An update contains changes that are permanently stored on your system and only needs to be downloaded once. You can download the latest update by launching Battleborn while connected to Steam. You will be prompted to install the update if you do not already have the latest version.

A hot fix is automatically applied at the title screen when Battleborn is connected to the internet. In general, hot fixes are used to temporarily address issues between major updates.

To be automatically notified via e-mail once more information is available, please log in to your Gearbox Software Support account and click "follow" in the box above this article.

February 27, 2018

Hot-Fixes

Marketplace

VIP Passes and Finishers will be available for purchase with Credits or Platinum through the Bundles page

February 22, 2018

Hot-Fixes

Marketplace

15% Price reduction across the Marketplace: including Skins, Taunts, Boosts, and Loot Packs.

Borderlands Skins price reduction: The price of the Borderlands skins is being reduced from 1855 to 1360 PC

Free Rotation: All skins and taunts related to characters on Free Rotation will be on sale 25% off

Earned Currency: Magnus Packs, VIP Passes, and Finishers will be available for purchase with EC.

Flair: the chance to get Gear items with Flair from Core and faction Loot Packs is being significantly increased.

December 21, 2017

Hot-Fixes

Damage Adjustments

Quick or Off-hand melee damage can be a crucial part of some characters’ kits while for others, it is largely ineffective. The intent of the quick melee is to be a tool that allows Battleborn to give themselves some space to maneuver and to deal a moderate amount of damage to enemies crowding into melee range. While it was largely serving its purpose, the aforementioned extreme cases highlighted inconsistency regarding the effective quick melee damage per second available across characters. As part of an ongoing effort to reduce the balance impact of esoteric game elements, we’ve made some adjustments to the base off-hand melee damage for a number of characters.

The following reflect quick melee damage values at Level 1 before and after the adjustments.

Increases

Rath: 67 -> 151

Phoebe: 42 -> 63

Montana: 104 -> 151

Galilea: 94 -> 120

Deande: 99 -> 120

Alani: 54 -> 63

Kleese: 78 -> 94

Attikus: 66 -> 78

El Dragón: 73 -> 84

Decreases

Ghalt: 84 -> 47

Toby: 104 -> 78

Ernest: 104 -> 78

Whiskey Foxtrot: 130 -> 78

Pendles: 104 -> 84

Beatrix: 104 -> 89

ISIC: 70 -> 63

December 14, 2017

Hot-Fixes

General

Enabled stat progression in Private Matches for the following Play Modes:

Versus Rumble

Multiplayer

Enabled the following Play Modes for Private Matches:

Big Head Rumble

November 21, 2017

Hot-Fixes

General

Fixed issue where bot subs would not spawn.

Titles

Fixed issue with “Nope, Nope, Nope!” and “Heliophage” titles not displaying correctly

November 17, 2017

Hot-Fixes

Challenges

Enabled challenge progression in Private Matches for the following Play Modes:

Versus Classic

Versus Face-Off

Versus Supercharge

October 18, 2017

Fall Update

Skins

Borderlands Skins:

Alani

Maya - Impending Storm

Caldarius

Maliwan - J-HTX-M1 "Katagawa"

El Dragón

Psycho Bandit - Bicicleta de Carne

ISIC

CL4P-TRP - I'm Actually Quite Depressed! \o/

Orendi

Tiny Tina - PLAY WITH THE ASHES

Rath

Zer0 - Art of Deception

Color Skins:

Added two new sets of 30 colorization skins

Taunts

Ambra - Eccentric Orbits

Attikus - Lights Out

Beatrix - Parts and Crafts

Galilea - Keep on Giving

Kelvin - Glacial Movement

Kid Ultra - * Actual Drop Rate May Vary

Oscar Mike - Psychological Warfare

Shayne & Aurox - Rock Opera

Thorn - Green Energy

Toby - Overload

Titles

Updated existing titles

Admiral - Play as a Peacekeeper Battleborn 250 times



Angel - Assist in killing 500 Battleborn



Angel of Death - Kill 10,000 Battleborn



Archon - Play as an Eldrid Battleborn 250 times



Battleborn - You are a true Battleborn



Deep Diver - Deeper into the depths you go!



Destroyer - Win 50 Versus Matches



Fours Sensitive - Get 25 Quad Kills in Versus



High Commander - Win as a Peacekeeper Battleborn 100 times



I Believe... - The legend of Deep Dive lives on!



Legend - Win as a Rogue Battleborn 100 times



Master of Minions - Kill 1,000 Blade Bots, Gun Bots, or Boom Bots



Nut Buster - Kill 5,000 Minion Robotics enemies



Obliterator - Win 250 Versus matches



Observer - Win as an Eldrid Battleborn 100 times



Old Man Cranky - Win a Capture match by 1,000 points



Pentastrike - Get a Pentakill in Versus



Sustained - Win as a Jennerit Battleborn 100 times



Technocrat - Play as an LLC Battleborn 250 times



Three Sum - Get 25 Triple Kills in Versus



Tradelord - Win as an LLC Battleborn 100 times



Valkyrie - Play as a Rogue Battleborn 250 times



Worthy of Song - In a single match, kill 25 Battleborn

Updated colors of the Lost Hero title

Finishers

Added four new Finishers Show your sweeter side by raining candy on KO'd enemy players! Take out the trash and drop garbage on KO'd enemy players! Ruin the day with a cloud of sadness when you KO enemy players! Turn out the lights with a Varelsi portal when you KO enemy players!

Sugar Rush Finisher



Garbage Dump Finisher



Gray Skies Finisher



Darkening Finisher

Characters

Updated Skill Damage growth formulas to be percentage based.

Prior to these changes, low damage skills became relatively more powerful as players leveled up when compared to high damage skills and attacks. These changes are intended to normalize those relationships so that as players level up, strength relationships are preserved. This should eliminate some esoteric power dynamics as players level and allow augments and mutations to be the source of power spikes as well as early/mid/late-game differences in character strength. This effort also resulted in a number of bug fixes for skills that scaled incorrectly.

Outcast Thrall

Outcast Thrall in Incursion have a new, updated look

Outcast Thrall Brutes Gun damage increased by 50% Increased experience granted to the team for killing Middle Thrall from 52 to 98 Middle Thralls now take 150% damage when critically hit rather than 300% Made targeting priority adjustments Grenade now deals 150-200 damage to players Increased grenade damage radius by 50% Increased grenade projectile speed Outcast Thrall Brutes are less effective against Sentries.

General



Grenade

Bug Fixes

Characters:

Beatrix: The duration of Patient Zero will reset if it is reapplied while active

Boldur: Fixed an issue that caused the DoT component of Rune Power: Boldurdash to grow more than intended with player level

Caldarius: Fixed an issue that caused lights spawned by Caldarius' skills to persist in the world

Ernest: Level 10 Right Helix Augment Watch Your Step no longer gives an additional permanent damage increase after selecting the augment

Ernest: Increased the duration of the damage buff from Level 10 Right Helix Augment Watch Your Step to last the entire duration of Mine Grid

Galilea: Fixed an issue that caused Abyssal Form's damage reduction to last indefinitely

Marquis: Fixed an issue that caused zoomed shots from Bindlebane to grow more than intended with player level

Shayne & Aurox: Fixed a collision issue with Fetch

Thorn: Fixed an issue that caused Kreshek damage to grow more than intended with player level

Gear:

Bola's Target Finder: Added appropriate CC effects when Damage Amp is applied to a player

FX:

General

Third Person Helix effects are now removed from the world if a player leaves while their Helix is open

Characters

Galilea: FIxed an issue that caused Galilea's Corruption effects to persist after all Corruption stacks were removed

Pendles: Fixed an issue with the command ring decal for Miasma

Rath: Level 9 Left Helix Augment Softened Target effects now appear correctly

Gear Flair

Removed visible texture seams on Speaker Ear Flair

Removed extraneous FX from the Nurse Hat gear flair

Gear Flair no longer turns black when teleporting back to base

Flair is not visible if activated while stealthed

Gear Flair is visible on Deande's Holotwin

Fixed a number of character specific issues with ear gear Flair

Finishers

Lowered the Dance Off Finisher effects

Added a white outline to the I Heart Finisher to help with visibility

Adjusted the color of the Something Fishy Finisher to stand out more

Maps

Incursion Tutorial: The Sentry firing FX now match those of the normal Incursion mode

Writing:

Attikus: The damage value listed in the description of Hedronic Arc is now consistent with the damage dealt

El Dragón: Updated the description of Level 1 Mutation Untouchable to no longer use a negative verb to describe a beneficial effect

Galilea: Updated the description of Wraith's Greatsword to be more consistent with the functionality

Galilea: Updated the description of Level 5 Left Helix Augment Last Light to be more consistent with the functionality

Marquis: The description of Predatory Strike no longer incorrectly indicates the Reveal CC

Kid Ultra: Fixed a grammatical error in the description of Bola Snare

Pendles: Updated the description of Level 7 Mutation Poison Blood to specify melee damage reduction

Phoebe: Updated the description of Level 8 Right Helix Augment Phase Stability to be more consistent with the functionality

Phoebe: Fixed a grammatical error in Level 7 Left Helix Augment Core Overload

Rath: Updated the stat line description of Level 2 Right Helix Augment Shield Syphon to more accurately reflect the functionality

Rath: Updated the description of Crossblades to include the target penetration functionality

Rath: Updated the description of Dreadwind to more accurately reflect the functionality

Rath: Fixed a grammatical error in the description of Level 7 Left Helix Augment Evasive Maneuvers

Rath: Fixed a grammatical error in the description of Level 7 Right Helix Augment To The Point

Reyna: The description of Priority Target no longer incorrectly indicates the Reveal CC

Miscellaneous:

Fixed an issue where Broadcasters would not see players on the Versus Clash screen

Time remaining on active boosters are aligned when scrolling through multiple active boosters

Fixed an issue that prevented players from scrolling through all boosters in the Marketplace

Fixed an issue where buying loot packs in the Command Menu would reset the player's cursor/current selection

Fixed an issue with taunt selection that caused players to load in with a different taunt than the one selected

Fixed an issue where EC was no longer awarded for obtaining duplicate skins or taunts in packs

Fixed an issue where the scroll bars would overlap when viewing Owned and Available Boosts in the Marketplace in non-16:9 aspect ratios

Bots:

Boldur Bot will engage in combat

Modes:

Capture: Varelsi Notification message now only states that Varelsi will be spawning soon

UI:

Made improvements to the Command Menu

Maps:

Tank Yankers: Fixed an issue where players could get stuck on collision below the intended playable space

Horizon (Supercharge): Fixed an exploit where players could safely sit in their base and damage enemy players

September 14, 2017

Hot-Fixes

Characters

Oscar Mike

Increased the base damage of the UPR-AR7 Assault Rifle by about 17% (from 17 to 21 at level 1).

Boldur

Reduced the unarmed movement speed bonus from 30% to 20%.

Decreased the amount of Damage Reduction granted by Rage from 25% to 15%.

Reduced the base damage of Quick Melee by 25% (from 84 to 63 at level 1).

July 6, 2017

Hot-Fixes

Characters

Boldur:

• Reduced the damage of L4 Hatchet Man from 240 to 120 damage over 4 seconds.

Kelvin:

• Reduced the duration of Sublimate from 3 seconds to 2 seconds.

