resistance +20, Abnormal Status Resistance +20.Level 11: MP Cost: 60, Duration: 150 seconds, MaxHP +21%, MaxMP +21%, Elemental Resistance +22, Abnormal Status Resistance +22.Level 12: MP Cost: 64, Duration: 160 seconds, MaxHP +22%, MaxMP +22%, Elemental Resistance +24, Abnormal Status Resistance +24.Level 13: MP Cost: 64, Duration: 170 seconds, MaxHP +23%, MaxMP +23%, Elemental Resistance +26, Abnormal Status Resistance +26.Level 14: MP Cost: 68, Duration: 180 seconds, MaxHP +24%, MaxMP +24%, Elemental Resistance +28, Abnormal Status Resistance +28.Level 15: MP Cost: 68, Duration: 190 seconds, MaxHP +25%, MaxMP +25%, Elemental Resistance +30, Abnormal Status Resistance +30.Level 16: MP Cost: 72, Duration: 200 seconds, MaxHP +26%, MaxMP +26%, Elemental Resistance +32, Abnormal Status Resistance +32.Level 17: MP Cost: 72, Duration: 210 seconds, MaxHP +27%, MaxMP +27%, Elemental Resistance +34, Abnormal Status Resistance +34.Level 18: MP Cost: 76, Duration: 220 seconds, MaxHP +28%, MaxMP +28%, Elemental Resistance +36, Abnormal Status Resistance +36.Level 19: MP Cost: 76, Duration: 230 seconds, MaxHP +29%, MaxMP +29%, Elemental Resistance +38, Abnormal Status Resistance +38.Level 20: MP Cost: 80, Duration: 240 seconds, MaxHP +30%, MaxMP +30%, Elemental Resistance +40, Abnormal Status Resistance +40.[Max Level: 20]Description: Permanently adds avoidability.Animations:Level 1: Avoidability +11%.Level 2: Avoidability +12%.Level 3: Avoidability +13%.Level 4: Avoidability +14%.Level 5: Avoidability +15%.Level 6: Avoidability +16%.Level 7: Avoidability +17%.Level 8: Avoidability +18%.Level 9: Avoidability +19%.Level 10: Avoidability +20%.Level 11: Avoidability +21%.Level 12: Avoidability +22%.Level 13: Avoidability +23%.Level 14: Avoidability +24%.Level 15: Avoidability +25%.Level 16: Avoidability +26%.Level 17: Avoidability +27%.Level 18: Avoidability +28%.Level 19: Avoidability +29%.Level 20: Avoidability +30%.[Max Level: 20]Description: The blue moon increases your ATT and accuracy.Skill’s total time: 1500 millisecondsAnimations:Level 1: MP Cost: 42, Duration: 50 seconds, ATT +3, Accuracy +10.Level 2: MP Cost: 44, Duration: 60 seconds, ATT +3, Accuracy +20.Level 3: MP Cost: 46, Duration: 70 seconds, ATT +6, Accuracy +30.Level 4: MP Cost: 48, Duration: 80 seconds, ATT +6, Accuracy +40.Level 5: MP Cost: 50, Duration: 90 seconds, ATT +9, Accuracy +50.Level 6: MP Cost: 52, Duration: 100 seconds, ATT +9, Accuracy +60.Level 7: MP Cost: 54, Duration: 110 seconds, ATT +12, Accuracy +70.Level 8: MP Cost: 56, Duration: 120 seconds, ATT +12, Accuracy +80.Level 9: MP Cost: 58, Duration: 130 seconds, ATT +15, Accuracy +90.Level 10: MP Cost: 60, Duration: 140 seconds, ATT +15, Accuracy +100.Level 11: MP Cost: 62, Duration: 150 seconds, ATT +18, Accuracy +110.Level 12: MP Cost: 64, Duration: 160 seconds, ATT +18, Accuracy +120.Level 13: MP Cost: 66, Duration: 170 seconds, ATT +21, Accuracy +130.Level 14: MP Cost: 68, Duration: 180 seconds, ATT +21, Accuracy +140.Level 15: MP Cost: 70, Duration: 190 seconds, ATT +24, Accuracy +150.Level 16: MP Cost: 72, Duration: 200 seconds, ATT +24, Accuracy +160.Level 17: MP Cost: 74, Duration: 210 seconds, ATT +27, Accuracy +170.Level 18: MP Cost: 76, Duration: 220 seconds, ATT +27, Accuracy +180.Level 19: MP Cost: 78, Duration: 230 seconds, ATT +30, Accuracy +190.Level 20: MP Cost: 80, Duration: 240 seconds, ATT +30, Accuracy +200.Phantom Charge[Max Level: 20]Description: Card shapes into a huge window, then rushes through the enemies with a series of half-moon cuts.Also, enhances the damage of Card Breeze permanently.Skill’s total time: 810 millisecondsAnimations:Level 1: Active Effects: MP Cost: 30, Damage: 175%, Attacks up to 10 enemies 2 times. After rushing: Damage: 156%, Attacks 3 times.Passive Effects: Breeze Card +12% damage.Level 2: Active Effects: MP Cost: 31, Damage: 180%, Attacks up to 10 enemies 2 times. After rushing: Damage: 162%, Attacks 3 times.Passive Effects: Breeze Card +14% damage.Level 3: Active Effects: MP Cost: 31, Damage: 185%, Attacks up to 10 enemies 2 times. After rushing: Damage: 168%, Attacks 3 times.Passive Effects: Breeze Card +16% damage.Level 4: Active Effects: MP Cost: 32, Damage: 190%, Attacks up to 10 enemies 2 times. After rushing: Damage: 174%, Attacks 3 times.Passive Effects: Breeze Card +18% damage.Level 5: Active Effects: MP Cost: 32, Damage: 195%, Attacks up to 10 enemies 2 times. After rushing: Damage: 180%, Attacks 3 times.Passive Effects: Breeze Card +20% damage.Level 6: Active Effects: MP Cost: 33, Damage: 200%, Attacks up to 10 enemies 2 times. After rushing: Damage: 186%, Attacks 3 times.Passive Effects: