Import your squads using JSON format or text format

Move units and perform their actions as in the real game.

Detection of collisions with other ships and asteroids, automatic handling of stress, action and combat effects, rolling hit dice for possible hits and criticals.

Automatic handling of a number of card effects (pilots, upgrades, ...). Biggs for instance is the unique possible target when in range of a ennemy. Howlrunner effect is automatically taken into account. A console provides feed back on what happens and which effect is triggered.

Combat rules: Select the weapon to fire, the target unit, see the results of rolled dice and apply effects. Damages and criticals are delivered automatically, shields are used, ...

A simple AI ! It can move the units around and tries to fire at your units. It is simple to outmaneuver it but still, be careful not to be too confident :-)

Ok

This is short introduction of Ynot Squad Benchmark. Read the blog dedicated to the app for a more exhaustive description, for a manual and for news.Ynot Squad Benchmark is a web app for testing squadrons built for the X-Wing Miniatures game. You can design your squads and simulate a battle between them. Both sides can be controlled either by the player or by a simple AI. The player moves the different units and can test new strategies, squadron compositions, maneuvers and initial placements. It can be used to build scenarios, to benchmark against squads you can find in competitions, test new units or upgrades... The app offers the following features:The app is not really a game since the player plays both sides or against an AI, there is no multi-player version of the app and there will not be. This is in no way a substitute for the real game but is a complementary tool.The app is (c) Ynot 2017 (tb6517@gmail.com) and versions before 0.9.2 (c) Denis Wings 2015-2016 (deniswings@free.fr). MIT license.