June 29, 2017

Hot-Fixes

Characters

Rath:

Increased the skill and melee lifesteal granted by Rath's passive, Genetic Syphon, from 10 to 12.5% and from 7.5 to 9.3%, respectively.

General

Increased the construction cost of MX.Elite Bot buildables in Meltdown and Incursion from 600 to 800 shards.

June 22, 2017

Hot-Fixes

General

Introducing Mini Match (3v3) - This is a mix of all modes featuring Supercharge

Versus Draft will no longer be part of the normal list.

Reducing the number of available queues for Novice players, Novice Incursion and Novice Quick Match have been combined.

Marketplace

Three extra bank slots, and five extra loadout slots will be available for purchase in the in-game Marketplace.

June 15, 2017

Hot-Fixes

Character Rotation and Marketplace Changes

New Rotation: Ambra, Toby, Thorn, Oscar Mike, Phoebe, Montana

Next week’s rotation (Week 3): Kid Ultra, Kelvin, Orendi, Oscar Mike, Rath, Reyna

New bundles are on sale in the in-game marketplace to coincide with this weeks’ free character rotation!

Addition of the “All Operations” Queue

Join this queue to match with other players and play any of the five operation missions available to you! Players will be able to vote on their choice from three operations at a time.

You must own the Season Pass or all five Operation Missions in order to match into this queue.

Operations Required to enter the “All Operations” queue: Attikus and the Thrall Rebellion, Toby's Friendship Raid, Oscar Mike vs. the Battle School, Montana and the Demon Bear, Phoebe and the Heart of Ekkunar

Faction Kill Challenges Fix

We’ve fixed an issue that prevented bot versions of Deande, El Dragón, Ernest, and Pendles from counting towards faction kill challenges.

Voting Returns to Quick Match Queue on PC

PC only: Voting has been enabled in the Quick Match queue.

June 12, 2017

Hot-Fixes

Gear:

Shard of Solus: Can no longer be sold

June 9, 2017

Hot-Fixes

Characters:

El Dragón – Fixed an issue that caused his Undisputed Champ passive to grant more primary attack damage than intended.

– Fixed an issue that caused his Undisputed Champ passive to grant more primary attack damage than intended. Galilea – Fixed an issue with the M5 Antihero mutation.

June 6, 2017

Battleborn Free Trial Update Patch Notes

Battleborn Free Trial:

Training

All Skins and Taunts are now available for players to preview in the Dojo

Training & New Player Experience

We want to give all new players – especially you who have joined us through the Battleborn Free Trial – a much improved entry in to the Battleborn Versus matches! With so much depth, it takes a few games to get your feet wet and to master the basics you'll need to succeed against experienced players. To help with that, we're changing how new players begin their Battleborn experience.

Versus Prologue

All new players must now play through the Versus Prologue before gaining access to the other multiplayer queues. While this training focuses on "Incursion", it also trains many of the core concepts of Versus Battleborn, including the Helix system, minions, buildables, and which button you push to Return to Base for instant healing! (By the way - it's "B" on PC and "D-Pad Down" on Xbox One and PS4).

Novice Queues & Command Rank Restrictions

With the update, we want new Battleborn players to have the best chance possible at finding matches closer to their skill level. So, we are introducing "Novice" queues for players below Command Rank 20.

After completing the Versus Prologue, new players will unlock new queues as they gain command ranks.

Command Rank 1-2 (after Versus Prologue) "Novice Versus" - Incursion maps Versus Bots

Command Rank 3 "Novice Incursion (5v5) - Match against other novice players (below CR 20)

Command Rank 5 "Novice Quick Match (5v5)" - Meltdown, Capture, and Face-Off maps matched against other novice players (below CR 20)

Command Rank 10 "Bots Battle" replaces "Novice Versus" - Play against Bots matched with players of any command rank.

Command Rank 20 All regular Versus queues.



Novice queues will be unavailable to players above command rank 20, even if they are in groups of players of lower command rank. Players below command rank 20 can join a group with a higher command rank player and be matched into the regular queues; however, novice players cannot match into those queues themselves.

Boosters / Consumables

We made a few quality-of-life changes to Boost UI, adding widgets to the Command Menu AND the front end to let you know which boosts are running and how much longer they will last.

Also, we've added a new type of Boost available to Trial players called the "Battle Pass" booster. The "Battle Pass" will grant you access to Private Matches, and will temporarily unlock enough characters for Private Matches to allow you to participate in Draft Mode tournaments. In addition to the "Battle Pass" we've also introduced the "VIP Pass." The "VIP Pass" unlocks all characters, mutations, and customizations for your team, grants bonus credits for Victories, and of course unlocks an exclusive temporary title.

Active Boosters are now displayed in the Command Menu

Added a Battle Pass booster

Added a VIP Pass booster

Founder's Pack

As a "thank you" to all the players who have joined us for the last year of Battleborn, we dub you "Founders"! We're giving you several gifts to say thank you in a very tangible way, but the Founder's Loot pack is one of the coolest parts. As a Founder, the Founder's Pack will show up in your Command > Gear inventory and opening it will give you the following rewards:

1 random Legendary gear item, with guaranteed Flair

1 random Legendary gear item from Story Mission boss drops, with guaranteed Flair

2 common or better gear items, with guaranteed Flair

1 exclusive Founder's Legendary gear item the "Shard of Solus", with exclusive Founder Flair

Founder's Crown flair

June 5, 2017

Battleborn Update Patch Notes

New Features

Gear Flair:

HATS! HORNS! EARS! Oh, my! We've added a new visual Gear Flair system to Battleborn! Hunt down visual aesthetic customization enhancements to make your favorite Battleborn look SWANK! Flair has a random chance to be added to any gear item. To wear a piece of Flair, activate that Gear item within any match or mission.

Hats

Ears

Horns

Finishers:

Want a way to celebrate each competitive KO with a bang? Finishers let you do just that! Finishers are purchased boosts which will add special FX to a player kill anytime you secure the KO. Pick up a Finisher today and celebrate the sweet taste of victory!

Fireworks Finisher : Replaces the player kill beam visual FX with a flashy fireworks display!

: Replaces the player kill beam visual FX with a flashy fireworks display! Something Fishy Finisher : Replaces the player kill beam visual FX with a pile of rotten fish, now with extra-taunt flavor!

: Replaces the player kill beam visual FX with a pile of rotten fish, now with extra-taunt flavor! Dance Off Finisher : Replaces the player kill beam visual FX with sparkling disco ball, as you dance your way to the top!

: Replaces the player kill beam visual FX with sparkling disco ball, as you dance your way to the top! "I Heart" Finisher: Replace the player kill beam visual FX with hearts, smiles, and flowers as you send your love to your defeated foe!

Character Role Specialization:

We want to bring more emphasis to our three character archetypes: Attacker, Defender, and Supporter. While we have always tried to maintain versatility with our Battleborn, we will be taking several steps to create more noticeable differences between the broad categories of characters.

Our first change in this direction is to tweak global attack and defense numbers when fighting non-player enemies, such as bots, sentries, thrall, and any enemy in a Story Mission. Attacker characters will get a general damage boost against non-players, and Defenders will take less damage against non-players allowing them to feel more "tanky".

Attackers deal 15% more damage to non-Battleborn enemies

Defenders take 15% less damage from non-Battleborn enemies

New Loot Packs

Magnus Pack:

For the serious customization collector, Magnus Packs are now available in the Marketplace for purchase with Platinum! Each Magnus Pack contains the following:

1 Rare or higher gear item, with guaranteed Flair

2 Common or higher gear items, with guaranteed Flair

1 guaranteed Common Skin or Taunt

Chance for a Premium Skin or Taunt

General

Dramatically reduced the amount of critical hits from NPCs, thralls, and minions. Critical Hits are mostly reserved for Players and Bots now, with few exceptions.

Minions are no longer stunned when Silenced

Any unused Hero Keys will automatically unlock a locked DLC character or, if all DLC characters are unlocked, be exchanged for 47,500 Credits per unused Hero Key.

Performance

Made optimizations to reduce the performance impact of Deande's Holotwinskill activation

Characters

Along with the Character Role specialization changes, we've taken a number of steps to reign in some abilities that provided unintended advantages for particular characters. Chief among these was the amount of Damage Amp available to certain team compositions. While the previous values were appropriate for single target Damage Amp abilities, we concluded that Damage Amp abilities that can easily be applied to multiple targets should be toned down.

Reduced the Damage Amplification of AoE abilities from 16% to 8%

Characters with physical shields can no longer block while turning in Masks in Face-off

Alani:

Alani is still performing as an extremely powerful character, very strong in both support an attack roles. We are making a few adjustments to bring her back in line with other Support characters, and to take a bit of the edge from her strength as a ranged attacker. While she can still play the hybrid attacker / healer role, our intent is to remove some of the lane dominance from her current play.

Reduced base attack damage of Torrent by 10% (from 63 to 57 at level 1)

Adjusted Wellspring heal amount when healing with Osmosis stacks (level 1 values below): Zero Osmosis stacks: no change One Osmosis stack: 225 to 180 Two Osmosis stacks: 394 to 315 Three Osmosis stacks: 674 to 450



Attikus:

While we have been happy with the results from the previous re-work of Attikus, we feel that his Pounce needed a bit more punch to ground him as a melee initiator. We're increasing the size of the damage radius caused by Pounce making it easier to land, but adding damage falloff to that radius so that you are still rewarded for skilled placement of the Pounce. Since he is such a big target for up-front brawling, we're boosting his health a bit. As well, we're giving players more options for lowering skill cooldowns to increase his effectiveness at initiating with a burst.

Increased the AoE of Pounce by 33%

Added damage falloff to Pounce

Increased base health by 10% (from 2440 to 2678 at level 1)

Changed functionality of Level 5 Right Helix Augment Hedronic Haste:





Using a Fully Charged skill reduces Attikus' active cooldowns by 30%

Reduced the AoE increase granted by Level 8 Left Helix Augment Big Splash from 50% to 33%.

Increased Level 10 Mutation Payback Time from up to +60 damage to up to +120 damage

Re-named Rank 20 title to "Daddikus". You're welcome, r/Battleborn!

Beatrix:

Even after some earlier adjustments, Beatrix is still far more lethal than is good for a strong support, especially with access to Silence at low levels. We're reducing her base attack damage, and the damage of Patient Zero and Plague Rat to help mitigate her effectiveness as a damage dealer. We're also decreasing her health a small amount to bring her in line with other Support characters.

Most importantly, we're changing the way Fulminate works. The Silence duration is now split across each of the Fulminate projectiles as a stacking value. While it is still possible to silence a character for 3 seconds, it now requires you to focus a single player to maximize the duration. Previously, the full value applied to each target hit, meaning you could silence an entire group at range for the full duration. You will still be able to use Fulminate as a group interrupt (from the short-duration Silence), but it is no longer possible to apply such a long Silence to an entire group.