Breeze Card +22% damage.Level 7: Active Effects: MP Cost: 33, Damage: 205%, Attacks up to 10 enemies 2 times. After rushing: Damage: 192%, Attacks 3 times.Passive Effects: Breeze Card +24% damage.Level 8: Active Effects: MP Cost: 34, Damage: 210%, Attacks up to 10 enemies 2 times. After rushing: Damage: 198%, Attacks 3 times.Passive Effects: Breeze Card +26% damage.Level 9: Active Effects: MP Cost: 34, Damage: 215%, Attacks up to 10 enemies 2 times. After rushing: Damage: 204%, Attacks 3 times.Passive Effects: Breeze Card +28% damage.Level 10: Active Effects: MP Cost: 35, Damage: 220%, Attacks up to 10 enemies 2 times. After rushing: Damage: 210%, Attacks 3 times.Passive Effects: Breeze Card +30% damage.Level 11: Active Effects: MP Cost: 35, Damage: 225%, Attacks up to 10 enemies 2 times. After rushing: Damage: 216%, Attacks 3 times.Passive Effects: Breeze Card +32% damage.Level 12: Active Effects: MP Cost: 36, Damage: 230%, Attacks up to 10 enemies 2 times. After rushing: Damage: 222%, Attacks 3 times.Passive Effects: Breeze Card +34% damage.Level 13: Active Effects: MP Cost: 36, Damage: 235%, Attacks up to 10 enemies 2 times. After rushing: Damage: 228%, Attacks 3 times.Passive Effects: Breeze Card +36% damage.Level 14: Active Effects: MP Cost: 37, Damage: 240%, Attacks up to 10 enemies 2 times. After rushing: Damage: 234%, Attacks 3 times.Passive Effects: Breeze Card +38% damage.Level 15: Active Effects: MP Cost: 37, Damage: 245%, Attacks up to 10 enemies 2 times. After rushing: Damage: 240%, Attacks 3 times.Passive Effects: Breeze Card +40% damage.Level 16: Active Effects: MP Cost: 38, Damage: 250%, Attacks up to 10 enemies 2 times. After rushing: Damage: 246%, Attacks 3 times.Passive Effects: Breeze Card +42% damage.Level 17: Active Effects: MP Cost: 38, Damage: 255%, Attacks up to 10 enemies 2 times. After rushing: Damage: 252%, Attacks 3 times.Passive Effects: Breeze Card +44% damage.Level 18: Active Effects: MP Cost: 39, Damage: 260%, Attacks up to 10 enemies 2 times. After rushing: Damage: 258%, Attacks 3 times.Passive Effects: Breeze Card +46% damage.Level 19: Active Effects: MP Cost: 39, Damage: 265%, Attacks up to 10 enemies 2 times. After rushing: Damage: 264%, Attacks 3 times.Passive Effects: Breeze Card +48% damage.Level 20: Active Effects: MP Cost: 40, Damage: 270%, Attacks up to 10 enemies 2 times. After rushing: Damage: 270%, Attacks 3 times.Passive Effects: Breeze Card +50% damage.[Max Level: 20]Description: Permanently increases your critical rate.[No animations]Level 1: Critical Rate +12%.Level 2: Critical Rate +14%.Level 3: Critical Rate +16%.Level 4: Critical Rate +18%.Level 5: Critical Rate +20%.Level 6: Critical Rate +22%.Level 7: Critical Rate +24%.Level 8: Critical Rate +26%.Level 9: Critical Rate +28%.Level 10: Critical Rate +30%.Level 11: Critical Rate +32%.Level 12: Critical Rate +34%.Level 13: Critical Rate +36%.Level 14: Critical Rate +38%.Level 15: Critical Rate +40%.Level 16: Critical Rate +42%.Level 17: Critical Rate +44%.Level 18: Critical Rate +46%.Level 19: Critical Rate +48%.Level 20: Critical Rate +50%.[Max Level: 20]Description: Phantom Charge gets additional attacks.Skill’s total time: 540 millisecondsAnimations:Level 1: MP Cost: 0, Damage: 156%, Attacks up to 10 enemies 3 times.Level 2: MP Cost: 0, Damage: 162%, Attacks up to 10 enemies 3 times.Level 3: MP Cost: 0, Damage: 168%, Attacks up to 10 enemies 3 times.Level 4: MP Cost: 0, Damage: 174%, Attacks up to 10 enemies 3 times.Level 5: MP Cost: 0, Damage: 180%, Attacks up to 10 enemies 3 times.Level 6: MP Cost: 0, Damage: 186%, Attacks up to 10 enemies 3 times.Level 7: MP Cost: 0, Damage: 192%, Attacks up to 10 enemies 3 times.Level 8: MP Cost: 0, Damage: 198%, Attacks up to 10 enemies 3 times.Level 9: MP Cost: 0, Damage: 204%, Attacks up to 10 enemies 3 times.Level 10: MP Cost: 0, Damage: 210%, Attacks up to 10 enemies 3 times.Level 11: MP Cost: 0, Damage: 216%, Attacks up to 10 enemies 3 times.Level 12: MP Cost: 0, Damage: 222%, Attacks up to 10 enemies 3 times.Level 13: MP Cost: 0, Damage: 228%, Attacks up to 10 enemies 3 times.Level 14: MP Cost: 0, Damage: 234%, Attacks up to 10 enemies 3 times.Level 15: MP Cost: 0, Damage: 240%, Attacks up to 10 enemies 3 times.Level 16: MP Cost: 0, Damage: 246%, Attacks up to 10 enemies 3 times.Level 17: MP Cost: 0, Damage: 252%, Attacks up to 10 enemies 3 times.Level 18: MP Cost: 0, Damage: 258%, Attacks up to 10 enemies 3 times.Level 19: MP Cost: 0, Damage: 264%, Attacks up to 10 enemies 3 times.Level 20: MP Cost: 0, Damage: 270%, Attacks up to 10 enemies 3 times.70. 1 Phantom Charge (1)71. 1 Flash and Flee (1), 1 Coat of Arms (1), 1 Acute Sense (1)72. 