To prevent confusion: Most of this originates from [my previous thread](http://boards.na.leagueoflegends.com/en/c/fancreations/E0oY8MNH-death-recap-20-suggestion-including-example-layouts), which was roughly a year ago. Now in Version **3.0** Some time has passend since I last posted something about this Death Recap Suggestion. That was mainly due to interferences of private matters. Anyways, there is always the wish for a new Death Recap and as far as we know Riot is currently not working on it. This is mainly because "[they] have other priorities". A year ago we couldn't say why that was. And honestly I still don't know why this problem isn't tackled properly yet. Additionally we got some insight from [Les Nomerables](http://boards.na.leagueoflegends.com/en/c/live-gameplay/FE2GLm3J-death-recap-why-wont-you-update-it?comment=00010000000200010000) who was looking for a "why" approach rather than a "how" solution. While I have my opinion on that matter I don't think it will help this suggestion if I proclaim it here loudly. *** Recent Changes: v.3.0 **Timeline View:** * The Timeline View was changed into a graphical translator of the v.2 Timeline View. *Although I'm not quite satisfied with the current form, I still think it is ready to share. There is always room for proper discussions on these matter.* * The rest is unchanged. *The current proposed "Current View" is very similar to the current Death Recap. And there is *currently* no need for changing it.* *** The following paragraphs are mostly copy-paste from the previous thread with slight changes. The Death Recap has always been a useful and important tool for ingame analyzing. However the recap is currently outdated (and was always, sadly). Aside the fact that the reset timer bugs most of the time the amount of data is very limited. 3 rows and 3 columns aren't even close enough. Especially when the amount of damage done is almost equal of each champion. Thus I decided to make a suggestion for a new recap. To address the **problems with the space** I started to remove the words "Physical Damage" and "Magic Damage" which were always wrote next to the amount of damage dealt. Those words consume almost 40% of the total space. Thus I removed them. Currently physical, magical and true damage all have their own colors in the recap. Why do we have to wrote them within the recap? It is possible that new players won't assign the colors to the respective damage types. Thus I included he "Total Damage Overview". Basically it is the same as the overview which is currently ingame but now with more details. Additionally, for less mental arithmetic, I added total damage values for each champions. The tips against the champions were removed and will possibly be available through tooltips or are removed completely. Another possible option are individual tooltips for each ablity, allowing new players to learn specific abilities faster. In addition the abilities should have a tooltip which is the same to the players ability tooltip who used that ability. The next **important thing is the time**. In many situations I don't realize what exactly killed me because either the projectile was invisible, the damage was dealt over time or the screen was too flashy. Thus I included timestamps to visualize the impact of damage. To evolve this furthermore I added another layout which displays the damage in a timeline. While speaking of time, there are two **situations where is no time to look into the death recap**: a) in the early game with fast respawn timer and b) when I didn't die. Especially with the new layout and new informations there is a possibility that the people can't look fast enough through the death recap. **Thus I suggest that the death recap is always available.** Furthermore it should be renamed into "Damage Recap" and be accessible through a button (similar to the scoreboard). *** *Default View* http://i.imgur.com/XaACGv7.jpg *Detailed View sorted by Time* http://i.imgur.com/SjaHT6N.jpg *Timeline View* http://i.imgur.com/2vNWlgR.jpg List of stuff that is different from the old recap: * Recap is divided into 5 columns. If more sources participated their columns will be accessible via a scroll bar at the bottom of the recap. * Added Total Damage overview (also for each champion) * Information "How to counteract against champions" moved into tooltips. * Timestamps were been added. (The white number with the format "ss.00". * The recap is switchable between two layouts (Damage by champions and Timeline View). * Damage shielded is now visualized through numbers in brackets. * Damage Recap is available while alive. *** **FAQ:** **Q: The Suggestion seems to have too much information?** A: Actually, it hasn't. Please remind that all the images provided display different options and styles. You can choose to display what you need by yourself. The default view (the first example) is basically the same as the current Death Recap on the Live Servers. It only has the basic extensions like more damage source slots, the labeled damage summaries and the total damage values per champion. Those are the only things that are additional. Everything else, like timestamps or the timeline, is completely optional. **Q: The Death Recap in X is better because Y. / The Suggestion seems to be too cluttered. / Too much information (#2)** A: X because Y was a popular argument in all the threads. First of all I want to say that other solutions aren't inherently better, they're different. The main reason because the argument was brought up in the first place is not because it is better, but rather because the people are used to it. If you see any possible solution that exists multiple times in a row you know where to look at to get all the crucial information you want and need. At first everything different seems to be cluttered and not visually appealing. But this requires time. **Q: blah blah Pie Chart blah blah.** A: There are multiple reasons why I'm highly against pie charts. First of all, they consume a lot of space. You can provicde the same information in text in less than 50% space without any problems. Secondly, all visual values are estimated and not exact. Especially with 3 damage types it mostly is hard to tell who and what exactly dealt damage to me. Thirdly, although you can look at values with mouseovers, mouseovers consume a lot of time. We should also note that the eye is much faster than the hand/mouse. And we don't even need to talk about short pc lags. Fourthly, pie chart mouseovers can't provide additional information about skills and champions of the enemy team. This is by far the most crucial aspect of this answer. We shouldn't forget that League of Legends is still a game where each day new players register, login and encounter new things each match. Each player need to know exactly what an ability does by a) looking at the visuals and b) in the Death Recap. There is no use if they die over and over to the exact same things until after the game when they look up the ability online or in the client. This can easily frustate new players and maybe even force them to leave. **Q: Replays?** A: They can be informative, but nothing more. Most of the time you know what you did and why you did it. Additionally that would consume much more space and PC power than weak PCs can offer. **Q: Would this require any more space (server or client)?** A: Nope. Everything that this Death Recap need is currently live. The current live Recap only needs a proper upgrade and can easily look like the suggestion (maybe except for the timeline). *** Maybe you guys also have some ideas what can be improved in addition to everything I addressed here. Zanryu **Older Changes:** For the version 2 iteration please look at [the previous thread](http://boards.na.leagueoflegends.com/en/c/fancreations/E0oY8MNH-death-recap-20-suggestion-including-example-layouts). The previous version remain as additional attachments.

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