Each projectile inFulminate now silences for a portion of the 3 second duration

Reduced the base attack damage ofIncistyx Injector by 20% (from 42 to 38 at level 1)

Reduced base health by 10% (from 1010 to 915 at level 1)

Reduced Patient Zerodamage from 70/s to 35/s at level 1

Reduced Level 5 Left Helix Augment Plague Ratdamage from 25 per second to 20

Boldur:

The Level 1 Right Helix Augment Crash Helmet will now only grant an overshield after successfully hitting an enemy with Boldurdash

El Dragón:

El Dragón is still lower on both win rate and average kills than we would expect from an attacker. However, in higher-skill play, we still see cases where a well-supported El Dragón can be very effective. We want to create a bit more independence for him, so we're adding stacking damage reduction to his Passive ability. Now, as El Dragón engages in his principal play loop --defeating enemies and gaining stacks of Undisputed Champion-- he will increase in damage dealing and damage reduction. This should give him the edge he needs to survive more of his attack runs as a skirmisher, but requires him to still work for it. As a last note, if you want to maximize survivability, Level 5 Left Helix Augment Heavyweight still grants additional stacking damage bonus IN ADDITION to that gained from Undisputed Champion making him even harder to kill.

Each stack of Undisputed Champgrants 2% damage reduction and 2% primary attack damage

Level 5 Left Helix AugmentHeavyweight now rewards an additional 1.5% damage reduction per stack down from 3%

Ernest:

Ernest has been gaining a lot of benefit from splash damage on his grenades, requiring less skill than we would prefer to master his potential for damage. We are removing the damage bonus from splash damage of his Direct Hit passive, but increasing the damage dealt to the target. Well-aimed grenades still have the ability to be very effective, but will no longer spread that bonus to every target in a nearby radius.

Changed the functionality of Direct Hitand increased the damage dealt from 15% to 30%:

Grenades that directly hit an enemy deal 30% additional damage to the target hit

Changed the functionality of Level 5 Left Helix Augment Shellshocker:





Direct Hit wounds enemies caught in the blast for a brief time. +1 Second Wound Duration

Changed the functionality of Level 5 Mutation The Ol' Razzle-Dazzle:





Landing a Direct Hit marks the target. Direct Hit deals increased damage to marked enemies, consuming the mark

Changed the functionality of Level 5 Right Helix Augment Expedited Explosives:





Landing a Direct Hit reduces Explosive Charge's cooldown

Galilea:

Oh, Galilea. The legend of the Wraith of Bliss has continued to cast fear in the hearts of opponents. With this round of changes, our intent is to continue to tune Galilea more strongly into her role as territorial defender, still allowing her to be strong, but restricting where she can wield that strength. With these changes, Galilea players will need to focus more on maintaining Corruption, and will need to be more precise with the timing and use of Desecrate to gain her full advantage.

Corruption is getting an overhaul. The radius is shrinking, and we are doubling the amount of stacks Galilea has to gain to achieve the same bonus. It will take Galilea longer to get to the full benefit of Corruption, and she must be more diligent about staying in active combat to maintain those stacks.

We're also changing the default benefit from Desecration from Damage Amplication to Slow. Galilea will still be strong within her Desecrate AoE, and will have more ability to use melee to hunt down foes. That should require more skill than the benefit from damage amplification which allowed her to close in and swing wildly close in for big spikes of damage.

Lastly of note, we like the fun of It's Dangerous to Go Alone and the ability for Galilea to finish off ranged targets (especially in Story missions). However, we noticed many Galilea players exploiting this additional attack for more burst damage at close range. So, we're reducing the amount of damage done by this skill at close range to make it less reliable as an augmentation for melee-range damage output.

Reduced the AoE of Corruption by 20%

Increased Corruption stacks from 20 to 40

Melee attacks gain 1 stack of Corruption

Skills gain 5 stacks of Corruption

DesecrateSlows enemies by default rather than applying Damage Amplification

Skill usage is no longer interrupted when pulled by Level 1 Mutation Vortex

Level 3 Right Helix Augment It's Dangerous to Go Alone projectiles deal less damage at close range

Changed the functionality of Level 4 Mutation Bleak Quiet:





While standing in Desecrate, Galilea takes reduced damage. +30% Damage Reduction

Changed the functionality of Level 5 Left Helix Augment Last Light to scale Health Regeneration based on Corruption:





Health Regeneration now scales up as Corruption grows. Up to +21 Health Regeneration per Second

Reduced the reflect chance granted by Level 7 Left Helix Augment Mirror Knightfrom 35% to 25%

Changed the conditional on Level 7 Right Helix Augment Duelist:





Increases the damage of Galilea's Greatsword attacks while in Desecrate. +18% Damage

Changed the functionality of Level 8 Left Helix Augment Inescapable Fate:





Enemies standing in Desecrate fields are weakened. -30% Damage Dealt

Changed the functionality of Level 8 Right Helix Augment The Black Wind Howls:





Enemies standing in Desecrate take additional damage from all sources. +8% Damage Amplification

Level 8 Mutation Blight Town increases the AoE ofDesecrate by 25% down from 50%

Kid Ultra:

Kid Ultra has been a powerful support / damage hybrid, but like several other support characters, we find his damage output too high given his other strengths. We're applying a small damage reduction to his primary attack, and also dropping down the damage from the Bola Snare on multiple targets to reduce his effectiveness at multi-target damage.

Reduced the base damage of Rocket Gauntlet and Rocket Vortex by 10% (from 54 to 49 per rocket at level 1)

Bola Snareprojectiles now deal 33% less damage after hitting the first target

Reduced the damage over time granted by Level 1 Left Helix Augment Pain Compliancedamage from 213/2s to 107/2s

Mellka:

Adjusted the damage fall-off of Custom Machine Pistolto be consistent with that of similar weapons

Montana:

While Montana does a great job of filling his role as a Defender capable of tanking and pushing waves, his sustained damage output was a bit higher than we'd like to see from a Defender. Increased Heat generation will entice Montana players to be more conscientious of their Heat level and the ways they interact with it. Additionally, Big Payback was capable of being the highest single instance of damage in the game in extreme situations. By soaking up focused fire or Sentry blasts, Montana could one-shot entire teams with Big Payback, so we've put cap on the amount of damage the blast can deal.

Level 10 Left Helix Augment Big Payback now deals a maximum of 750 damage to nearby enemies

Increased the rate at which Heat is generated by 20%

Reduced the accuracy bonus granted by Level 1 Left Helix Augment Weather Manfrom 50% to 40%

Orendi:

Orendi is very close to where we would like most Attackers to be in regards to kills, damage, and wins. With this update, we are taking a small edge off her primary attack.

Pillarstorm is also getting some adjustment. Even though Pillarstorm typically only shows up late game and requires special circumstances for it to be most effective, when the stars align it has been devastating. So, we're reducing the size of the additional Pillars making it far harder to gain the advantage from overlapping damage. We're also dramatically reducing the targeting area of Pillarstorm. Previously, Pillarstorm targeted every Battleborn in a radius around Orendi, making it an automatic hit on any enemy near her. Now, Pillarstorm will only trigger on enemies hit by Paradigm Shift, effectively constraining it to a thick, straight beam.

Reduced attack damage of primary and secondary attack Chaos Bolts by 10% (from 48/23 to 44/21 at level 1)

Reduced the size of the Pillars spawned by Level 10 Mutation Pillarstorm by 50%

Pillarstorm now only places Shadowfire Pillars under enemies in the area of Paradigm Shift

Gear

As usual, we're making a few changes (Bola's Target Finder, I'm looking at you!) and bug fixes to gear. As well, we've made a few sweeping changes that should alter the gear landscape in what we feel are interesting ways.

Legendary gear items have received a lot of feedback, and have often been hard to balance, especially as they were constrained to a fixed activation cost of 1800 shards. As activation cost is of our primary methods of balancing for gear strength, we found this restriction to be...restrictive. So, with this update, Legendary gear activation costs now scale with the random level of the gear. That means you will see some lower-powered Legendaries with lower costs, hopefully increasing the effectiveness of some previously overlooked gear items. Also, we now have the ability to adjust cost on a “per legendary” basis, so we'll be using that as a tool going forward to help balance out Legendary Gear.

With that change, all Character Lore Legendary items are now iLvl 100, or "max roll" legendaries. We found that only a handful of character legendaries were being used with any regularity, and would like more of them to feel valuable to players. This is part of the solution to achieving that.

Added Operation Specific Commander packs so players have more control over the legendaries they're hunting for

Legendary gear activation costs now scale with gear iLvl

Characters Legendaries are now max item level

Bola's Target Finder: Legendary effect amplifies skill damage only

Bola's Target Finder: Legendary effect requires a minimum amount of damage

Firmware Update 1.51C: Added a 15 second internal cooldown on the legendary effect

Interface

Made Command Rank, Profile Name, Earned Currency, Premium Currency, and Active Boosters visible while on the Main Menu

Game Modes

Incursion:

Simply put, our Incursion sentries have been pretty dumb, often neglecting to protect their assigned areas. So, we've upgraded them. Sentries will now be more vigilant at finding, tracking and damaging enemy targets, they will be less vulnerable to interruption, and they will re-evaluate their targeting priorities more frequently and from further away.

Along with this change, our big NPCs are getting a scaling health buff to keep them viable as the match progresses. Thralls and Super Minions have always been intended to be "tide turners" in battle, and with this update, they should be more effective in that role.

Sentry Improvements Sentries no longer flinch when hit with Skills Increased Sentry targeting distance Sentries more accurately prioritize targets that are in line of sight Sentries are now immune to Weaken, Damage Amp, and Wound

Thrall Crusher, Thrall Guard, and Super Minion health and damage increases every 3 minutes

Meltdown:

Super Minion health and damage now increases every 2 minutes

Scoreboard

Our attempt to improve the tie-breaking mechanic in matches did not yield the results we desired. Our goal was to provide more tangible ways for players to contribute to tie-breakers, especially in Incursion where ties between evenly-matched teams are fairly common. In doing so, we changed which stats appeared on the default screen of the scoreboard to coincide with the tie-breaking stats to help players understand which stats were important to track for securing a win.

After listening to discussion and re-evaluating our design, we determined that our changes weren't achieving our goals. Some stats which were useful to players for gauging the heart of gameplay were hidden. Some stats were being used for tie-breaker evaluation that weren't as important for the game mode. Some stats (like Damage Taken) were debatable about whether high stats or low stats were best. And we found some bugs in how some stats were being evaluated.

While we are sticking with the tie-breaker mechanic for now, we have re-evaluated the used and displayed stats for each game mode and are making changes on which stats are evaluated for tie-breaker victories.

Replaced Healing Givenstat with Shards

Replaced Buildables Builtstat with Objects Built

The seven in-game stats are displayed on the first page of stats in the Post-Match Statistics tab

Incursion: Replaced Sentry Killswith Objects Built on the scoreboard

Incursion: Replaced Damage Takenwith Minions Killed on the scoreboard

Incursion: Added Sentry Damageto post-match statistics

Meltdown: Replaced Damage Takenwith Objects Built on the scoreboard

Capture: Replaced Damage Takenwith Points Defended on the scoreboard

Face-Off: Replaced Damage Takenwith Varelsi Killed on the scoreboard

Maps

Paradise:

Supply Stations are Tier 3 at the beginning of the match

Outskirts:

Supply Stations are Tier 3 at the beginning of the match

Bots:

Added Bot support for Pendles, Ernest, Kid Ultra, and Beatrix

Bots can now use all Marketplace Skins and Taunts

Quality of Life:

Added a confirmation dialog box when selecting or banning a character

After selecting a character, the Loadout tab is displayed instead of the Skin tab

Single Boosts are no longer displayed under the Bundles tab in the Marketplace

Added a Blind Pick option to character select

Fixed an issue on PC that caused the Gear Bank to scroll when attempting to select an item by clicking on it.

