

















Player Ranks increased to 99.

Ranks 50-98 maintain named rank (6th Star) with Rank 99 introducing the new rank of 'Reclaimer'.

Damage Per Second reduced -15%

Infantry Slow Modifier reduced -7%

Vehicle Slow Modifier reduced -18%

All Infusion Duration reduced by -10% except for:

Infusion Mine I reduced -18%

Infusion Mine II reduced -15%

Infused Engineer reduced -20%

Medium Pool (Explosive) reduced -17%

Infusion Duration - Blitz

All Blitz Infusion Duartion reduced by -10% except for:

Infusion Mine I - Blitz reduced -20%

Infusion Mine II - Blitz reduced -17%

Damage Per Second reduced -9%

Cooldown increased +10s

Cooldown increased +10s

Damage Modifier increased +5%

Damage Modifier increased +8%

Pop Cost reduced 18 -> 16

Damage increased versus Light Infantry to help improve counter for early rush builds.

Damage Modifier vs. Light Infantry increased +11%

Damage Modifier vs. Light Infantry In Cover increased +11%

Damage Modifier vs. Light Armored increased +13%

Damage Modifier vs. Light Armored increased +7%

Damage Per Second increased +20%

Gather Rate increased by +100%

Hit Point Bonus reduced -14%

Hit Points reduced -13%

Damage Per Second increased +9%/+5%

Hit Point Modifier reduced -7%

Supply cost increased 750.0 -> 800.0

Power cost increased 0.0 -> 50.0

Damage Modifier vs. Buildings increased +28%

Power cost increased 100 -> 50

Power cost increased 100 -> 50

LOS increased +15%

Range increased +10%

Range increased +10%

Area Of Effect ranges increased +13%/+15%/+20%/+33%

Max Holograms increased +14%

Hologram Lifespan increased +5s

Max Holograms increased +9%

Hologram Lifespan +10s

Heal Rate increased +8%

Heal Rate increased +12%

Heal Rate increased +11%

Damage Per Second increased +10%

Damage Per Second increased +11%

Damage Per Second increased +9%

Hit Points increased +3%

Supply cost reduced 350 -> 325

Recharge Rate increased +25%

Damage Per Second reduced -5%/-5%/-4%

AOE Radius reduced -6%

UPDATE - 11/17/17: In response to community feedback, the initially-proposed adjustments to the Wolverine and Reaver have been removed from the upcoming balance adjustment. Both units will remain as they currently perform.







Damage Per Second increased +15%

AOE Radius increased for all levels

XP Thresholds reduced -67%/-61%/-52%

Damage increased +4%/+4%/+8%

Accuracy increased +3%/+4%/+6%

Damage Taken reduced -8%/-11%/-13%

XP Thresholds reduced -17%/-7%/-4%

Damage increased +4%/+4%/+4%

Accuracy increased +3%/+4%/+6%

Spartan (Omega) - Jerome

Damage Taken reduced -8%/-11%/-13%

All Units! Thanks for hanging in there and being patient as the team has been working on the next balance update to Halo Wars 2! We hope everyone is enjoying Arena, Crossplay and if you own an Xbox One X, that sweet 4K HDR goodness!Please note that this is a preview of the currently planned balance changes. This is subject to change between now and release. And as of now, I don't have a firm release date yet but I reckon the team hopes to release this next week.Damage, duration, and unit movement penalty reduced for all sources of Voridus’ Infusion gel.Infusion DamageInfusion Speed PenaltyInfusion DurationVoridus Cataclysm damage has been reduced as part of overall Infusion balancing.Cataclysm DamageCooldown increased to help reduce layering deployments of this power.Infused Mine IInfused Mine IIInfusion Tech has been adjusted as part of the overall Infusion balancing changes. This increase partially offsets overall damage reductions to Infusion and helps maintain its effectiveness in the late game. Even when fully upgraded however, Infusion DPS is still below current levels.Infusion Tech IInfusion Tech IIVoridus – Pack AssaultPopulation cost changed to reflect actual cost of units deployed: Wraith, Blisterback, Veteran Infused Engineer.Banished Scouts more effective against rush Infantry units.Small ArmsRam (Scouts)Partially reverts earlier reduction to Phoenix Missile damage. The change overly impacted UNSC leader ability to crack bases in the late game and this adjustment brings back some of the Vulture’s hitting power.Phoenix MissileEarlier reductions to YapYap’s resource gathering rate proved overly punishing and these changes help improve his early game effectiveness. Cannon Fodder are still significantly below the rates of other units but now allow a bit more build flexibility.Supply & PowerBoundless Siphon was providing a very strong benefit in combination with several high-HP units especially when fully upgraded. This adjustment helps curb that benefit and bring it more in line with equivalent powers.Reducing health to address very strong late game build scenarios. Damage has been increased to improve effectiveness at Tier 1 & 2 while health has been rebalanced to increase their vulnerability but still retain their inherent strength when upgraded with Thick Hide.HealthDamageThick HideCost increased to reflect earlier range and damage improvements.Issue fixed which resulted in a decrease to Anti-Building damage when upgraded to Gauss Cannon.Gauss CannonEarlier addition of 100 Power cost proved to be too limiting to early game Hero use in combination with increased build times. This adjustment makes Heroes easier to field early in the game.ArmoryWar CouncilAdjustments for Colossus’ overall effectiveness. Improvements to long and short range attacks increase this unit’s tactical options and flexibility in combined unit builds.Line of SightAutocannonRailgunStomp AttackDecoy count and lifespan increased to improve its effectiveness.Holo Decoy IHolo Decoy IIEarlier reductions to Heal Rate for Tier 3 tanks proved to be too much. This change partially reverts that adjustment.ScorpionGrizzlyColossusAs part of the general improvement to Tier 3 tanks, Canister Shot (Scorpion) and Scorch Mortar (Wraith) damage has been increased.Scorpion - Canister ShotWraith - Scorch MortarWraith - Corrupted Scorch MortarSlight improvement to Warthog health.Adjusting cost slightly to better reflect its current strength.Rate Of Fire increased slightly to improve its ability to counter single, high-impact projectiles (Mega Turret, Siege Turret, Kodiak, etc.)Shroud Point DefenseBase beam damage reduced slightly to decrease attack’s power, particularly in team matches.Rain Of FireMortar / Designator MortarA boost to damage and AOE range to restore some if the power’s punch and align it better with cost.Mac Blast DPS & RangeOverall improvement to Spartan Veterancy bonuses equalize XP thresholds, increase damage, weapon accuracy, and damage mitigation bonuses at each level. Keep those Spartans in the fight.Spartan - Alice, Douglas, Jerome