This week’s theme was the Production mechanic and the submissions this time around were very creative. Production is a repetitive mechanic so that repetition needed to be something fun that engaged both players. Production has the potential to be very imbalanced and the best cards submitted managed tow that fine line between useful and useless.

Our favorite cards made the Production mechanic really sizzle and feel like an integral part of the cards design.

Congratulations To:

1st Place: Horphemera created by pureFruit

created by pureFruit 2nd Place: Raksha, Mother of the Brood created by Skythur

created by Skythur 3rd Place: Gravity Well created by jihgfee

1st Place Entry:

Our comments:

What’s not to love about this card? A legendary swarm of flying insects creates a sense of dread for your opponent and inspires creative deck builders to get the most out of this card. It’s thematic and production just “feels” like the perfect way to describe a growing swarm growing out of control.

We like that this card is over costed for a 1/2 creature. Combine this card with greens arsenal of buffs and creatures that benefit from friendly summons, and this legendary card offers a unique win condition that creates a fun and interesting tension between both players.

2nd Place Entry:

Our comments:

Raksha is a flexible card that can be played in a multitude of ways. Do you protect her for infinite value 2/3’s or play the Spiderling’s immediately for a buff? A 4/6 isn’t very big for a green creature, so making use of the production ability is vital to seeing Raksha’s success.

This card helps green support it’s “summon friendly creature” theme and is a nice tool for a defensive style control deck that just wants to surround their orb with defensive creatures. We appreciated that the spiderlings were not spawned randomly and instead placed in your hand, allowing you to strategically place the spiderlings to do your bidding.

3rd Place Entry:

Our comments:

This card is fun, thematic, and oddly satisfying to play in a number of ways. When a player sees this card, it begs the question: “Why do I need this in my deck?”

And the answer to that question is very interesting with regards to Gravity Well. Do you play this card to gain Tempo? Do you play it defensively? Do you combo it with some form of massive AoE? I’m not sure what you will do with Gravity Well but it takes the Production mechanic to the limit in a clever way.

Also, the combat part of this card is just hilarious and the notion of players sacrificing their weakest creature to the black hole for it to collapse is a rewarding moment for both players.

Prizes For Our Winners:

1st Place: 500 Faeria Gold + 1 Pandora Coin

500 Faeria Gold + 1 Pandora Coin 2nd Place: 250 Faeria Gold

250 Faeria Gold 3rd Place: 100 Faeria Gold

Prizes will be distributed soon, so check your e-mails winners!

Honorable mentions

Seifer’s Vermin by Roni

Our comments:

The flavor of this card is awesome and we especially liked it’s mana cost and epic rarity. This concept of red achieving board control through a death-by-one-hundred-cuts card is cool and getting max value out of the rats in combat is a thought provoking puzzle, as you always want to keep at least one alive to trigger the production.

However, Haste is an extremely powerful mechanic in Faeria thanks to the ability to gather Faeria from wells, and two haste creatures every turn for only 3 Faeria seems too powerful. A player could easily net tons of Faeria with this card and it felt like it did too much for too little.

Free Barbarian by SamOvar

Our comments:

We like the thematic nature of a neutral Barbarian plundering whatever land he sits on, but why does he only get stronger when he plunders friendly lands?

It is also important to clarify some of the mechanics at work with Free Barbarian. For one, it’s first production will almost always be to lose 1 Faeria and gain +1/+1, effectively making this a 3 mana 2/4. However, do we still get the buff if we don’t have any Faeria to lose? This card gets an honorable mention because of the tension it creates with the production mechanic. Negative effects on neutral cards is an interesting twist and just begs for an aggressive deck to try and build around.

Rugged Pioneer by SlyGoat

Our comments:

Land denial is a risky think to put in a card, but Rugged Pioneer does it in such a fair way it gets an honorable mention. However, we all agreed that this card was just missing “something” to make it appealing to play. Shouldn’t this cost less Faeria?

Maybe a higher stat line or something that prevents him from trading unfavorably with another creature near your opponents lands.