Added a Taunt button prompt to character select

Character confirmation dialogs do not close when a teammate selects a character

Added screen message call-outs for specific game mode events

Bug Fixes

Characters:

Stunned enemies can now be knocked back

Beatrix: Adjusted weight so that she reacts properly when hit with knockbacks

Beatrix: Fixed an issue with Beatrix's Melancholic Medic skin when using Fulminateor Patient Zero

Beatrix: Outbreaknow only lasts for its remaining duration when spreading to additional targets

El Dragón: The projectiles from Level 10 Right Helix Augment Dragonfirenow deal damage when reflected

El Dragón: Level 2 Right Helix Augment Momentumdoes not trigger when using Dragon Splash on shard clusters

Ernest: UPR-G73 Grenade Launcherprojectiles deal damage when reflected

Kelvin: Fixed an issue with Level 6 Left Helix Augment Windchillthat prevented Kelvin from stunning more than three enemies

Kid Ultra: Fixed an issue that caused rocket attacks to gain more damage than intended each level

Montana: Level 9 Mutation The Coolerdisplays the appropriate icon

Orendi: Fixed an issue which could cause Orendi to lose primary and secondary attack functionality when using Shadowfire Pillar

Orendi: Fixed an issue that allowed Paradigm Shiftto deal full damage in multiple areas

Pendles: The cast bar timer for Miasmawill deactivate if the skill is interrupted.

Phoebe: Level 4 Right Helix Augment Raddoppio no longer reduces the cooldown of Blade Rushwhen reflected

Phoebe: Fixed an issue which could cause Phoebe to lose functionality when using Phasegate

Shayne and Aurox: Aurox can no longer be destroyed by other projectiles

Shayne and Aurox: Aurox can now properly destroy shard barrels and open chests

Toby: Level 10 Left Helix Augment Triple Charge pushes Toby away when reflected instead of pulling him closer

Toby: Fixed an issue that caused Level 3 Left Helix Augment Targeting Overlayto highlight enemies inconsistently

Whiskey Foxtrot:Overdrive remains fully automatic when Level 7 Right Helix Augment When Three Just Isn't Enough is activated while his Ultimate is active

Gear:

Fixed an issue that caused gear to appear purchasable after activation

Beneficial CC effects are not affected by CC Reduction Gear

Bola's Target Finder: Has an appropriate entry on the death recap screen

Corpse Reviver: Fixed an issue that caused some Rare versions to appears as Epic versions

Doomsday Key: All item-level variants now award appropriate Attack Speed values for the Legendary effect

Mini-Singularity Launcher: Fixed an issue where players could become permanently slowed by the Legendary effect

Mini-Singularity Launcher: The Legendary effect no longer slows the player who activated the gear

Oath of the Sustained: Has an appropriate entry on the death recap screen

RDC Ground-Pounders: Legendary effect can be triggered by minions

Phlogiston Propulsor: Fixed an issue that caused enemies to be knocked back in the wrong direction

Poor "M-Pulse" Controller: An appropriate entry appears on death recap screen

Solar Sustainer: The increased attack damage from the Legendary effect of only triggers when the healing provided is greater than 0

Stolen Edge of Arcvynorr: Stacks from the legendary effect properly decay after 5 seconds

Game Modes:

Meltdown Finale: Fixed an issue that prevented Ultra Minions from spawning during the Finale

Versus Maps:

Snowblind: Fixed multiple collision issues

Story Maps:

Prologue: Fixed an issue that allowed Mellka to become stuck on top of the S1.Huntsman Sentry

Toby's Friendship Raid: Deande's Holotwin cannot cause the player to fail the side objective "Avoid Taking damage from MX.Boom Bots"

Phoebe and the Heart of Ekkunar: Fixed an issue that allowed the boss to die prematurely causing a blocker

Phoebe and the Heart of Ekkunar: Players cannot become stuck when revived inside shard battery pads

Oscar Mike vs The Battle School: Fixed an issue that allowed the S1.Wolf Sentry to become stuck on buildable turrets

Character Select:

Fixed an issue that caused all of the icons in the phase timeline of Draft Mode character select styles to display the enemy team color

Fixed an issue that caused the chat box to display incorrectly during character select

Players cannot initiate a surrender vote during character select

Golden Pedestals are visible during character select

Broadcaster:

Gear menu displays correctly

Selection team colors are correct during Captain's Draft Ban and Pick phase.

All characters are positioned correctly during character selection

Audio:

Nova's voiceover lines play after receiving Epic or Legendary Gear regardless of training message settings

The "Friendly Sentry Under Attack" voiceover alert plays consistently

Character FX:

Caldarius: Basic Skins display properly

Kelvin: Effects are visible when Ice Wall is destroyed.

Oscar Mike: Stealth Generator screen effects are displayed properly

Phoebe: Level 5 Left Helix Augment Passata Sottodisplays damage reduction screen FX when active

Toby: Level 7 Mutation Self-Destruct Sequenceeffects play consistently

Miscellaneous FX:

Super Minions: Fixed an issue with the mortar explosion effects that made it difficult to see in larger barrages

Shepherd Minions: Fixed an issue that made the death effects appear incorrectly

Miscellaneous:

Operation Bundles are not available for Platinum Currency purchase if you have already purchased the Season Pass

Fixed an issue where the XP and Loot Booster bracelets would not display properly after teleporting back to base

Fixed an issue that prevented some challenges from incrementing correctly when playing against Bots

Fixed an issue that allowed players to stun friendly Thralls and Minions

Tie-Breakers are consistent with in-match scoreboard statistics

Fixed an issue with the Largest Killing Spree stat for each character

Fixed an issue that caused the Battleborn icon to disappear from the taskbar after using the Alt-Tab or Alt-Enter keyboard shortcuts

TheUnfriendly Fire challenge increments when team members kill enemies

Fixed an issue that caused Thrall to deal unintended amounts of damage to players with their Mortar attack

Fixed an issue that caused some text to appear in a different language than the system language

Text Adjustments

Characters:

El Dragón: Added En Fuegoeffect description to his primary attack

El Dragón: Updated the description of En Fuegoto clarify that it increases attack speed and damage

Galilea: Added the duration of the movement speed increase to the description of Level 9 Right Helix Augment Tideturner

Marquis: Updated the description of Level 4 Left Helix Augment Time Killerto display the appropriate amount of damage per second

Oscar Mike: Added the temporary damage boost duration to the description of Level 1 Left Helix Augment Sneak Attack

Reyna: Updated the description of Level 5 Left Helix Augment Improvised Tacticsto match the functionality For as long as Failsafe is active, all of Reyna's active skill cooldowns are reduced. Up to -2 Seconds Cooldown Time

Toby: Updated the description of Level 10 Left Helix Augment Charged Blasts to accurately reflect that it adds a knock-back toCore Discharge

Gear:

Added text to specify legendary effects that are Operations exclusive

Eye of the Storm: Updated legendary effect description for clarity and consistency

Peril-Sensitive Pauldrons: Updated legendary effect description for clarity and consistency

Petrified Dragonfeather: Fixed a grammatical error in the description

Predator's Step: Updated legendary effect description for clarity and consistency

Silverback Hydebear Hide: Updated legendary effect description for clarity and consistency

Vacuum Energy Converter: Updated legendary effect description for clarity and consistency

Character Select:

Changed the text displayed while waiting for all players to join character select from "Preparing for Battle" to "Waiting for Other Players"

May 25, 2017

Hot-Fixes

Characters

Boldur:

Reduced damage of Rune Power Axe Toss from 420 to 308 at level 10.

Reduced damage of Rune Power Boldurdash from 267 to 235 at level 10.

March 30, 2017

Hot-Fixes

Characters

Orendi:

Reduced base damage of Primary and Secondary attacks by 10% (50/25 to 44/22 at level 1)

March 23, 2017

Hot-Fixes

Characters:

Ghalt:

Reduced UPR M8-R Shotgun damage by 15%

Increased Scraptrap damage from 142 to 208 at level 1

Mellka:

Increased Venom bonus damage from 16% to 32%

Increased base damage of Claw Lunge from 142 to 208 at level 1

Minions

Fixed an issue that caused M1.Blade Bot damage to scale higher than intended with each level

March 16, 2017

Hot-Fixes

Phoebe and the Heart of Ekkunar

Increased starting health of the Aztanti Name-Eater and initial damage threshold to reduce the chance that excessive damage will cause it to die prematurely

Fixed an issue that caused a loot chest to spawn below the terrain

Gear

Fixed an issue with the "Stolen Edge of Arcvynorr" that caused its legendary effect to be active longer than intended

February 23, 2017

Hot-Fixes

Characters:

Mellka:

Fixed an issue that caused her Venom to last longer than intended when her level 8 Mutation "Potent Toxins" is active

February 16, 2017

Hot-Fixes

General

Fixed an issue that allowed Beatrix and Benedict to be continually healed for "1" hp when at max health

Meltdown: Finale

Increased the regulation score limit from 300 to 400

February 9, 2017

Hot-Fixes

Characters:

El Dragón:

Increased base max shield from 300 to 400

Increased the damage of the Power Fist augment's combo finisher approximately 12% from 126 to 142 at level 3

Increased the amount of Health Regeneration granted by Hang Time from 84 to 112 HP over 4 seconds

Ban/Pick Draft:

Adjusted the draft order of the 5v5 Ban/Pick Character Select Style to match the draft order found in Captains Draft

February 2, 2017

Hot-Fixes

Characters:

Pendles:

Reduced the duration of the slow on Injection from 4 seconds to 2 seconds

Reduced the duration of the slow added by Potent Venom from 2 seconds to 1 second

Mellka:

Increased the duration of Venom from 4 seconds to 8 seconds and increased the tick interval from once every .5 seconds to once every second

Increased the amount of Health Regeneration granted by her Adrenaline Rush augment from 7 to 14hp/s

Increased the base damage of her Custom Machine Pistol by 12% from 24 to 27 at level 1

Beatrix:

Decreased Beatrix's base health from 1310 to 1011 at level 1

Decreased the lifesteal on melee granted by her Bloodshot augment from 75% to 50%

Decreased the lifesteal granted by her Leech Therapy augment from 40% to 30%

Decreased the magnitude Speed buff granted by her Vitality Chirality augment from 50% to 30%

Fixed an issue that caused Outbreak to last longer than intended

Meltdown: Finale

Increased the experience gained by killing minions by about 50%

Increased the "advantage" threshold from 30 points to 50

Decreased MX.Ultra Bot base health approximately 30% from 6300 to 4500 at level 0

January 17, 2017

Battleborn Winter Update Notes

General:

Command Rank maximum has been increased to 150, with additional rewards for each rank after rank 100.

Core Packs awarded for most Command Ranks



Legendary Packs awarded every 10 Command Ranks



New Titles awarded every 10 Command Ranks



"Battleborn" achievement still awarded at rank 100

Character Rank maximum for all characters has been increased to 20, with additional rewards for ranks 16-20.

Earn a Faction Pack for the associated character faction for each for ranks 16-20.



Earn new Character-specific titles at rank 17 and rank 20.



Character Mastery rewards are still granted at rank 15.



"First Among Heroes" achievement still awarded at rank 15.