3 Talent of Phantom Thief III (3)73. 3 Talent of Phantom Thief III (6)74. 3 Talent of Phantom Thief III (9)75. 3 Talent of Phantom Thief III (12)76. 3 Talent of Phantom Thief III (15)77. 3 Talent of Phantom Thief III (18)78. 2 Talent of Phantom Thief III (MAX), 1 Moonlight (1)79. 3 Moonlight (4)80. 3 Moonlight (7)81. 3 Moonlight (10)82. 3 Moonlight (13)83. 3 Moonlight (16)84. 3 Moonlight (19)85. 1 Moonlight (MAX), 2 Coat of Arms (3)86. 3 Coat of Arms (6)87. 3 Coat of Arms (9)88. 2 Coat of Arms (11), 1 Acute Sense (2)89. 3 Acute Sense (5)90. 3 Acute Sense (8)91. 3 Acute Sense (11)92. 3 Acute Sense (14)93. 3 Acute Sense (17)94. 3 Acute Sense (MAX)95. 3 Flash and Flee (4)96. 3 Flash and Flee (7)97. 3 Flash and Flee (10)98. 3 Flash and Flee (13)99. 3 Flash and Flee (16)100. 3 Flash and Flee (19)101. 1 Flash and Flee (MAX), 2 Misfortune Protection (2)102. 3 Misfortune Protection (5)103. 3 Misfortune Protection (8)104. 3 Misfortune Protection (11)105. 3 Misfortune Protection (14)106. 3 Misfortune Protection (17)107. 3 Misfortune Protection (MAX)108. 3 Luck of Phantom Thief (3)109. 3 Luck of Phantom Thief (6)110. 3 Luck of Phantom Thief (9)111. 3 Luck of Phantom Thief (12)112. 3 Luck of Phantom Thief (15)113. 3 Luck of Phantom Thief (18)114. 2 Luck of Phantom Thief (MAX), 1 Phantom Charge (2)115. 3 Phantom Charge (5)116. 3 Phantom Charge (8)117. 3 Phantom Charge (11)118. 3 Phantom Charge (14)119. 3 Phantom Charge (17)120. 3 Phantom Charge (MAX)Everything is maxed except Coat of Arms, which is left at level 11.[Max Level: 30]Description: Use your cane rapidly enough to become invisible. Attack continuously as the skill slows down.Skill’s total time: 360 millisecondsAnimations:[Max Level: 30]Description: Steal skills from other adventurers, 4th job skills or lower.Effect from passive skills is not applied.Stolen skills can be accessed through Skill Management.[No animations]Level 1: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 1.Level 2: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 2.Level 3: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 3.Level 4: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 4.Level 5: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 5.Level 6: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 6.Level 7: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 7.Level 8: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 8.Level 9: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 9.Level 10: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 10.Level 11: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 11.Level 12: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 12.Level 13: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 13.Level 14: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 14.Level 15: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 15.Level 16: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 16.Level 17: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 17.Level 18: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 18.Level 19: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 19.Level 20: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 20.Level 21: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 21.Level 22: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 22.Level 23: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 23.Level 24: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 24.Level 25: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 25.Level 26: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 26.Level 27: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 27.Level 28: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 28.Level 29: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 29.Level 30: MP Consumption is equivalent to the skill’s required MP.Stolen skill’s level cannot exceed 30.[Max Level: 20]Description: Has a chance to automatically attack the enemy a second time when you deal a critical attack. At this time, the amount of cards on your stack will increase by 1.Also increases avoiability.