From Team Fortress Wiki

“

Why don't you ask the dinosaurs? Except you can't, because the cavemen bow and arrowed them to death. — Huntsman publicity blurb "Now, hold on," you keep saying. "Aren't bows and arrows primitive and harmless?"Why don't you ask the dinosaurs? Except you can't, because the cavemen bow and arrowed them to death. ”

The Huntsman is an unlockable primary weapon for the Sniper. It is a hardwood recurve bow held together with black tape. When equipped, the Sniper will carry arrows in the quiver strapped to his back.

In exchange for decreased damage at longer ranges compared to the Sniper Rifle, as well as a smaller ammo count, the Huntsman requires less time to achieve a fully-charged, maximum damage shot and allows the Sniper to move at a faster speed while charging; 45% compared to other rifles 27%. The weapon can be charged whilst the Sniper is falling or jumping, and can be fired in midair.

Since the Huntsman is not outfitted with a scope, the Sniper must get closer to his target to use it effectively. Pressing primary fire quickly will release the arrow rapidly, albeit with less power behind it, allowing the player to more easily hit faster classes, such as the Scout. If the arrow is drawn for longer than five seconds, however, the accuracy of the shot greatly decreases and will go wide of the crosshair. This can be avoided by pressing the alternate fire button, which brings the arrow back to its idle position allowing it to be drawn again. A wide shot can be discerned from the Sniper's hand slightly shaking with tension.

Arrows, being projectiles, have a tendency to arc over long distances, yet this effect is reduced based on the strength of the charge behind the shot. Arrows travel around 1875 Hammer units per second (about 80 miles an hour) in a snap-shot; fully charging the Huntsman for 1 second therefore increases speed by around 25%. They also have a tendency to headshot enemies more, as projectiles have a larger hitbox than bullets, making headshots much easier.

Unlike the Sniper Rifle, the Huntsman cannot be fired underwater. The Huntsman also has an added cosmetic effect; enemies killed with an arrow, if near a map object, will be pinned to it via the arrow. Arrows embedded in objects or enemies cannot be retrieved for additional ammunition. The Huntsman's arrows can clash with hostile projectiles or throwable items. For example, should an arrow collide with a Soldier's rocket in midair, the rocket will disintegrate into team-colored sparkles whilst the arrow continues on.

In addition, headshot kills scored with the Huntsman will net a total of 2 points, as compared to the 1.5 points obtained from a headshot kill using the Sniper Rifle.

Like other projectiles, arrows can be deflected by a Pyro using the Compression blast. In addition, a friendly Pyro can set fire to the Huntsman's arrows with any of their flame throwers. However Pyros do not get kill assists for lighting a Sniper's arrow. The arrow can be lowered without losing the lit arrow, ready for a later shot; switching weapons, however, will douse the arrow. The torches on DeGroot Keep will also light a Sniper's arrow on fire. Water will not extinguish the lit arrow.

Taunting with the Huntsman equipped will perform the Skewer kill taunt.

The Huntsman is automatically given to any player who obtains 5 Sniper achievements.

Damage and function times

Damage and function times Shot type Projectile Damage type Bullet Ranged or Melee damage? Ranged Damage Base damage 100% 0% : 50

100%: 120 Critical 0%: 150

100%: 360 Mini-crit 0%: 68

100%: 162 Function times Attack interval 1.94 s Maximum charge time 1.0 s Aim fatigue 5.0 s Values are approximate and determined by community testing.

Note: Distance from the target affects damage values, except for critical hits.

Item set

Note: The attributes are hidden until both items are equipped. This set does not affect gameplay, as its description is meant to be a joke.

Demonstration

Crafting

Blueprint

As a crafting ingredient

Strange variant





Related achievements

Controlled Burn

Ignite 50 enemies capturing one of your control points.

Beaux and Arrows

Kill a Heavy & Medic pair with the bow.

Dead Reckoning

Kill an enemy with an arrow while you're dead.

Dropped Dead

Kill a Scout in midair with your Sniper Rifle or the Huntsman.

Jumper Stumper

Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman. Pincushion

Hit an enemy with 3 arrows, without killing them.

Robbin’ Hood

Take down an intelligence carrier with a single arrow.

Shafted

Stab an enemy with an arrow.

William Tell Overkill

Pin an enemy Heavy to the wall via his head.

Bugs

Although going underwater with a lit arrow will visibly extinguish it, it is still considered lit and capable of setting enemies on fire.

Lighting a Huntsman arrow will change its damage type from bullet to fire; this is notable on DeGroot Keep where lit arrows do significantly lesser damage to enemies with fire resistances such as the Chargin' Targe and the Darwin's Danger Shield.

Trivia

The Huntsman's view model was originally left-handed.

When first revealed, the Huntsman was to have eighteen arrows. Five were removed, however, it is unknown why. [1]

The concept of lighting the Huntsman's arrows on fire was not in the original design. The ability was added after the item was shown to the public based on community feedback. [2]

If a lit arrow travels close enough to an enemy without hitting them, it will light them on fire anyway.

The Festive variant projectile features a name tag on the tail of the arrow with "Merry Smissmas -Sniper" written on it.

In the files, the Huntsman is referred to as tf_weapon_compound_bow . This is incorrect, as the Huntsman is not a compound bow, but rather a recurve bow.

Gallery

First-person view.

First-person view with arrow drawn.

RED Festive variant.

RED Festive variant with arrow drawn.

BLU Festive variant.

BLU Festive variant with arrow drawn.

Projectile.

Festive variant projectile.

Tag on the arrow of the Festive variant.

References

See also



