WHAT ARE LEAGUES?

WHY RUN LEAGUES?

HOW DO THEY WORK?

HOW DO I BECOME INVOLVED?

WILL THE CG OPEN LADDER STILL RUN?

DIVISIONS

CyberGamer Invite (CGi)

CyberGamer Main (CGm)

CyberGamer Amateur (CGa)

QUALIFIERS

ENTRY FEES AND PRIZE POOL



CGi CGm CGa Entry Fee: $75

1st: $300

3x Plantronics Gaming Headset

2nd: $150 Entry Fee: $50

1st: $200

3x Plantronics Gaming Headset

2nd: $100 Entry Fee: $30

1st: $120

3x Plantronics Gaming Headset

2nd: $60



Entry fees are due no later than 1/11

Refunds

SPECIFIC LEAGUE RULES AND INFORMATION

Challenging system

From the time the challenge is created, Team One will have 48 hours to offer some times to get the ball rolling. Once the times have been offered, Team Two will have 48 hours to accept one of the times. Please do this as quickly as possible to minimise any possible delays.

Challenges not placed within the 48 hour timeframe will be handed to the opposition to offer times. The counter offer will have 24 hours to be offered.

If a counter offer is not placed then admins will select a time for the match to be played - this will be on an available day of the week at an admin's discretion, and played at 8:30 or 9pm.

Challenges not accepted within the 48 hour timeframe once offered will be handed back to the challenging team to select a time they offered for the match to be played on.

Challenging teams not placing a challenge within the necessary timeframes put themselves at risk of receiving a 2 round penalty to the result of the match. Accepting teams not accepting a challenge within 48 hours also put themselves at risk of receiving a 2 round penalty to the result of the match. This will mean that to win a match, a team will have to win 18 rounds in an mr15 match.

Rosters will be capped at a total of 5 players per roster.

Core Player System

League Format and Scoring System

Rankings on the league standings are based on match wins and losses. Games for and against ratios will come into effect when multiple teams are tied on the ladder, and the team having the higher ratio of for and against games won/lost is ranked higher.

At the end of the Round Robin play, the teams who made the finals will be announced and the finals bracket will be posted.

ALL Teams MUST submit replay's from EACH game played, do not forget.

DATES & SCHEDULE

Seeding Week 19/10 to 25/10

to Payment Period: Between draft completion and 1 day before league start

League Schedule

Week 1: 02/11 to 08/11

to Week 2: 9/11 to 15/11

to Week 3: 16/11 to 22/11

to Week 4: 23/11 to 29/11

to Week 5: 30/11 to 06/12

to Week 6: – Recruitment Week – 07/12 to 13/12

– – to Week 7: 14/12 to 20/12

to WEEK OFF – Christmas Week – 21/12 to 27/12

– – to WEEK OFF – Christmas Week – 28/12 to 3/1

– – to Week 8: 4/1 to 10/1

to Finals Week 1: 11/1 to 17/11

to Finals Week 2: 18/1 to 24/1

MAPS

FINALS

OFFICIAL REFEREES

ROCKET LEAGUE Admins can referee any league match at any time.

ROCKET LEAGUE Referees can referee any league match at any time, but if that referee is also competing in that league, he may be asked to leave the server if BOTH teams agree Contact a ROCKET LEAGUE Admin if there are any concerns.

TERMS AND CONDITIONS

Your team will abide by all forum, match, game and league rules.

Your team will complete the entire competition and not drop-out.

Your team will play every match and every round of every match.

Your team understands that failure to adhere to the above three points will result in bans.

Your team understands that if they hinder a match or the competition in any way they can face harsh bans.

Your team understands that during the competition no team members can be kicked or removed from your team roster.

Your team understands that nobody may leave the roster, whether by their own free will or not.

Your team understands that the Admin Team reserves the right to make decisions at their discretion. Your team understands that instances of cheating and so forth will be resolved on a case-by-case basis, with all investigation and ruling being made by the Admin team.

