With new footage of Mortal Kombat X now out in the wild, many players have been picking the gameplay apart for new information on how the game will play. While much has yet to be revealed, NetherRealm Studios’ Ed Boon recently took to Twitter to shed some light on the interactables and blocking system.

According to Boon, many of the background items in Mortal Kombat X will serve as movement options, allowing characters to propel themselves towards the opponent or safely escape a corner situation similar to how they worked in Injustice: Gods Among Us. Unlike Injustice, however, the projectile interactables will be blockable.

Which brings us to the next question on the community’s mind: will Mortal Kombat X maintain the series’ button-based blocking or transition to a hold back to block mechanic? Well, fans of tradition should be happy, as Boon also mentioned that the block button will be making a return in the upcoming title.

Mortal Kombat X is currently scheduled to release sometime in 2015. In addition to returning veterans Scorpion and Sub-Zero, the game’s cast will feature three new faces, all of which debuted in the latest gameplay trailer.

Source: Ed Boon