[No animations]Level 1: Chance of attacking again: 62%, Damage:163%One card is added to the stack.Avoidability +1%.Level 2: Chance of attacking again: 64%, Damage:166%One card is added to the stack.Avoidability +2%.Level 3: Chance of attacking again: 66%, Damage:169%One card is added to the stack.Avoidability +3%.Level 4: Chance of attacking again: 68%, Damage:172%One card is added to the stack.Avoidability +4%.Level 5: Chance of attacking again: 70%, Damage:175%One card is added to the stack.Avoidability +5%.Level 6: Chance of attacking again: 72%, Damage:178%One card is added to the stack.Avoidability +6%.Level 7: Chance of attacking again: 74%, Damage:181%One card is added to the stack.Avoidability +7%.Level 8: Chance of attacking again: 76%, Damage:184%One card is added to the stack.Avoidability +8%.Level 9: Chance of attacking again: 78%, Damage:187%One card is added to the stack.Avoidability +9%.Level 10: Chance of attacking again: 80%, Damage:190%One card is added to the stack.Avoidability +10%.Level 11: Chance of attacking again: 82%, Damage:193%One card is added to the stack.Avoidability +11%.Level 12: Chance of attacking again: 84%, Damage:196%One card is added to the stack.Avoidability +12%.Level 13: Chance of attacking again: 86%, Damage:199%One card is added to the stack.Avoidability +13%.Level 14: Chance of attacking again: 88%, Damage:202%One card is added to the stack.Avoidability +14%.Level 15: Chance of attacking again: 90%, Damage:205%One card is added to the stack.Avoidability +15%.Level 16: Chance of attacking again: 92%, Damage:208%One card is added to the stack.Avoidability +16%.Level 17: Chance of attacking again: 94%, Damage:211%One card is added to the stack.Avoidability +17%.Level 18: Chance of attacking again: 96%, Damage:214%One card is added to the stack.Avoidability +18%.Level 19: Chance of attacking again: 98%, Damage:217%One card is added to the stack.Avoidability +19%.Level 20: Chance of attacking again: 100%, Damage:220%One card is added to the stack.Avoidability +20%.Twilight[Max Level: 20]Description: Jump forward and back to attack an enemy using a powerful card.After using this skill, Phantom Charge may be used. In addition, Phantom Charge will be strengthened permanently.Skill’s total time: 180 millisecondsAnimations:Level 1: MP Cost: 40, Attacks 10 enemies while moving backwards 3 times, Damage: 505%.Passive Effects: Phantom Charge Damage +12%.Level 2: MP Cost: 41, Attacks 10 enemies while moving backwards 3 times, Damage: 510%.Passive Effects: Phantom Charge Damage +14%.Level 3: MP Cost: 41, Attacks 10 enemies while moving backwards 3 times, Damage: 515%.Passive Effects: Phantom Charge Damage +16%.Level 4: MP Cost: 42, Attacks 10 enemies while moving backwards 3 times, Damage: 520%.Passive Effects: Phantom Charge Damage +18%.Level 5: MP Cost: 42, Attacks 10 enemies while moving backwards 3 times, Damage: 525%.Passive Effects: Phantom Charge Damage +20%.Level 6: MP Cost: 43, Attacks 10 enemies while moving backwards 3 times, Damage: 530%.Passive Effects: Phantom Charge Damage +22%.Level 7: MP Cost: 43, Attacks 10 enemies while moving backwards 3 times, Damage: 535%.Passive Effects: Phantom Charge Damage +24%.Level 8: MP Cost: 44, Attacks 10 enemies while moving backwards 3 times, Damage: 540%.Passive Effects: Phantom Charge Damage +26%.Level 9: MP Cost: 44, Attacks 10 enemies while moving backwards 3 times, Damage: 545%.Passive Effects: Phantom Charge Damage +28%.Level 10: MP Cost: 45, Attacks 10 enemies while moving backwards 3 times, Damage: 550%.Passive Effects: Phantom Charge Damage +30%.Level 11: MP Cost: 45, Attacks 10 enemies while moving backwards 3 times, Damage: 555%.Passive Effects: Phantom Charge Damage +32%.Level 12: MP Cost: 46, Attacks 10 enemies while moving backwards 3 times, Damage: 560%.Passive Effects: Phantom Charge Damage +34%.Level 13: MP Cost: 46, Attacks 10 enemies while moving backwards 3 times, Damage: 565%.Passive Effects: Phantom Charge Damage +36%.Level 14: MP Cost: 47, Attacks 10 enemies while moving backwards 3 times, Damage: 570%.Passive Effects: Phantom Charge Damage +38%.Level 15: MP Cost: 47, Attacks 10 enemies while moving backwards 3 times, Damage: 575%.Passive Effects: Phantom Charge Damage +40%.Level 16: MP Cost: 48, Attacks 10 enemies while moving backwards 3 times, Damage: 580%.Passive Effects: Phantom Charge Damage +42%.Level 17: MP Cost: 48, Attacks 10 enemies while moving backwards 3 times, Damage: 585%.Passive Effects: Phantom Charge Damage +44%.Level 18: MP Cost: 49, Attacks 10 enemies while moving backwards 3 times, Damage: 590%.Passive Effects: Phantom Charge Damage +46%.Level 19: MP Cost: 49, Attacks 10 enemies while moving backwards 3 times, Damage: 595%.Passive Effects: Phantom Charge Damage +48%.Level 20: MP Cost: 50, Attacks 10 enemies while moving backwards 3 times, Damage: 600%.Passive Effects: Phantom Charge Damage +50%.