Added support for the PlayStation 4 Pro 1080p @ 30fps 1080p @ 60fps Native 4K @ 30fps

PlayStation 4 Pro now has the following video options

PlayStation 4 OG can select between 1080p @ 30fps and 1080p @ up to 60fps

All consoles have the ability to now toggle between Minimum and Normal for Particle Detail in the video options

Performance:

Numerous performance improvements to maps and FX content

Improved Command UI performance

Bandwidth improvements to reduce amount of data needed when replicating shield, health, experience, and stat data

Fixed a bug with map driven player alerts allowing them to be re-implemented using much less bandwidth

Optimized client and server processing of player profile data

Optimized purchase item functionality in Command UI

Optimized friends list functionality on the frontend

Main Quests & Daily Quests:

While battling to save the Universe is a reward in itself, we've always wanted a way to reward coming back and playing daily in Battleborn. We've heard that request a number of times from players as well, so here it is! Quests!

Main Quests are one-time-completion tasks that help train new players, while offering huge bonus Credit rewards. Daily Quests are forever! Come back every day and complete new daily quests for additional rewards.

Players now receive a Main Quest chain and additional Daily Quests that can be completed for rewards

When first logging in, you will receive a Main Quest. Subsequent Quests become available when the previous one has been completed



After completing one match, and then after once per day, you will receive a Daily Quest. No more than 3 Daily Quests can be active at a time, so make sure to complete your Daily Quests promptly!

Improved Character Select:

Since before launch, we've wanted to integrate Draft selection mode into competitive play. To do that, we needed to overhaul Character Select to handle different types of character selection depending on which mode you're about to play. With the Winter Update, character select is completely reskinned and cleaned up, and is now more versatile than ever!

Players may now choose from up to 5 different character select styles in Versus game modes

Captains Draft 5v5



Ban Pick 5v5



Quick Select



Chaos Rumble



Classic

Character select is now broken into multiple phases, which depend on the character select style

Players can now reselect their characters during the selection phase by navigating to the character list and backing out of their selection

Training:

One of the most consistent requests we've received from players was for help understanding the unique game modes of Battleborn. We've tackled that in a few distinct ways. The new Versus Training mode uses Nova to walk you through many of the basics of competitive gameplay, including Helixes, bases, buildables, minions, sentries, and one of the most overlooked features - teleporting back to base!

We also heard that players wanted a way to try out characters outside of a match. So, we've created the Dojo! Jump in, starting at level 5 with 100,000 Shards, and practice your skills on waves of minions. Level up quickly and play with combinations of abilities. Tap Nova when you're ready to leave and reset the Dojo.

Added a Versus tutorial, featuring concepts from the Incursion game mode

Players will initially be able to access a single-player Incursion tutorial to learn the basics of the game mode



After completing the tutorial, players will be able to access a training experience that matches 3 players against 3 bots

Added a single-player Dojo training map

Characters:

General

The base 25 characters are now unlocked after completing the Prologue.

Previous character unlock challenges now reward a special skin for that character instead of unlocking the character. The initial 7 characters receive the skin unlocks after completing the Prologue.

Ambra

Added a team color outline to Sunspots

Added team color FX to the Extinction Event diamond

Caldarius

The character team wanted to increase viability of close range attacks with Caldarius and focused on improving augmentations to the melee attack. In addition, we modified some of the power growth of Flashbang without reducing any of the core functionality.

Moved the Level 5 Mutation Energy Transfusion from the level 5 Helix tier to the level 3 Helix tier

Increased the life steal of Level 3 Mutation Energy Transfusion from 15% to 20%

Swapped the Helix locations of Level 6 Mutation Gravitic Anomaly with Level 1 Left Helix Augment Energy Cascade

Reduced the duration of Level 1 Left Helix Augment Gravitic Anomaly from 3 seconds to 2 seconds

Increased the slow strength of Level 1 Left Helix Augment Gravitic Anomaly

The Level 4 Right Helix Augment FlashMIRV now spawns six child grenades that explode mid-air

Changed the functionality of Level 6 Mutation Energy Cascade

Activating Gravitic Burst increases Caldarius' TMP fire rate. +10% Attack Speed for 5 Seconds

Swapped the Helix locations of Level 9 Mutation Range Finder with Level 4 Mutation Cluster Burst

Decreased the area of effect reduction of Level 9 Mutation Cluster Burst from 66% to 25%

Decreased the damage increase of Level 9 Mutation Cluster Burst from 75% to 10%

In addition to increasing his Gravitic Manipulator jump height, Level 5 Left Helix Augment Gravitic Ascent now also decreases Caldarius' fall speed

The Level 10 Mutation Ground Zeroed now uses the knockback crowd control instead of a physics push back

Kid Ultra

Aura of Justice now affects Kid Ultra in addition to his allies

Increased the base healing radius of To The Rescue by 20%

The healing radius of To The Rescue now slowly diminishes when Kid Ultra slows down or stops

The Level 9 Right Helix Augment Tranq Shot now only stuns a single target, regardless of how many are damaged by Bola Snare

Marquis

Reduced the reveal radius of Level 2 Mutation Eyes Everywhere

Miko

Increased the health of the Fungus Among Us mushroom by 50% (from 428 to 650 at level 5)

Montana

We updated Montana's weapon with some quality of life adjustments. We want to allow Montana players to have an easier time hitting thinner characters so we increased accuracy bonuses. In addition, we wanted to give Montana players more options when managing minigun heat.

Increased heat reduction while Hailstorm is active

Swapped the Helix locations of Level 9 Mutation Icy Resolve with Level 4 Left Helix Augment The Cooler

Increased the accuracy bonus of Level 1 Right Helix Augment Weather Man from 30% to 50%

Changed the functionality of Level 3 Right Helix Augment Gatling Grease augment

At max heat, the cooldown rate of Montana's Lumberjack Dash is greatly increased for a short period of time. +50% Cooldown Rate Over 3 Seconds

Decreased the damage reduction of Level 4 Left Helix Augment Icy Resolve from 25% to 20%

Changed the functionality of Level 9 Mutation The Cooler

Increases all healing Montana receives. +10% Healing Received

Added a unique audio effect to Instant Payback

Orendi

Orendi also got some quality of life adjustments and increased utility in the Nullify skill. We wanted to give players more ways to execute pillar combos and to encourage alternatives to skill damage augmentations.”

Increased the travel speed of Chaos Bolts

Reduced the total damage of Level 1 Left Helix Augment Fire Walk with Me from 410 to 210 at level 1

Replaced Level 3 Left Helix Augment Let's Bounce with Cadence

Increases Orendi's attack speed. +10% Attack Speed

Moved the Level 4 Mutation Instant Gratification from the level 4 Helix tier to the level 6 Helix tier

Reduced the damage penalty of Level 6 Mutation Instant Gratification from 50% to 35%

Changed the functionality of Level 6 Left Helix Augment Nihilism

After activating Nullify, the next Shadowfire Pillar will have no cast time. This does not apply to Pillarstorm

Replaced Level 8 Right Helix Augment I Hate Your Pretty Shields with Stay... Right... There!

For 2 seconds after activating Nullify, Orendi's basic attacks slow enemies

Replaced Level 9 Mutation Chaotic Reach with Faster Faster Faster Faster

Each enemy hit with Shadowfire Pillar briefly increases Orendi's movement speed by 3%. Up to +12% Movement Speed for 7 Seconds

Reyna

Allies can be targeted by Shield Booster while aiming slightly further away from them

Reduced the delay before Shield Booster can be used after being primed

Thorn

The character team wants to improve the archery fantasy of Thorn so focused on augmentations to promote firing more arrows. We also felt that Thorn lost a lot of damage with the recent Blight changes so we wanted to return some of it via augmentations.

Increased the zoom of Thorn's secondary attack

Swapped the Helix locations of Level 6 Left Helix Augment Brutal Blight with Level 1 Left Helix Augment Swampfoot

Swapped the Helix locations of Level 2 Right Helix Augment Fell Wind with Level 8 Right Helix Augment Distant Blight

Replaced Level 2 Mutation Blightbrawler with The Wait Is Over

The final tick of Blight deals greatly increased damage. 300% Damage on Final Tick

In addition to propelling Thorn backwards, Level 3 Right Helix Augment Burst Propulsion now also increases quick melee damage once every 2 seconds

Replaced Level 4 Mutation Focused Volley with Splinter

When Thorn's Volley arrows hit an enemy, they splinter toward up to 2 enemies, causing reduced damage. 25% Damage per Splinter Arrow

Increased the damage of the Level 5 Right Helix Augment Hexsanguination by 50% (from 12/s to 18/s at level 5)

Increased the shield penetration of the Level 7 Mutation Phasing Arrows from 25% to 75%

Modified the way Level 9 Left Helix Augment Archer's Boon restores health. Thorn now regenerates 48 Health over a short period of time for each Volley arrow that damages an enemy.



Incursion:

Added a Nova callout when the M7.Super Sentry is destroyed

Meltdown:

Meltdown has been a popular game mode, but we felt that it had some issues. It was a bit longer than we wanted it to be, it was hard to get a comeback, and the ending was somewhat anti-climactic.

So, we've updated Meltdown to a new version called Meltdown: Finale!

While you're still helping MINREC escort minions through recycling grinders to appease his mad-robot-godhood, you now require less score to advance the mode to its new Finale stage! During the Finale, gigantic Ultra Minions spawn and you only need to get one of those Ultra Minions through a recycling gate to win! While the leaders will still have advantages here, there's now more of a chance for a dramatic swing in the late game.

Once either team reaches 300 score or 20 minutes have passed, the Meltdown Finale begins!

Ultra Minions begin spawning instead of normal minions for the remainder of the game. The first team to score a single Ultra Minion into the enemy's final grinder wins



The team with the greater score after the initial Meltdown phase receives advantages in the Finale based off of the size of their lead, such as stronger Ultra minions and an uncontested first wave of Ultra Minions



Ultra Minions become stronger in each successive wave

Capture:

Many players have appreciated Capture as a fast brawl-type mode in Battleborn. We felt, though, that Capture was failing to capture what is unique about Battleborn - the strategy of leveling, activating gear, and working with a team to hold points. So, we've re-worked the mode to give players a much faster start, and have re-worked experience awards in the mode to better reward the types of play that we feel make Capture interesting.

Players now start at Level 3

Players now start with 500 Shards

Reduced the amount of time required to capture or neutralize a point from 8 seconds to 6 seconds

Increased Experience bonuses for capturing, occupying, and neutralizing capture points

Varelsi Scouts no longer drop Helix pickups when killed

Varelsi Scouts now drop 150 Shards when killed

Varelsi Scouts now provide the entire killing team with significant Experience

Varelsi Scouts no longer gain brief invulnerability while turning

Reduced the respawn time of small and medium Shard clusters from 30 seconds to 15 seconds

Face-Off:

Improved the pathing of Varelsi enemies

Players now receive a Nova callout when a team collects 500 masks

Snowblind: Reduced the value of Shards near the southern Tier 3 Varelsi camp

Story Missions:

Players can now acquire Diamond score medals in the 8 original Story missions. Acquiring a new Diamond rating awards a awards a Legendary Gear Pack, up to 4 per mission (Normal, Normal Hardcore, Advanced, and Advanced Hardcore).

The Algorithm

Increased the damage Geoff takes from area of effect attacks

The health of ISIC's head slowly drains for the duration of the second phase of the Magnus boss fight

The Experiment

Reduced the aim assistance when targeting Antem

The Void's Edge

Players can no longer become stuck in the Varelsi Void if Deande's Holotwin decoy is alive at the end of the Void phase

Players can no longer become stuck in the Varelsi Void by activating a teleport skill during the Void phase transition

The number of activation pads required to start the Conservator boss encounter no longer scales up with player count

Gear and Economy:

While loot has been fairly generous in Story Missions, we felt (and heard!) that Versus matches were less satisfying in the rewards players earned. So, we're changing several things in order to help Versus play be more equitable to story missions in terms of what you can earn.