MATCH COVERAGE

So here we are, the next installment of ROCKET LEAGUE on CyberGamer. This game is forever evolving and thus has lead us to the season 1 finals with some real tough competition ahead for those teams lucky enough to be involved. The admins are keen to see what can come of turning this into a more competitive playing field!With this in mind, we have some MASSIVE changes ahead in season 2 that should catapult this game's fierce competition onto a whole new level. We're introducing divisional leagues with some nice cash on offer for a number of people good enough to beat the best, and not only that - but we are mixing together PC and PlayStation players for the ultimate in fierce competition.This thread will outline (hopefully) everything that Season 2 will provide for you guys. We believe this community has reached a high enough level of experience, attitude, maturity and competitive nature to allow us to take you guys to the next level. Have a read of all the intricacies and GET PUMPED! All updates and extra information will be added and updated in this post so it's strongly recommended that you re-check it if you require any further details.So before we delve into how leagues work or why we run them, what exactly are they? Leagues are a structured competition much different to that of the Open ladder you're all used to on ROCKET LEAGUE. They are what CyberGamer uses when we want or need to amp up the competition because the standard open ladder is not providing us with a high enough platform for teams to compete. It offers a chance to compete competitively and only verse teams of similar skills to determine the best in your division!When you look at any premier competition in the world, they are always organised with a schedule to allow every team the best possibility of showing what they've got and taking away that final victory. Leagues are comprised of separate divisions to allow parity between the top teams, mid teams and lower tiered teams. This means that even though you might not have ever beaten any of the top 4 teams, fear not because luckily you won't have to play them! Each team that enters will be seeded into a division that they can fairly compete in and potentially win.How? Upon deciding on the amount of teams and divisions, a fully detailed schedule shall be released for everyone. The admin team will set up the matches for each round. One team will offer some times and then both teams can sort out the best possible date. There's some strict guidelines to this procedure will which be mentioned below in the rules section. Each team will play each other in a Bo5 in their respective division during the season. So, no more worrying about waiting up until 11:30 and spamming that challenge button. This will give your team much more clarity on where they stand throughout the competition and who you really need to watch out for.It's as easy as 1 – 2 – 3.1. Very quickly after Season 1 open finals have been completed, admins will let you know that the leagues are open for registration. To enter the leagues you will have one of two options:- Move your current team into the league waiting pool, or:- Create a new team with members you wish to play with and enter that team into the league waiting pool.You will only have a short amount of time to do this, so it is imperative that you pay attention and get onto this ASAP.2. After this has happened, the admins will run a draft comp to seed all the teams into their respective leagues. Some teams may get auto berthed into certain divisions based off their previous history and current form. If we do however need your team to go through draft comp it is purely because we do not want to see you guys getting hammered every game – we want you in a division where you have a chance to do well and create some competition!3. After the draft comp is completed we will have fairly accurate rankings of each team. Teams will then be sorted into their respective divisions and will have a certain period (outlined below) in which to pay their entry fees. From there, it's game on!Of course it will be! Fact is that leagues won't be for everyone. It costs money and a higher level of commitment. We want to maintain all facets of competitive gaming for ROCKET LEAGUE so that means CGo won't be going any time soon. But please note, you're not allowed to compete in both the CGo ladder and one of the league divisions. It is one or the other. But keep in mind that winning leagues comes with prize money!We will have 3 different divisions within the leagues. As stated before, it's very important to split teams into categories where they're challenged but not overwhelmed. In doing this, no matter the skill level it creates a strong competitive environment for teams to learn and ultimately test themselves against the counterparts. Which league will your team fit into? Well that all depends on many different things. Your team's history, your current position on the ladder and the admin's opinions of what your team can achieve. To make sure we get this right, have a read below this section for a better understanding of how we determine your position within the leagues.Please note that there may be more than one pool inside each division. If we have more than 24 teams sign up (which would be awesome!) we would split it into having 2 CGm and/or 2 CGa divisions – so if you feel like there's too many teams to sign up, don't fear! You'll have 7 opponents to worry about and your own special division!The best of the best when it comes to ROCKET LEAGUE. If you're in one the best teams, this is the league for you. The competition is loosely structured upon this division. This is the place where you want to be for the most fierce, intense battles. The teams within this division all have the chance of taking out the top spot. If however they don't, being in this elite division is still rewarding enough in its own merit.The main hub and the driving force behind the ladder. This is the division most teams view as being the 'core' of the ROCKET LEAGUE teams. Although they might not be the top