Hi OMORI backers,

We’re happy to announce that the RMMV memory leak is near-fixed, but we’ve gone ahead with programming the new battle system which should be done by the end of this month.

For the past few months, the team has been mostly working on tile sets, sprite sheets, map layouts, stat balancing, adding quests, and collaborating with dialogue, flavor text … so I guess basically everything! The biggest change since the last update would probably be having to add another dungeon to the game because of a story revision; but since this new dungeon is based off an area that's already been established, it's not much of a problem to implement.

In other news, I’ve hired an assistant to help me with the game’s artwork. I spent quite a while brainstorming ways to depict the OMORI world in a creative and time-efficient way last year, but admittedly and ironically spent too much time deciding. I was really set on doing all the artwork for my game myself, but I think this is the right and more healthy choice.

In our music department, things are going well! Our musicians are set to finish composing tracks individually by end of July, and the rest of their time will be geared toward creating one cohesive original soundtrack and also gathering more silly sound effects.

Also, we mentioned working on a trailer a while back, but since the game is scheduled to release at the end of this year, we’ve decided to use the trailer as a promotional video when the game comes out.

When I started OMORI, I set out to do as much as I could by myself. However with the help of some friends, OMORI has grown into a project far bigger and much better than I had imagined.

Sorry for choosing to be so secretive, and thank you for being so patient with us. Please look forward to the game end of this year! We can’t wait to show everyone!

OMOCAT