[Max Level: 30]Description: Use Aria’s Prayer to increase your damage and amount of enemy’s DEF ignored significantly.Skill’s total time: 1500 millisecondsAnimations:Level 1: MP Cost: 62, Duration: 37 seconds, Damage: +1%, Enemy’s DEF Ignored: 1%.Level 2: MP Cost: 64, Duration: 44 seconds, Damage: +2%, Enemy’s DEF Ignored: 2%.Level 3: MP Cost: 66, Duration: 51 seconds, Damage: +3%, Enemy’s DEF Ignored: 3%.Level 4: MP Cost: 68, Duration: 58 seconds, Damage: +4%, Enemy’s DEF Ignored: 4%.Level 5: MP Cost: 70, Duration: 65 seconds, Damage: +5%, Enemy’s DEF Ignored: 5%.Level 6: MP Cost: 72, Duration: 72 seconds, Damage: +6%, Enemy’s DEF Ignored: 6%.Level 7: MP Cost: 74, Duration: 79 seconds, Damage: +7%, Enemy’s DEF Ignored: 7%.Level 8: MP Cost: 76, Duration: 86 seconds, Damage: +8%, Enemy’s DEF Ignored: 8%.Level 9: MP Cost: 78, Duration: 93 seconds, Damage: +9%, Enemy’s DEF Ignored: 9%.Level 10: MP Cost: 80, Duration: 100 seconds, Damage: +10%, Enemy’s DEF Ignored: 10%.Level 11: MP Cost: 82, Duration: 107 seconds, Damage: +11%, Enemy’s DEF Ignored: 11%.Level 12: MP Cost: 84, Duration: 114 seconds, Damage: +12%, Enemy’s DEF Ignored: 12%.Level 13: MP Cost: 86, Duration: 121 seconds, Damage: +13%, Enemy’s DEF Ignored: 13%.Level 14: MP Cost: 88, Duration: 128 seconds, Damage: +14%, Enemy’s DEF Ignored: 14%.Level 15: MP Cost: 90, Duration: 135 seconds, Damage: +15%, Enemy’s DEF Ignored: 15%.Level 16: MP Cost: 92, Duration: 142 seconds, Damage: +16%, Enemy’s DEF Ignored: 16%.Level 17: MP Cost: 94, Duration: 149 seconds, Damage: +17%, Enemy’s DEF Ignored: 17%.Level 18: MP Cost: 96, Duration: 156 seconds, Damage: +18%, Enemy’s DEF Ignored: 18%.Level 19: MP Cost: 98, Duration: 163 seconds, Damage: +19%, Enemy’s DEF Ignored: 19%.Level 20: MP Cost: 100, Duration: 170 seconds, Damage: +20%, Enemy’s DEF Ignored: 20%.Level 21: MP Cost: 102, Duration: 177 seconds, Damage: +21%, Enemy’s DEF Ignored: 21%.Level 22: MP Cost: 104, Duration: 184 seconds, Damage: +22%, Enemy’s DEF Ignored: 22%.Level 23: MP Cost: 106, Duration: 191 seconds, Damage: +23%, Enemy’s DEF Ignored: 23%.Level 24: MP Cost: 108, Duration: 198 seconds, Damage: +24%, Enemy’s DEF Ignored: 24%.Level 25: MP Cost: 110, Duration: 205 seconds, Damage: +25%, Enemy’s DEF Ignored: 25%.Level 26: MP Cost: 112, Duration: 212 seconds, Damage: +26%, Enemy’s DEF Ignored: 26%.Level 27: MP Cost: 114, Duration: 219 seconds, Damage: +27%, Enemy’s DEF Ignored: 27%.Level 28: MP Cost: 116, Duration: 226 seconds, Damage: +28%, Enemy’s DEF Ignored: 28%.Level 29: MP Cost: 118, Duration: 233 seconds, Damage: +29%, Enemy’s DEF Ignored: 29%.Level 30: MP Cost: 120, Duration: 240 seconds, Damage: +30%, Enemy’s DEF Ignored: 30%.Card Tempest[Max Level: 30]Description: Unleash a growing storm of cards to attack surrounding enemies.Skill’s total time: 540 millisecondsAnimations:Level 1: MP Cost: 25, Attacks up to 8 enemies, Damage: 226%.Cooldown: 15 seconds.Level 2: MP Cost: 25, Attacks up to 8 enemies, Damage: 232%.Cooldown: 15 seconds.Level 3: MP Cost: 25, Attacks up to 8 enemies, Damage: 238%.Cooldown: 15 seconds.Level 4: MP Cost: 25, Attacks up to 8 enemies, Damage: 244%.Cooldown: 15 seconds.Level 5: MP Cost: 25, Attacks up to 8 enemies, Damage: 250%.Cooldown: 15 seconds.Level 6: MP Cost: 26, Attacks up to 8 enemies, Damage: 256%.Cooldown: 15 seconds.Level 7: MP Cost: 26, Attacks up to 8 enemies, Damage: 262%.Cooldown: 15 seconds.Level 8: MP Cost: 26, Attacks up to 8 enemies, Damage: 268%.Cooldown: 15 seconds.Level 9: MP Cost: 26, Attacks up to 8 enemies, Damage: 274%.Cooldown: 15 seconds.Level 10: MP Cost: 26, Attacks up to 8 enemies, Damage: 280%.Cooldown: 14 seconds.Level 11: MP Cost: 26, Attacks up to 8 enemies, Damage: 286%.Cooldown: 14 seconds.Level 12: MP Cost: 27, Attacks up to 8 enemies, Damage: 292%.Cooldown: 14 seconds.Level 13: MP Cost: 27, Attacks up to 8 enemies, Damage: 298%.Cooldown: 14 seconds.Level 14: MP Cost: 27, Attacks up to 8 enemies, Damage: 304%.Cooldown: 14 seconds.Level 15: MP Cost: 27, Attacks up to 8 enemies, Damage: 310%.Cooldown: 14 seconds.Level 16: MP Cost: 27, Attacks up to 8 enemies, Damage: 316%.Cooldown: 14 seconds.Level 17: MP Cost: 27, Attacks up to 8 enemies, Damage: 322%.Cooldown: 14 seconds.Level 18: MP Cost: 28, Attacks up to 8 enemies, Damage: 328%.Cooldown: 14 seconds.Level 19: MP Cost: 28, Attacks up to 8 enemies, Damage: 334%.Cooldown: 14 seconds.Level 20: MP Cost: 28, Attacks up to 8 enemies, Damage: 340%.Cooldown: 13 seconds.Level 21: MP Cost: 28, Attacks up to 8 enemies, Damage: 346%.Cooldown: 13 seconds.Level 22: MP Cost: 28, Attacks up to 8 enemies, Damage: 352%.Cooldown: 13 seconds.Level 23: MP Cost: 28, Attacks up to 8 enemies, Damage: 358%.Cooldown: 13 seconds.Level 24: MP Cost: 29, Attacks up to 8 enemies, Damage: 364%.Cooldown: 13 seconds.Level 25: MP Cost: 29, Attacks up to 8 enemies, Damage: 370%.Cooldown: 13 seconds.Level 26: MP Cost: 29, Attacks up to 8 enemies, Damage: 376%.Cooldown: 13 seconds.Level 27: MP Cost: 29, Attacks up to 8 enemies, Damage: 382%.Cooldown: 13 seconds.Level 28: MP Cost: 29, Attacks up to 8 enemies, Damage: 388%.Cooldown: 13 seconds.Level 29: MP Cost: 29, Attacks up to 8 enemies, Damage: 394%.Cooldown: 13 seconds.Level 30: MP Cost: 30, Attacks up to 8 enemies, Damage: 400%.Cooldown: 12 seconds.