Well, it seems to be going slowly at times, sometimes at the speed of a crawl while I half-ass attempt to code and learn to code all at the same time. I can’t say there is anything all that informative of entertaining about my dev streams, but at the end of the day, progress has been made. That’s what counts isn’t it?

It took me a while to figure it out, but I’ve learned that either Unity doesn’t serialize colors that well, or I was just plain doing it wrong. I saved the queue of actions to the character’s data, so that any actions in the queue are saved with the character at save time. I couldn’t get it to work while that action data contained a color.

I’m now at the point I can create a new character, it will go through the prologue actions, and then continue to kill monsters and harvest elements until you stop it. I’m still messing with the amount of xp needed per level, trying to figure out a steady level up. I done a little more work on the load game screen as well, making it so you can load a character by double clicking on the character button.

I think the next thing I’m going to work on is the plot panel.





I had mentioned earlier about looking for a developer to work with on my next project, and I’m thinking of setting aside somewhere around a thousand dollars for payment for the project. Hopefully finding someone willing to work for that price won’t be too hard. Know anyone? I am still very open to what the next project will actually be, and hopefully I’ll find a developer that I will click with when it comes to collaborating together on it.