dogs, don't be fooled by their ability to show off their skill. CGm is the baby to CGi but only for a short time. Come finals times, their main goal is not only to win but become good enough to make it into CGiThe new comers or casual longer standing teams. Without this league, neither of the top 2 would exist. This division is the catalyst used to make this comp what we hope it can be. Whether it be teams that have not had the chance to prove themselves or a team that wants some dosh but don't have the time.A very, very important measure that needs to be conducted upon the arrival of leagues to a game. It's all well and good to think a team deserves to be in a certain league but you need to make sure you get that right. We will be conducting a draft comp pretty much immediately after Season 1 finals have been completed. This drafting method will run over roughly a week and is very important for those teams wishing to compete in the leagues. More information will be released during the Season 1 finals in regards to the structure and methods used to rank the teams.The good bit about it all! Not only will leagues test you more and offer a more balanced competition but guess what... CASH TIME! Best way to spur teams to be the best? Wave money in front of their faces. The entry fees and prize pools will be as follows: Based onCGi – 8 TeamsCGm – 8 TeamsCGa – 8 TeamsOk so firstly, you need to understand that when money is involved, things start to become much more important. Upon receiving money from a team, CyberGamer is then held accountable for their actions regarding rulings and definitions of the competition. This is something that goes both ways. Refunds will NOT be given out in most circumstances. The moment you join the league you have entered the league. Regardless of whether you play a game or not, your team will not be refunded your entry fee. Best you make 100% sure you're ready to commit to the league for its duration. For a refund to be made the circumstances must be overwhelming and we will ask for evidence to back these claims up. We realise this is very blunt but it's important you do realise the power of your actions once your team has paid and been placed into the competition. The schedule is nothing more than what you already approximately spend playing already. It's much more important that you stay committed for yourselves and your fellow teams.Each week the ROCKET LEAGUE Admin Team will set up your matches for the current round on a Saturday evening or Sunday morning. This will give teams 1 week to have the game completed.Once a challenge has been created teams will have 2 set periods equalling a total of 4 days (mentioned above) to organise a date for their match but that match doesn't need to be completed in the same week that the challenged was assigned. You will have 2 weeks from the creation of the challenge to play the match. There are no extra boundaries regarding when these matches can be played. In theory you could play your round 4 match and round 5 match on the same night if you so desire. Keep in mind however we would much rather prefer the matches at least be on different night for coverage purposes. Ideally we would like to have a nice even spread of matches throughout the whole duration of the competition. This will offer more flexibilty for teams but in return we expect these matches to be completed in the alotted time provided.These leagues will use the core player system. This will maintain that teams are using a consistent lineup that other teams can learn and understand. This system will make teams create a "core 3". This can be done within you team's page once you have been added onto the ladder. 2 of those 3 core membersplay in every match of the season - this is without exception. If you do not play with at least 2 core players your match will be overturned. Be wary of not only creating your "core 3" to be the sharpest but also the most reliable.The following format will be used for the ROCKET LEAGUE Leagues.All Matches will be Bo5 – Semi and Grand Final Bo7.3 vs 3Below is a full list of all the dates you will need to know and put aside some time for in the coming months. Keep in mind, to run effective and efficient leagues times MUST be adhered to. We won't have time to go around chasing teams around the universe. We will not have time for teams mucking about. Read the dates and either commit to those dates or don't bother. I know we sound extremely harsh there but there's nothing worse than 1 or 2 teams ruining a well organised paid competition. Thus there will not be any tolerance for negligence or incompetence from teams.Recruitment week is one week where no matches are played. Rosters are unlocked, and teams are able to remove / add new players. You are limited to editing ONE core player (further core changes must be approved with explicit admin permission). This is the ONLY week where members are allowed to enter or exit a team. Leaving a team during any other week of the competition will be punishable with a 6 month match ban.There will be a map pool for the entirety of the season consisting of these maps:Each week will be assigned to one of these maps, all gamesbe played on that map.After the Round Robin stage of the league the top 4 teams within each league division will progress to their own division's finals series. 1st Place will play against 2nd Place and 3rd Place will play against 4th Place. The winner of 1st vs. 2nd will progress straight to the Grand Final, while the loser of 1st vs. 2nd will play against the winner of 3rd vs. 4th in the 'Grand Final Qualifier'. The winner of that game will then progress to the Grand Final.You will be kept up to date with the matches that are being shoutcasted within the forums. All shoutcasted matches will be recorded and will be available to view at any time. Please note that shoutcasters from TeamDownTV and Gamestah hold the right to shoutcast any ROCKET LEAGUE League games they wish. Only these two groups have permission to shoutcast matches. No other spectators are allowed in league matches.[CENTER]TeamDownTV:Gamestah: