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My main concern at the time was the issue of reclaiming dyes from collections, something I was against.

Here is what I wrote:



The_Natoorat Quote: Originally Posted by Hi,



I want to talk a out dyes.



There are quite a few topics on this subject, mostly focusing on reclaiming CM dyes through "Collections". Personally... I think it's a poor idea. Let me explain:



Making dyes "reclaimable" would drive up their desirability, and with it, their price. There would be some increase in "low tier" CM dyes (mostly from packs) price, but the "high tier" dyes (black-black) would become way more desirable and that would lead to greater price increase, which is sky-high already.

As a result of "reclamation" and price increase, the volume of CM dyes sold on GTN would quickly fall for because of:

A) lower affordability due to higher price

B) being able to reclaim additional modules from collections discourages additional purchases by the same player



With that in mind I believe that in longer term the price for "low tier" dyes would fall, but volume of sales would still became lower than before due to Collections reclamation. I do not believe that there would be a great effect on craftable dyes, maybe some small fall in sales of "low tier" modules due to "reclaimability" of "low tier" CM dyes, but highly desirable modules (black-red) will remain the same, because they still remain an affordable alternative to CM black-black ones.



But...



That's just my justification against "Collection Unlocks". However allow me to offer an alternative. I posted something like that before, but I can't remember where exactly, and now I can refine it. My idea would help crafters and would increase CM sales so more $$$ for EAWare:



An overhaul of Dye Crafting.



* Instead of "ready to use" modules, crafters are able to make any single "dye colours". Those "dye colours" are tradeable on GTN. Cost of crafting them should be lower than current modules, maybe slight variation in cost based on colour desirability (eg crafting "sith black" colour would require more materials than "neon green" colour).

* Colours have to be inserted into "dye frame" which in turn can be inserted into armour, and works exactly in the same way as current modules (single use, destroyed on removal, canot be altered after inserting colour into the frame). Frame has 2 slots, one for primary and one for secondary colour, player can insert any colour into either primary or secondary slot, and can leave one slot empty if so desired.

* "Dye frames" can only be obtained through CM, with some reasonably low price, say 50cc. Frames are tradeable on GTN.



The changes proposed by me would allow constant, affordable supply of all dyes to the market, everyone would be able to get any module they want. Crafting would get a boost, making crafters happy. CM sales would increase because of constant demand for low cost frames.

IMO that's a WIN-WIN-WIN scenario.



All of the above is just my speculation, I am open to suggestions and/or counter arguments I wrote about dyes before. Overall I agree that an overhaul is needed, and my idea was similar to yours, but I believe it's simpler because it doesent require changing any armous.My main concern at the time was the issue of reclaiming dyes from collections, something I was against.Here is what I wrote: "One should respect public opinion insofar as is necessary to avoid starvation and keep out of prison, but anything that goes beyond this is voluntary submission to an unnecessary tyranny." - Bertrand Russell