We're more than doubling the average amount of credits you earn per hour. We're also consolidating loot packs for sale in the Marketplace into one new loot pack - the Core Pack. The Core Pack is much more expensive than our previous Common Pack, but it now guarantees at least one Rare piece of gear, and has a much better chance of giving higher rarity gear from its three additional slots. The Core Pack has been priced at 2,500 credits, which means you'll be buying these fairly regularly, after a few matches of play.

We like the excitement of opening packs, and wanted to focus that in, while reducing the complexity of trying to understand a marketplace full of packs with subtle differences.

Dramatically increased the amount of credits earned per hour when playing Versus matches.

Players can now purchase the Core Loot Pack, which has replaced the Common, Uncommon, Rare, Epic and Faction Loot Packs in the Marketplace

Each pack contain 4 pieces of gear (one of which will be Rare or better), and also has a chance to drop a skin or taunt



Packs can be purchased for 2,500 Credits



Previously acquired Common, Uncommon, Rare, Epic, Legendary, and Faction Loot Packs will not be modified by this change, and can still be earned through Story Missions, gaining Character Ranks, and completing Operations with 100 Ops points.



Legendary gear is exciting and powerful, but over the last few months, we've discovered a number of ways that gear can be combined with other skills or systems to be more powerful than intended. Sometimes, the best temporary solutions we could offer were to reduce stat numbers to make those gear items almost useless. Conversely, many pieces never lived up to their potential, and as a result did not warrant the activation cost of a Legendary item.

With the Winter Update, we've performed a full audit of our Legendary gear and have made a number of changes and enhancements to attempt to tune each Legendary item to be balanced and useful.

Arcship Buoy: Reduced the cooldown time of the Legendary effect from 30 seconds to 15 seconds

Blissbeast Skull Plate: Increased the Health Regeneration per Second given by the Legendary effect from a maximum of 14.00 to a maximum of 28.00

Blissbeast Skull Plate: Reduced the trigger threshold of the Legendary effect from 25% to 15%

"Bloody Mess" Burst Kit: Increased the Attack Damage of the Legendary effect from a maximum of +9.10% to a maximum of +13.65%

Bola's Target Finder: Increased the damage amplification of the Legendary effect from a maximum of 5.60% to a maximum of 12.60%

Borrowed Timer: Increased the health threshold of the Legendary effect from 10% to 25%

Borrowed Timer: Increased the cooldown time of the Legendary effect from 30 seconds to 60 seconds

The De-Turtler: The Legendary effect has been significantly modified, and now functions as follows:

"Critical hits wound enemies for up to 5.0 seconds (depending on item level) once every 15 seconds."

The Double-Hug: The Legendary effect now reduces the cooldown time of Arc Mine by 75% instead of instantly resetting it

Dr. Fist's Medic Bag: Increased the duration of Maximum Health stacks granted by the Legendary effect from 5 to 10 seconds

Emergency Auto-Medic: Increased the Health Regeneration per Second of the Legendary effect from a maximum of +14.00 to a maximum of +21.00

Finiscian Wrench: Increased the trigger chance of the Legendary effect from 6% to 25%

Firmware Update 1.51C: Increased the Legendary effect trigger chance from a maximum of 7% to a maximum of 30%, and increased the cooldown reduction from 2 seconds to 4 seconds

Getaway Grog: Multiple instances of the Legendary effect no longer stack

Guardian Shieldbreaker: Increased the Bonus Damage to Shields of the Legendary effect from a maximum of 5.4% to a maximum of 9.1%

Hate Reflector: Increased the health threshold of the Legendary effect from 25% to 30%

Hate Reflector: Increased the trigger chance of the Legendary effect from 20% to a maximum of 35%

H3NCHM4N's Capacitor: Changed the Maximum Shield Strength granted to buildables by the legendary effect from 20% to a maximum of +100

Helm of the Imperium: Increased the duration of the Legendary effect from 5 seconds to 7 seconds

Hemsworth Sparkleshield: Reduced the time required to generate a Legendary effect stack from 6 seconds to 2 seconds.

Hidden Charger: Increased the Shield Recharge Delay granted by the Legendary effect from a maximum of 1.05s to a maximum of 4.05s

Hostile_Takeover.exe: Increased the shield regeneration prevention Legendary effect from 8 seconds to 10 seconds

Intermittent Angel: Increased the trigger chance of the Legendary effect from a maximum of 20% to a maximum of 40%

Lorrian Skill Spike: Increased the trigger chance of the Legendary effect from a maximum of 7% to a maximum of 35%, and reduced the bonus damage of the Legendary effect from 50% to 30%

Longarm Scope-Goat: Increased the cooldown time of the Legendary effect from 15 to 60 seconds

Medical Nano-Colony: Increased the Health Regeneration per Second of the Legendary effect from a maximum of +7.00 to a maximum of +21.00

Mini-Singularity Launcher: Increased the cooldown time of the Legendary effect from 10 to 30 seconds

Mossire's Mukluks: The Legendary effect has been significantly modified, and now functions as follows:

"Gain Sprint Speed while healing an ally."

Orbital Tracking Spike: The Legendary effect now scales up to a maximum of +8.40% Attack Speed inversely proportional to current movement speed instead of only providing the bonus while stationary

Premium Health Plan: The Legendary effect now scales up to a maximum of +28.00 Shield Recharge per Second directly proportional to current health instead of only providing the bonus at maximum health

Philotic Pylon: The Legendary effect has been significantly modified, and now functions as follows:

"LLC Only: Heal LLC allies' shields for a percentage of your Shield Recharge Rate while your shield is recharging."

Poor "M-Pulse" Controller: The Legendary effect now explodes on all killing blows instead of only critical hit killing blows

Keeper-Seeker Reaper Rounds: Increased the Legendary effect's damage per stack from a maximum of 1.2% to a maximum of 1.5%

Shadoculars: The Legendary effect has been significantly modified, and now functions as follows:

"Dealing more than 50 skill damage to an enemy reveals them."

Shield Web Interdictor: Increased the shield regeneration prevention Legendary effect from 8 seconds to 10 seconds

The Stable Executioner: Increased the Legendary effect's trigger chance from a maximum of 7% to a maximum of 20%

Sustainment Well: Increased the Health Regeneration per Second provided by the legendary effect from a maximum of +8.00 to a maximum of +16.00

Vampiric Vestment: Increased the Maximum Health per Legendary effect stack from a maximum of +28 to a maximum of +56, and reduced the maximum number of stacks from 10 to 5.

Vow of Zealous Fury: Removed the stacking component of the Legendary effect. Activating a skill now grants a maximum of +8.40% Attack Speed for 5 seconds

Waveform Destabilizer: Increased the Shield Penetration per Legendary effect stack from a maximum of +4.20% to a maximum of +10.50%, and reduced the maximum number of stacks from 5 to 3.

New and Reworked Boosts:

A new Boosts section has been added to the Marketplace for purchasing and managing Boosts

Boosts no longer activate on purchase. You can choose to activate a boost through the Boosts screen in the Marketplace.

Double XP Boost now provides stacking bonuses when multiple players in a group have them active at the same time.

New Boosts:

Loot Booster - Grants gear pack rewards for completing matches and missions. Rewards are increased for Victories, and are greater when stacked with teammates' Loot Boosters.



VIP Pass - Unlocks all characters and customizations for your team and grants a credits bonus for victories that stacks with other VIP Pass holders

Each boost unlocks a temporary animated title while the boost is active.

Interface:

The Command Menu has received a visual makeover! The "Objective" statistic has been replaced by a game mode-specific statistic in each Versus mode Added Character Statistics for Best Damage Dealt, Best Healing Given, and Best Damage Taken

New layout for the Information page



Stats page has received a major update

Added a new Gameplay option for Damage Number Styles

Show Combined Damage Numbers: Multiple instances of damage or healing will show a single combined number



Show Individual Damage Numbers: Multiple instances of damage or healing will show individual numbers for each instance

The default team colors have been changed to blue for allies and orange for enemies

Combined the "Extras" and "Options" menus.

Added attention-grabbing animation to Sentry health HUD bar when being attacked

Broadcaster Mode:

Added a first-person camera view (Go into the normal third-person follow-cam and then zoom in (mousewheel/LT-up) until the mode changes to first-person; go back to third-person again by zooming out.

Set first-person spectating preferences in the Options Menu (first-person only, third-person only, prefer-current and prefer-third)

Broadcasters now see skill targeting indicators in the third-person camera view

Broadcasters now see teleport timers when in both first-person and third-person camera views

When the killer of a spectated player taunts, the camera will automatically jump to spectate the taunting player.

Quality of Life:

Reduced the duration of the Victory and Defeat screens

Reduced the time required to initiate a vote to surrender if a player has abandoned the match

Reduced the time until a player is kicked for idling from 7 minutes to 4.5 minutes

FX:

Numerous FX adjustments have been made to reduce visual noise and improve performance

Improved the buildable cooldown timer bar

Added third person FX when a player respawns

Audio:

Added music to the Victory and Defeat screens

Re-activated additional Ultimate skill voice over lines for each character

Surrender System:

Surrendering is now allowed earlier than normal to a team if they are outnumbered.

Challenges:

Created career challenges for Face-Off games played and matches won.

Challenges which previously unlocked characters now unlock special skins for those characters.

Scoreboard:

All Versus scoreboards now show damage dealt, damage taken, and healing given along with kills, deaths, assists and one stat specific to each game mode

Each team winning a particular column of stats is highlighted

Versus mode tie-breaking no longer uses player score as this stat has been removed.

Instead, the first tie breaking step is to check which team won the most scoreboard stat categories.



If this is a tie, then the previous tie-breaking steps are used.