[Max Level: 30]Description: Increase the mastery, damage, and minimum critical damage of canes.Required Skill: Cane Mastery lv. 20.[No animations]Level 1: Mastery +56%, Weapon ATT +1, Minimum Critical Damage +1%.Level 2: Mastery +56%, Weapon ATT +2, Minimum Critical Damage +1%.Level 3: Mastery +57%, Weapon ATT +3, Minimum Critical Damage +2%.Level 4: Mastery +57%, Weapon ATT +4, Minimum Critical Damage +2%.Level 5: Mastery +58%, Weapon ATT +5, Minimum Critical Damage +3%.Level 6: Mastery +58%, Weapon ATT +6, Minimum Critical Damage +3%.Level 7: Mastery +59%, Weapon ATT +7, Minimum Critical Damage +4%.Level 8: Mastery +59%, Weapon ATT +8, Minimum Critical Damage +4%.Level 9: Mastery +60%, Weapon ATT +9, Minimum Critical Damage +5%.Level 10: Mastery +60%, Weapon ATT +10, Minimum Critical Damage +5%.Level 11: Mastery +61%, Weapon ATT +11, Minimum Critical Damage +6%.Level 12: Mastery +61%, Weapon ATT +12, Minimum Critical Damage +6%.Level 13: Mastery +62%, Weapon ATT +13, Minimum Critical Damage +7%.Level 14: Mastery +62%, Weapon ATT +14, Minimum Critical Damage +7%.Level 15: Mastery +63%, Weapon ATT +15, Minimum Critical Damage +8%.Level 16: Mastery +63%, Weapon ATT +16, Minimum Critical Damage +8%.Level 17: Mastery +64%, Weapon ATT +17, Minimum Critical Damage +9%.Level 18: Mastery +64%, Weapon ATT +18, Minimum Critical Damage +9%.Level 19: Mastery +65%, Weapon ATT +19, Minimum Critical Damage +10%.Level 20: Mastery +65%, Weapon ATT +20, Minimum Critical Damage +10%.Level 21: Mastery +66%, Weapon ATT +21, Minimum Critical Damage +11%.Level 22: Mastery +66%, Weapon ATT +22, Minimum Critical Damage +11%.Level 23: Mastery +67%, Weapon ATT +23, Minimum Critical Damage +12%.Level 24: Mastery +67%, Weapon ATT +24, Minimum Critical Damage +12%.Level 25: Mastery +68%, Weapon ATT +25, Minimum Critical Damage +13%.Level 26: Mastery +68%, Weapon ATT +26, Minimum Critical Damage +13%.Level 27: Mastery +69%, Weapon ATT +27, Minimum Critical Damage +14%.Level 28: Mastery +69%, Weapon ATT +28, Minimum Critical Damage +14%.Level 29: Mastery +70%, Weapon ATT +29, Minimum Critical Damage +15%.Level 30: Mastery +70%, Weapon ATT +30, Minimum Critical Damage +15%.Soul Steal[Max Level: 20]Description: Steal buffs from enemies around you. If the enemy doesn’t have a buff, there will be no effect.Skill’s total time: 1500 millisecondsAnimations:Level 1: MP Cost: 50, Steals buffs from 12 monsters.Damage-related Buff: +2 ATT.Damage Taken Reduction Buff: 2% Damage reduced.Damage Reflected Buff: 30% of the damage is reflected.Invincibility Buff: Temporarily invincible.Cooldown: 117 seconds.Level 2: MP Cost: 51, Steals buffs from 12 monsters.Damage-related Buff: +4 ATT.Damage Taken Reduction Buff: 4% Damage reduced.Damage Reflected Buff: 60% of the damage is reflected.Invincibility Buff: Temporarily invincible.Cooldown: 114 seconds.Level 3: MP Cost: 51, Steals buffs from 12 monsters.Damage-related Buff: +6 ATT.Damage Taken Reduction Buff: 6% Damage reduced.Damage Reflected Buff: 90% of the damage is reflected.Invincibility Buff: Temporarily invincible.Cooldown: 111 seconds.Level 4: MP Cost: 52, Steals buffs from 12 monsters.Damage-related Buff: +8 ATT.Damage Taken Reduction Buff: 8% Damage reduced.Damage Reflected Buff: 120% of the damage is reflected.Invincibility Buff: Temporarily invincible.Cooldown: 108 seconds.Level 5: MP Cost: 52, Steals buffs from 12 monsters.Damage-related Buff: +10 ATT.Damage Taken Reduction Buff: 10% Damage reduced.Damage Reflected Buff: 150% of the damage is reflected.Invincibility Buff: Temporarily invincible.Cooldown: 105 seconds.Level 6: MP Cost: 53, Steals buffs from 12 monsters.Damage-related Buff: +12 ATT.Damage Taken Reduction Buff: 12% Damage reduced.Damage Reflected Buff: 180% of the damage is reflected.Invincibility Buff: Temporarily invincible.Cooldown: 102 seconds.Level 7: MP Cost: 53, Steals buffs from 12 monsters.Damage-related Buff: +14 ATT.Damage Taken Reduction Buff: 14% Damage reduced.Damage Reflected Buff: 210% of the damage is reflected.Invincibility Buff: Temporarily invincible.Cooldown: 99 seconds.Level 8: MP Cost: 54, Steals buffs from 12 monsters.Damage-related Buff: +16 ATT.Damage Taken Reduction Buff: 16% Damage reduced.Damage Reflected Buff: 240% of the damage is