Okay, "sandbox" isn't quite so literal in most cases!

The aim is to complete sufficient challenges to allow the party to earn their True Names. Once this is achieved, they will be able to return to their lives as warriors of their clan.

Of course, the characters have to complete these challenges as a team and, on the Isle of Silence, it is not possible to speak aloud: all verbal sounds are magically suppressed.

Characters for Era: Silence can be created in as little as 3 minutes (and if you don't believe me, check out the video below!) and play can immediately begin. The Rulebook has been written in such a way that it supports gameplay to a high degree, giving information about each challenge to the GM, as well as a piece to read as the characters enter each challenge, describing what they see.

Just take a step forward. What could go wrong?

While games to earn your name can be completed in as little as 2 to 4 hours, Era: Silence is open-ended.

It provides the potential to run High Fantasy campaigns with players retaining the same kind of control over their destiny that they experience in any other tabletop RPG... after all, there's not just an entire Astral Plane, but a whole world to explore!

"A totally different approach to roleplaying"

Let's face it: there's a ton of tabletop roleplaying games out there.

To set their games apart, developers are always trying to come up with unique approaches, mechanics and story ideas, which helps them create unique rules and settings... But we can honestly say there's never been anything like Era: Silence!

In Era: Silence, the Player Characters are astrally projected to a different plane, where they can't actually talk to each other! It forces players to come up with creative ways to communicate and work together.

Era: Silence proves that verbal, in-character speech is not as integral to tabletop roleplaying as a lot of players might believe. It offers a truly immersive, exciting new experience that's as addictive as they come!

Can you solve the riddle of the Nymph?

Compatible with Other Era Games

The critically acclaimed Era d10 Rule Set that powers our other Tabletop Roleplaying Games has been changed only slightly for Era: Silence.

The Era d10 Rule Set used in Era: Silence has more "Skills" (called Abilities in this game) than the other versions, but operates in the same way, rewarding narrative by the players and providing swift and decisive outcomes for actions.

Our other games range across genres: science fiction (Era: The Consortium), survival horror (Era: Survival), fantasy storytelling (Era: Lyres) and superheroes (Era: The Empowered)... and people keep asking the creator, Ed Jowett, whether they all exist in the same universe!

(He says they do, and the clues are in there if you look closely!)

You can find reviews of our other games here: Era: The Consortium, Era: Survival

A map of the Isle of Silence... which Challenge will you attempt first?

1. Choose your Pledge Level

Decide which reward you want! There's a list of the rewards just below if you're not sure!





2. Choose any Add-ons that you want

There are a few extras you might be interested in, so check out the list (just a little below the Rewards!)





3. Click "Back this Project" and select your Pledge Level

The Pledge Level is called "Reward" on the next page.





4. Enter the total amount for Pledge + Add-ons + Postage

It'll give you Pledge + Postage automatically. You'll just need to add your Add-ons!





Alternatively:

The Book

N.B. This book is a complete game, there are no other rulebooks required to play!

An image showing the layout of the book!

As you've come to expect from us, the book has been beautifully laid out (by Keith Draws), and looks excellent, with full-colour images.

The physical version will be printed as an A5 (8.5 x 5.5) "Pocket" Rulebook.

It includes background, character creation, a list of the abilities you can obtain and, in the GM section, loads of details about the Isle of Silence and its challenges, along with several non-combat encounters that can be added for flavour.

The Challenges that the players will face have multiple suggestions for how they could be approached, and there are even a few replacement challenges printed in the book to assist GMs who would like to see more replay value.

More Challenges!

The Burning Village - one of the Challenges you will face in the Quickstart Guide!

As one of the Stretch Goals, we'll be adding further Challenges to the website - while many of them are unaffected by players knowing a solution, some of the riddles would not be a challenge the second time!

Soundscapes

Background music has always been a great way to add flavour and depth to any roleplaying game. These days, it’s easier than ever to find great music that suits your favourite RPG’s genre… but not that many soundtracks are tailored specifically for the pre-published adventure or campaign you’re using.