Bug Fixes:

Characters:

Fixed an issue that caused bots to frequently become stuck on Shard clusters

Alani: Fixed an issue that prevents Eldrid-specific functionality from affecting Alani

Alani: Fixed a visual issue with the "Rainy Season" taunt on character select

Attikus: Hedronic Eruption no longer ends before the final shockwaves is fired

Boldur: Fixed an issue that prevented Level 1 Left Helix Augment Axe Ricochet from reducing the cooldown of Axe Toss

Boldur: Fixed a visual issue with the "Cut Down" taunt in the Command menu

Caldarius: Activating Gravitic Burst while respawning no longer prevents the player from activating skills

Deande: Blink Storm no longer allows Deande to clip through geometry

Deande: The Holotwin decoy no longer explodes for more than the described damage

El Dragón: Fixed a visual issue with the "Three-Count" taunt in-game

El Dragón: Added audio FX to Level 10 Right Helix Augment Dragonfire

Ernest: Fixed an issue that prevented Level 10 Right Helix Augment Watch Your Step from functioning

Fixed an issue that allowed Level 6 Right Helix Augment Proximity Alarm to reveal allies

Ernest: The "Mine Grid Damage" post-match statistic now displays an accurate value

Galilea: The Level 3 Mutation Gnashing Bash no longer does less damage than described

Galilea: Fixed a visual issue when using certain taunts with the "Apocalypse", "Destruction", and "Annihilation" skins

Ghalt: Fixed an issue that prevents UPR-specific functionality from affecting Ghalt

ISIC: Fixed a visual issue with the "Heavy Machinery" taunt on character select

Kid Ultra: Gear that increases Healing Power now affects Support Drone healing

Kid Ultra: Fixed an issue that prevented assists from activating Aura of Justice

Kid Ultra: Fixed an issue that occasionally prevented Level 5 Right Helix Augment Swarming Nanites from healing allies

Kid Ultra: Level 4 Right Helix Augment Bank Shot no longer allows bouncing bolas to deal full damage with Level 6 Mutation Snare Spread active

Kid Ultra: The Level 10 Left Helix Augment Stick with Me augment no longer heals Sentries

Kid Ultra: Fixed an issue that prevented the Drone HUD counter from updating when a Support Drone is destroyed

Kleese: Fixed a visual issue with the "Retiree Rumba" taunt on character select

Kleese: Fixed a visual issue with the overshield given by Level 10 Left Helix Augment Sharing is Caring

Marquis: Fixed an issue that prevents LLC-specific functionality from affecting Marquis

Miko: Fixed an issue that prevents Eldrid-specific functionality from affecting Miko

Miko: The Cloud of Spores projectile no longer increases in size when the skill is activated

Miko: Fixed a visual issue with the "Super Mushroom" taunt on character select

Montana: Fixed an issue that allowed Level 2 Mutation Lumberjack Blast to deal excessive damage

Montana: Fixed an issue that prevented players from completing the "No Charge for the Evaluation" lore challenge after selecting the Level 2 Mutation Lumberjack Blast

Oscar Mike: Activating Stealth Generator before and again after the Void phase transition in Face-Off maps no longer temporarily breaks Oscar Mike's functionality

Pendles: Fixed a visual issue with the "Kama Toss" taunt on character select

Pendles: Fixed a visual issue with the "Freeze Frame" taunt in the Command menu

Phoebe: Using True Strike while being healed no longer severely impacts performance

Phoebe: Modified the description of Level 9 Mutation Close-Quarters Training to accurately reflect the damage increase

Reyna: The Level 9 Right Helix Augment Kinetic Deflection now reflects damage sources that fully deplete the overshield

Shayne & Aurox: The Level 9 Mutation Got 'Em no longer fails to pull targets far enough from long ranges

Toby: The damage reduction from Level 5 Right Helix Augment Panic Mode no longer ends before Toby receives an additional Booster charge

Toby: Changed the description of Force Field to correctly indicate how much damage it blocks

Whiskey Foxtrot: Enemies are now outlined when revealed by Level 2 Left Helix Augment Swiss Cheese

Story Missions:

Fixed an issue that resulted in players receiving a score of 0

Attikus and the Thrall Rebellion: The destination platform of the jump pad during the "Harvest shards before the Jennerit ship" side objective now remains after the objective has ended.

Toby's Friendship Raid: Added Bronze, Silver and Gold score medals

Toby's Friendship Raid: Players can no longer bypass the "Access ventilation shaft" objective with certain characters

Incursion

Players no longer receive a defeat when their M7.Super Sentry is destroyed immediately after destroying enemy team's M7.Super Sentry

Friendly M3.Shepherds no longer trigger "Sentry Under Attack" notifications

Meltdown:

Paradise: Fixed a map hole that allowed players to place certain deployables inside the terrain

Face-Off:

Fixed an exploit that allowed players to pick up masks through base force fields

Fixed a collision issue with the mask collector

The "Mask Amasser" challenge now properly progresses when turning in the requisite masks wins the game

Gear:

Activating multiple flawed "Drained" pieces of gear now appropriately reduces Shield Recharge per Second

Codex Fragment: All item-level variants now award appropriate Skill Damage values from the Legendary effect

Emergency Auto-Medic: All item-level variants now award appropriate Health Regeneration per Second values from the Legendary effect

Friction Fizz: Players no longer have to stop and restart sprinting to trigger the Legendary effect after receiving damage

Medical Nano-Colony: All item-level variants now award appropriate Health Regeneration per Second values from the Legendary effect

M.R. Synchro-Link: All item-level variants now award appropriate Shield Recharge per Second values from the Legendary effect

Pangenesis Glyph: Fixed a server crash caused by the Legendary effect

Shadow Mote Overflow: The Legendary effect no longer gives Galilea life steal against targets that are immune to stun

Solar Sustainer: Fixed an issue that prevented the Legendary effect from increasing allies' Attack Damage

Vampiric Vestment: Players no longer receive Maximum Health from the Legendary effect when killing a non-major enemy

Vow of Zealous Fury: Increases to the Attack Speed from the Legendary effect no longer last indefinitely

Vyn's Quiver: Benedict and Ernest now receive appropriate Health Regeneration per Second from the Legendary effect

Broadcaster Mode:

Fixed an issue that occasionally prevented player nameplates from being visible

Interface:

Potentially fixed an issue that caused certain locked titles to appear as 100% complete

Updated the Move Up (Broadcaster) keybind option to reflect that Player Alert (Ping) is controlled by the same key

Fixed a bug that would sometimes display Campaign Reward as the name for some challenge rewards

Miscellaneous:

Players can now retroactively acquire the "Tour of Duty" trophy/achievement if they had previously disconnected during the final map required for the challenge completion

Friendly minions no longer become outlined when they are pinged by an enemy player

Text Adjustments:

Characters:

Deande: Adjusted the description of Level 2 Left Helix Augment All Safeties Off to reflect the functionality of the augment

Kleese: Updated the description of Energy Rift to accurately reflect the Rift's health

Orendi: Changed the name of Level 9 Right Helix Augment from Still Hating Your Pretty Shields to I Hate Your Pretty Shields

Shayne & Aurox: Added the slow duration to the description of Stealth Strike

Gear:

Dr. Fist's Medic Bag: Adjusted the description to specify that health gained from the Legendary effect is not permanent

Executive Insurance Policy: Adjusted the description to specify that Legendary effect can only trigger if the player's shield has been depleted

Post-Match Scoreboard:

Renamed Logistics Destroyed stat column to Accelerators Destroyed to match their in-game name

November 17, 2016

The damage increase provided while Rune Power was active on Boldur's Axe was much higher than intended.

The damage increase was being applied to all damage dealt rather than just his Runic Axe primary attack.

November 10, 2016

Boldur

Reduced base health by 237

Reduced the duration of Rage from 8 seconds to 6 seconds

October 27, 2016

Incursion

Increased the amount of damage sentries deal to minions.

Ghalt

Reduced the base cooldown of Scraptrap from 18 seconds to 12 seconds.

Reduced the base trigger delay of Scraptrap from 2.5 seconds to 1.5 seconds.

Gear

Health Regeneration stats have been increased on all rarities and types of Gear that provide Health Regeneration.

Primary Health Regeneration has been increased to 10-14 Health Regeneration per Second.

Secondary Health Regeneration has been increased to 5-7 Health Regeneration per Second.

Damage Reduction stats have been increased on all rarities and types of Gear that provide Damage Reduction.

Primary Damage Reduction has been increased to 6-8.4% Damage Reduction.

Secondary Damage Reduction has been increased to 3-4.2% Damage Reduction.

October 13, 2016

For additional Developer commentary, check out our October Update Reveal stream: https://www.twitch.tv/gearboxsoftware/v/92103279

General:

Removed collision with allied players

Attempting to stand inside an ally will gently nudge the players apart





Bullets and projectiles also pass freely through allied players

Characters:

Benedict

UPR-SM23 Rocket Launcher rockets can no longer deal critical hits

Boldur

Boldurdash now activates Rage

Boldurdash no longer stuns Battleborn when they are knocked into other Battleborn

Increased the Rune Power damage over time of Boldurdash by 300% (from 48 to 202 at level 5)

The Rune Power damage over time of Boldurdash now scales with level

Slightly increased the distance traveled with Boldurdash

Made minor adjustments to improve the feel of Boldurdash

Reduced the damage reduction of Rage from 35% to 25%

Reduced the amount of health received from blocking damage with the Ekkuni Greatshield while Runes of Power is active from 50% to 25%

Increased the cooldown of Runes of Power by 67% (from 30 seconds to 50 seconds)

Swapped the Helix locations of Level 2 Left Helix Augment Aegis of Anger and Level 8 Left Helix Augment Long-Distance Dash

Increased the damage of Level 4 Left Helix Augment Hatchet Man by 500% (from +48 damage to +240 damage)

Changed the functionality of Level 5 Right Helix Augment Berserker Rage

Increases the duration of Rage. +25% Duration

Changed the functionality of Level 8 Left Helix Augment Aegis of Anger

Increases the effect of Rune Power on Boldurdash. +20% Rune Power Effect

Boldur's Level 7 Right Helix Augment Dwarven Constitution now increases Health Regeneration per Second by an additional +7 for a short period of time after hitting an enemy with a melee attack

Increased the base Health Regeneration of Level 7 Right Helix Augment Dwarven Constitution by +7 Health Regeneration per Second

Reduced the bonus damage of Level 10 Left Helix Augment Axe Mastery by 60% by increasing the current health threshold (from 2% per 100 Health to 2% per 250 Health)

Caldarius

Caldarius can no longer use his Gravitic Manipulators while slowed

Changed the functionality of Level 9 Left Helix Augment Phasebang

Flashbang's cooldown is reduced for each enemy hit. -0.5 Seconds Cooldown per Hit

Deande

Increased base health by 250

Increased the duration of The Element of Surprise by 66% (from 3 seconds to 5 seconds)

El Dragón

Reduced base health by 138

Reduced the damage of M-RBX Cybernetic Arms melee combo by 21% (from 57 to 47 at level 1)

Reduced the damage of M-RBX Cybernetic Arms Clap attack by 35% (from 78 to 58 at level 1)

Reduced the attack speed of M-RBX Cybernetic Arms Clap attack by 20%

Reduced the damage of En Fuego by 54% (from 207 to 96 at level 5)

Removed the damage over time component of En Fuego

Reduced the duration of Dragon Splash's stun while En Fuego is active from 2 seconds to 1 second

Reduced the damage of Level 2 Left Helix Augment Splash Damage by 50% (from 480 to 240)

Decreased the radius of Level 2 Left Helix Augment Splash Damage by 33%

Increased the damage of Level 10 Right Helix Augment Dragonfire by 11% (from 82 to 91)

Ernest

Reduced the area of effect of UPR-G73 Grenade Launcher grenades by 10%

Galilea

Increased base health by 300

Increased the Health Regeneration of Level 5 Right Helix Augment Last Light by 425% (from +4 to +21 Health Regeneration per Second)

Ghalt

Scraptrap now slows enemies for 2 seconds instead of stunning them

Increased the damage of UPR M8-R Revolver Shotgun by 15% (from 136 to 156 at level 1)

Reduced the damage of quick melee attack by 20% (from 104 to 84 at level 1)

Kelvin

Increased the duration of Sublimate's stun from 1 second to 2 seconds

Mellka

Changed the name of Mellka's Level 2 Right Helix Augment to Altitude Sickness

Montana

Lumberjack Dash no longer stuns Battleborn when they are knocked into other Battleborn

Oscar Mike

Reduced the damage and duration of Level 2 Left Helix Augment Fragcendiary Grenade from 720/6 seconds to 328/4 seconds

Phoebe

Increased base health by 200

Reduced the cooldown of Blade Rush by 15% (from 20 seconds to 17 seconds)