reflected.Invincibility Buff: Temporarily invincible.Cooldown: 96 seconds.Level 9: MP Cost: 54, Steals buffs from 12 monsters.Damage-related Buff: +18 ATT.Damage Taken Reduction Buff: 18% Damage reduced.Damage Reflected Buff: 270% of the damage is reflected.Invincibility Buff: Temporarily invincible.Cooldown: 93 seconds.Level 10: MP Cost: 55, Steals buffs from 12 monsters.Damage-related Buff: +20 ATT.Damage Taken Reduction Buff: 20% Damage reduced.Damage Reflected Buff: 300% of the damage is reflected.Invincibility Buff: Temporarily invincible.Cooldown: 90 seconds.Level 11: MP Cost: 55, Steals buffs from 12 monsters.Damage-related Buff: +22 ATT.Damage Taken Reduction Buff: 22% Damage reduced.Damage Reflected Buff: 330% of the damage is reflected.Invincibility Buff: Temporarily invincible.Cooldown: 87 seconds.Level 12: MP Cost: 56, Steals buffs from 12 monsters.Damage-related Buff: +24 ATT.Damage Taken Reduction Buff: 24% Damage reduced.Damage Reflected Buff: 360% of the damage is reflected.Invincibility Buff: Temporarily invincible.Cooldown: 84 seconds.Level 13: MP Cost: 56, Steals buffs from 12 monsters.Damage-related Buff: +26 ATT.Damage Taken Reduction Buff: 26% Damage reduced.Damage Reflected Buff: 390% of the damage is reflected.Invincibility Buff: Temporarily invincible.Cooldown: 81 seconds.Level 14: MP Cost: 57, Steals buffs from 12 monsters.Damage-related Buff: +28 ATT.Damage Taken Reduction Buff: 28% Damage reduced.Damage Reflected Buff: 420% of the damage is reflected.Invincibility Buff: Temporarily invincible.Cooldown: 78 seconds.Level 15: MP Cost: 57, Steals buffs from 12 monsters.Damage-related Buff: +30 ATT.Damage Taken Reduction Buff: 30% Damage reduced.Damage Reflected Buff: 450% of the damage is reflected.Invincibility Buff: Temporarily invincible.Cooldown: 75 seconds.Level 16: MP Cost: 58, Steals buffs from 12 monsters.Damage-related Buff: +32 ATT.Damage Taken Reduction Buff: 32% Damage reduced.Damage Reflected Buff: 480% of the damage is reflected.Invincibility Buff: Temporarily invincible.Cooldown: 72 seconds.Level 17: MP Cost: 58, Steals buffs from 12 monsters.Damage-related Buff: +34 ATT.Damage Taken Reduction Buff: 34% Damage reduced.Damage Reflected Buff: 510% of the damage is reflected.Invincibility Buff: Temporarily invincible.Cooldown: 69 seconds.Level 18: MP Cost: 59, Steals buffs from 12 monsters.Damage-related Buff: +36 ATT.Damage Taken Reduction Buff: 36% Damage reduced.Damage Reflected Buff: 540% of the damage is reflected.Invincibility Buff: Temporarily invincible.Cooldown: 66 seconds.Level 19: MP Cost: 59, Steals buffs from 12 monsters.Damage-related Buff: +38 ATT.Damage Taken Reduction Buff: 38% Damage reduced.Damage Reflected Buff: 570% of the damage is reflected.Invincibility Buff: Temporarily invincible.Cooldown: 63 seconds.Level 20: MP Cost: 60, Steals buffs from 12 monsters.Damage-related Buff: +40 ATT.Damage Taken Reduction Buff: 40% Damage reduced.Damage Reflected Buff: 600% of the damage is reflected.Invincibility Buff: Temporarily invincible.Cooldown: 60 seconds.[Max Level: 30]Description: For a period of time, raises the stats of you and your party members by a certain percentage.Skill’s total time: 1500 millisecondsAnimations:Level 1: HP Cost: 10, Duration: 30 seconds, +1% All Stats.Level 2: HP Cost: 10, Duration: 60 seconds, +1% All Stats.Level 3: HP Cost: 10, Duration: 90 seconds, +2% All Stats.Level 4: HP Cost: 10, Duration: 120 seconds, +2% All Stats.Level 5: HP Cost: 20, Duration: 150 seconds, +3% All Stats.Level 6: HP Cost: 20, Duration: 180 seconds, +3% All Stats.Level 7: HP Cost: 20, Duration: 210 seconds, +4% All Stats.Level 8: HP Cost: 20, Duration: 240 seconds, +4% All Stats.Level 9: HP Cost: 20, Duration: 270 seconds, +5% All Stats.Level 10: HP Cost: 30, Duration: 300 seconds, +5% All Stats.Level 11: HP Cost: 30, Duration: 330 seconds, +6% All Stats.Level 12: HP Cost: 30, Duration: 360 seconds, +6% All Stats.Level 13: HP Cost: 30, Duration: 390 seconds, +7% All Stats.Level 14: HP Cost: 30, Duration: 420 seconds, +7% All Stats.Level 15: HP Cost: 40, Duration: 450 seconds, +8% All Stats.Level 16: HP Cost: 40, Duration: 480 seconds, +8% All Stats.Level 17: HP Cost: 40, Duration: 510 seconds, +9% All Stats.Level 18: HP Cost: 40, Duration: 540 seconds, +9% All Stats.Level 19: HP Cost: 40, Duration: 570 seconds, +10% All Stats.Level 20: HP Cost: 50, Duration: 600 seconds, +10% All Stats.Level 21: HP Cost: 50, Duration: 630 seconds, +11% All Stats.Level 22: HP Cost: 50, Duration: 660 seconds, +11% All Stats.Level 23: HP Cost: 50, Duration: 690 seconds, +12% All Stats.Level 24: HP Cost: 50, Duration: 720 seconds, +12% All Stats.Level 25: HP Cost: 60, Duration: 750 seconds, +13% All Stats.Level 26: HP Cost: 60, Duration: 780 seconds, +13% All Stats.Level 27: HP Cost: 60, Duration: 810 seconds, +14% All Stats.Level 28: HP Cost: 60, Duration: 840 seconds, +14% All Stats.Level 29: HP Cost: 60, Duration: 870 seconds, +15% All Stats.Level 30: HP Cost: 70, Duration: 900 seconds, +15% All Stats.