The silence from Level 1 Right Helix Augment Preparationnow applies on any primary Five Virtues melee attack

Reduced the slow duration applied by Level 2 Right Helix Augment Phase Distortionby 50% (from 3 seconds to 1.5 seconds) so that players who exit the Phase Distortion field return to normal speed more quickly

Rath

Increased base health by 200

Reduced the duration of Dreadwind by 25% (from 4 seconds to 3 seconds)

Reduced the damage of each Dreadwind strike by 18% (from 115 to 94 at level 5)

Reyna

Reduced the duration of the Slow applied by Level 2 Right Helix Augment Lockdown to make it more challenging to consistently Slow enemies for the full duration of Priority Target

Slightly increased the explosion radius of Level 3 Left Helix Augment Plasma Burst

Shayne & Aurox

Shayne and Aurox now receive 20% damage reduction while their shield is active

Stealth Strike now slows enemies when Shayne and Aurox exit stealth

Increased the damage of Level 1 Left Helix Augment Aura of Annoyance by 34% (from 201 to 270)

Changed the functionality of Level 2 Left Helix Augment Wait for the Drop

Intensifies the slowing effect of Stealth Strike. +100% Slow

Changed the functionality of Level 2 Right Helix Augment Surprise Party

At the conclusion of Stealth Strike, Shayne and Aurox's attack speed is increased. +15% Attack Speed for 5 Seconds

Increased the duration of Level 5 Right Helix Augment Don't Stop Running by 167% (from 1.5 seconds to 4 seconds)

Changed the functionality of Level 10 Left Helix Augment Aurox Hungers

When Tag Team ends, a portion of the damage dealt is returned to Shayne as health. +35% Damage Returned as Health

Reduced the area of effect of the pull effect of Level 10 Right Helix Augment Aurox Beckons to match the area of effect of Tag Team

Thorn

Increased the accuracy of Thorn's bow, Kreshek

Reduced the time required to charge arrows with Nature's Curse by .25 seconds.

Reduced the damage of Blight by 33% (from 63 to 43 at level 1)

Reduced the area of effect of Blight by 31%

Slightly increased the spread of Volley arrows. Level 4 Mutation Focused Volley is unaffected by this change

Toby

Changed the name of Toby's Level 1 Left Helix Augment to Remote Detonation

Whiskey Foxtrot

UPR-SL3 Tactical Rifle now continuously fires bursts when holding down Primary Attack button.

Reduced the duration and slightly increased the damage per second of Level 6 Mutation Napalm (from 520 damage over 6 seconds to 360 damage over 4 seconds)

Versus:

Minions now become stronger every 120 seconds after the match begins in Incursion and Meltdown

Campaign:

Significant revisions have been made to Bliss Golems in The Algorithm, The Void's Edge, and The Sentinel

Golems can now be damaged at any point of their body, but receive significantly more damage at their cores





Reduced the effectiveness of circle-strafing around Golems

The Algorithm

The Galactic Emperor now damages melee players more consistently

Frigid Guardians can no longer burrow underground

Increased the number of attacks capable of destroying the Frigid Guardians while they are deploying during the Galactic Emperor encounter

Improved the hit box of the Galactic Emperor's ice armor

The Sentinel

Guardian Vyn and Guardian Arc no longer regenerate their core armor

The Void's Edge

Reduced the number of enemies that spawn during the third force field defense

Improved S1.Wolf's pathing to prevent him from getting stuck

Increased the amount of loot in the locked armory rooms

Activating the jump pad to go around the third force field no longer requires players to continuously stand on its capture pads

Performance:

Significantly reduced character selection load times for players with a large number of loadouts

Improved lighting performance in Prologue.

Significant performance improvements in Snowblind, Monuments, and Outskirts

Gear:

Blissbeast Skull Plate: Changed the functionality of the Legendary effect from conditional damage reduction to conditional health regeneration

Boots of the Brute: The Legendary effect no longer slows multiple targets when using area of effect attacks

Bunker Buster: The bonus damage of Bunker Buster's Legendary effect no longer increases penetrative health damage

Executive Insurance Policy: The Legendary effect now activates when players receive full shields due to shield healing

Lorrian Purse Cutter: Players can no longer steal shards from non-player characters with the Legendary effect

Veil Manipulator: Increased the maximum health regeneration per second granted by 50%.

Voxis Core: The Legendary effect now affects non-Battleborn enemies

"White Lightning": Uncommon variants of "White Lightning" now give -CC Duration while all skills are on cooldown instead of + Sprint Speed after collecting a pickup

Interface:

Players now receive an "Annihilation!" gameplay notification when all players on the enemy team are dead simultaneously

Increased the readability of the minimap for Broadcasters, in Story, and in Versus

Players can now expand their maps while waiting to respawn in Versus games

Players can now view other players' gear loadouts post-match

Players can now choose how Health and Shield Regeneration values are displayed by changing the "Regen Text Display Mode" in the Gameplay Options menu

"Always Display Regen" - Regeneration values always reflect the potential health and shield regeneration, even when not currently regenerating





"Only Effective Regen" - Regeneration values reflect the current health and shield regeneration, and are not visible when not currently regenerating





"Never Display Regen" - Regeneration values are never visible

Players can now sort their titles and challenges by their completion percentage

Players can now clear all Command menu unlock notifications in the Gameplay Options menu

Improved UI support for 21:9 "Ultra-wide" resolutions in the Gear menu

Quality Of Life:

Players can now save multiple loadouts simultaneously

Selecting a random character no longer automatically selects a skin, taunt and gear loadout on occasion

Added a "Left Match Early" report option for players who have abandoned the match

Removed the ability to report players for "Frequently Idle" or "Cheating" prior to a match's start

Splitscreen players can no longer be removed from two-player games due to inactivity

Added a training hint about teleporting when players are low on health

Banned users now receive additional information when attempting to connect to a game

Added in support for Logitech ARX Control

Broadcaster Mode:

Added vertical movement control while in free camera mode

Improved the smoothness of third person camera mode.

Broadcasters can now see gear that has not been activated by players on the Scoreboard Inactive gear appears grayed-out to Broadcasters

Removed black-and-white filter when Broadcasters exit the confines of the map

Added gameplay notifications for Broadcasters

Holograms of unpurchased Buildables now appear for Broadcasters

Improved the visibility of player outlines through terrain

Hiding the Broadcaster hotkey interface also hides the F1-F10 player selection hotkeys.

Added a Broadcaster section to the Options menu "Camera Clipping" can be changed to prevent third person cameras from clipping into geometry Broadcasters can select whether or not the Death Recap screen appears by default



Match Making:

Players can now select a specific server region when entering a private match.

Audio:

Ultimate skill voice over lines are now audible by all players regardless of distance.

Fixed an issue that caused certain sounds to only utilize rear audio channels in surround sound audio configurations

Bug Fixes:

General:

Fixed an issue that allowed characters with damage-blocking shields to absorb more damage than intended.

Fixed several visibility issues with certain FX

Characters:

Ambra: Fixed an issue that caused enemies to be highlighted indefinitely when damaged by a Sunspot while Level 6 Left Helix Augment Agile Anomaly is active

Ambra: The description of Extinction Event now correctly reflects the damage it deals

Attikus: Fixed an issue that prevented Level 9 Mutation Greased Lightning from increasing the damage of Hedronic Arc

Marquis: Fixed a visual issue with Temporal Distortion on PC clients when Particle Detail Mode is set to Minimum

Pendles: Changed the Command menu portrait background color to match other Rogue characters

Orendi: Fixed an issue that allowed Level 5 Right Helix Augment Prognosticombo to benefit from the second Shadowfire Pillar of Level 4 Right Helix Augment Encore

Orendi: Fixed an issue that prevented "Very Morphic Pillars" challenge from incrementing when hitting more than three enemies with Shadowfire Pillar simultaneously

Reyna: Fixed an issue that allowed Reyna to damage herself with Level 3 Left Helix Augment Plasma Burst

Shayne & Aurox: Fixed an issue that prevented Level 4 Mutation We'll Take Everything from functioning consistently

Shayne & Aurox: Fixed an exploit with Level 5 Left Helix Augment The Immortal Aegis when using the Standard or Quick skill execution style

Toby: Fixed an issue that prevented "Killing on Rails" challenge from completing when getting more than two kills with Core Discharge

Toby: Fixed an issue that prevented Level 3 Left Helix Augment Targeting Overlay from consistently highlighting enemies

Toby: Level 9 Left Helix Augment What's Mine Is Yours no longer increases the Arc Mine Area of Effect Radius by more than the described amount

Campaign:

General: Fixed a very rare issue that allowed players to gain permanent damage immunity in Story missions

General: Fixed an inconsistency in the Total Team Score caused by non-player Battleborn

The Algorithm: Fixed an issue that allowed Frigid Guardians to jump out of the Galactic Emperor's boss arena

The Algorithm: Fixed a rare issue that caused the Galactic Emperor's frozen ice spikes persistent indefinitely

The Heliophage: Fixed a visual issue with Rendain during the boss rush

The Sentinel: Fixed an issue that resulted in The Old Sentinel gaining permanent damage immunity when the recharging shards were destroyed too quickly

Versus:

Temples: World team colors now display the correct team color

Gear:

General: Fixed an issue that prevented conditional stats which activate "after assisting in killing a player or major enemy" from functioning

Burning Sunset: Fixed an issue that granted players damage immunity against minions after activating the Burning Sunset Legendary gear

Go-Go Juice: Fixed an issue that caused the first stack of the Legendary effect to apply immediately after sprinting

Go-Go Juice: Fixed an issue with the Legendary effect that prevented 5 stacks of sprint speed from accumulating

Veil Manipulator: Fixed an issue that prevented players from receiving the correct amount of health regeneration per second.

Interface:

Fixed a soft lock issue when opening the command menu on Xbox One

Quality of Life:

Fixed an issue that occasionally prevented players from receiving the "Coopetition" title

Fixed an issue that occasionally prevented Steam avatars from appearing when matchmaking on PC

Broadcaster Mode:

Fixed an issue that prevented Broadcasters from viewing gear loadouts on the Scoreboard

Fixed a rare issue with the game score HUD element not displaying for Broadcasters

Text Adjustments:

Updated text throughout the title for increased clarity and consistency.

Characters

Alani: Level 6 Right Helix Augment Refresher, Level 8 Mutation Pressure Valve, and Level 10 Left Helix Augment Transpiration Ambra: Extinction Event, Level 1 Left Helix Augment Sunspotter, Level 1 Right Helix Augment Illumination, Level 4 Right Helix Augment Searing Wind, Level 6 Mutation Solar Anomaly, and Level 8 Left Helix Augment Bask in the Light Attikus: "Rise of the Thrall" lore challenge, Hedronic Arc, Level 3 Left Helix Augment Brawler's Boon, and Level 4 Left Helix Augment Dampening Field Benedict: Level 3 Mutation Rejiggered Ordnance Boldur: Level 3 Left Helix Augment Stunning Blows, Level 3 Right Helix Augment Deft Defender, Level 6 Mutation Salt the Wound, Level 7 Left Helix Augment Wildblood, Level 8 Left Helix Augment Aegis of Anger, Level 8 Mutation Knockout Punch, and Level 9 Left Helix Augment Death and Axes Caldarius: Level 5 Left Helix Augment Gravitic Ascent Deande: Tessurim War Fans, 