[Max Level: 5]Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.Animations:Level 1: MP Cost: 30, Cooldown: 600 seconds.Level 2: MP Cost: 30, Cooldown: 540 seconds.Level 3: MP Cost: 30, Cooldown: 480 seconds.Level 4: MP Cost: 30, Cooldown: 420 seconds.Level 5: MP Cost: 30, Cooldown: 360 seconds.Twilight[Max Level: 20]Description: Additional attacks to Twilight.Skill’s total time: 1170 millisecondsAnimations:Level 1: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 505%.Level 2: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 510%.Level 3: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 515%.Level 4: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 520%.Level 5: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 525%.Level 6: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 530%.Level 7: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 535%.Level 8: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 540%.Level 9: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 545%.Level 10: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 550%.Level 11: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 555%.Level 12: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 560%.Level 13: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 565%.Level 14: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 570%.Level 15: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 575%.Level 16: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 580%.Level 17: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 585%.Level 18: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 590%.Level 19: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 595%.Level 20: MP Cost: 0, Attacks up to 10 enemies 3 times, Damage: 600%.120. 1 Ultimate Drive (1), 1 Twilight (1), 1 Talent of Phantom Thief IV (1), 1 Noir Carte (1, automatic)121. 1 Soul Steal (1), 1 Tempest of Cards (1), 1 Cane Expert (1)122. 3 Cane Expert (4)123. 3 Cane Expert (7)124. 3 Cane Expert (10)125. 3 Cane Expert (13)126. 3 Cane Expert (16)127. 3 Cane Expert (19)128. 3 Cane Expert (22)129. 3 Cane Expert (25)130. 3 Cane Expert (28)131. 2 Cane Expert (MAX), 1 Pray of Aria (1)132. 3 Pray of Aria (4)133. 3 Pray of Aria (7)134. 3 Pray of Aria (10)135. 3 Pray of Aria (13)136. 3 Pray of Aria (16)137. 3 Pray of Aria (19)138. 3 Pray of Aria (22)139. 3 Pray of Aria (25)140. 3 Pray of Aria (28)141. 2 Pray of Aria (MAX), 1 Talent of Phantom Thief IV (2)142. 3 Talent of Phantom Thief IV (5)143. 3 Talent of Phantom Thief IV (8)144. 3 Talent of Phantom Thief IV (11)145. 3 Talent of Phantom Thief IV (14)146. 3 Talent of Phantom Thief IV (17)147. 3 Talent of Phantom Thief IV (20)148. 3 Talent of Phantom Thief IV (23)149. 3 Talent of Phantom Thief IV (26)150. 3 Talent of Phantom Thief IV (29)151. 1 Talent of Phantom Thief IV (MAX), 2 Twilight (3)152. 3 Twilight (6)153. 3 Twilight (9)154. 3 Twilight (12)155. 3 Twilight (15)156. 3 Twilight (18)157. 2 Twilight (MAX), 1 Noir Carte (2)158. 3 Noir Carte (5)159. 3 Noir Carte (8)160. 3 Noir Carte (11)161. 3 Noir Carte (14)162. 3 Noir Carte (17)163. 3 Noir Carte (MAX)164. 3 Ultimate Drive (4)165. 3 Ultimate Drive (7)166. 3 Ultimate Drive (10)167. 3 Ultimate Drive (13)168. 3 Ultimate Drive (16)169. 3 Ultimate Drive (19)170. 3 Ultimate Drive (22)171. 3 Ultimate Drive (25)172. 3 Ultimate Drive (28)173. 2 Ultimate Drive (MAX), 1 Maple Warrior (1)174. 3 Maple Warrior (4)175. 3 Maple Warrior (7)176. 3 Maple Warrior (10)177. 3 Maple Warrior (13)178. 3 Maple Warrior (16)179. 3 Maple Warrior (19)180. 3 Maple Warrior (22)181. 3 Maple Warrior (25)182. 3 Maple Warrior (28)183. 1 Maple Warrior (29), 2 Soul Steal (3)184. 3 Soul Steal (6)185. 3 Soul Steal (9)186. 3 Soul Steal (12)187. 3 Soul Steal (15)188. 3 Soul Steal (18)189. 2 Soul Steal (MAX), 1 Hero's Will (1)190. 3 Hero's Will (4)191. 1 Hero's Will (MAX), 2 Tempest of Cards (3)192. 3 Tempest of Cards (6)193. 3 Tempest of Cards (9)194. 3 Tempest of Cards (12)195. 3 Tempest of Cards (15)196. 3 Tempest of Cards (18)197. 3 Tempest of Cards (21)198. 3 Tempest of Cards (24)199. 3 Tempest of Cards (27)200. 3 Tempest of Cards (MAX)Everything is MAXED.source: Comprehensive Introduction of Phantom in Maple Justice

[ The post was edited by pianzi at Feb 6, 2012 1:31 am ]