About

Hello Zelda Fans.

I am Cen Alligator, the world's most amazing alligator and creator of of the notorious Multiplayer Ocarina of Time Gameshark Code from 2008 which was consequently plagiarized and cannibalized by countless small children on YouTube.

Due to popular demand and against my better judgement --- I am now accepting donations for the most important project humanity has ever undertaken: MOOT.

Here is a video of the demo I made a couple weeks before I ran out of money and had to get a job like every other adult in America. That was like, maybe 6 months ago?

(This video is purely to demonstrate the proof-of-concept and I clearly have no affiliation with Nintendo. Legality is discussed later. You cannot download it because it is not very impressive or fun in it’s current state, and it is difficult to get the timings to run correctly and to say the very least I do not particularly feel motivated to be your personal technical support assistant on how to get it working on your network. Also kickstarter's text editor has decided that this video is a bullet point, why can't they raise funds to fix their text editor?! )



MOOT is an unusual piece of emulator related software (read: not an emulator, making it completely legal.) that enables single player games to support multiplayer online & LAN support.

I suppose you could call it the spiritual successor to the XBAND.

I'm pretty sure if this garnished enough support, that there will be enough support for MOOT. Maybe. There are no t-shirts, necklaces, pendant keychains, stickers or any other nonsense; so perhaps it'll fail miserably because I didn't decide to waste a portion of the proceeds on low quality "MOOT" T-shirts made by enslaved Vietnamese children.

The primary focus of MOOT is Ocarina of Time: which, as of the last I had any time to work on it supported up to 8 players on the screen concurrently.. Ultimately it is feasible to have a significantly larger number of players --- maybe up to 64 if I am clever enough.

Each player will have their unique game instance just like any other online game, their own camera, heart counter, inventory, and ability to be in their own area or room separate from everybody else. This means two or more players could complete two different dungeons at the same time: which could make for interesting speed runs. Also in-game chat: all the typical MMORPG-ish stuff.

You will also be able to customize the game to your heart’s content. Tools will be included to make user content generation as simple as bashing your head against a brick wall. GREAT. SUPER. WONDERFUL. Not to mention the possibility of modifying the core engine to support other games. Multiplayer Yoshi Story anyone?

There isn't much more to say. For your dollar of support you will be guaranteed receive two emails for the price of one.

The first email would contain your user credentials to an online message board where you can discuss and pitch ideas about the project.

This forum will not be accessible to the public, exclusively limited to whosoever believes that the time and effort of Mr. Alligator is worth a single dollar. Of course you would be able to download the in-progress sourcecode of MOOT.

There would eventually be a second email when the project is completed, containing the full source code to MOOT along with instructions on how to use it.

And occasionally in between those those two periods of time, you would receive updates on the project.

I know there are more than enough Zelda Fans who would support my work for for zero dollars, but how many Zelda Fans willing to spend a dollar to honor my work?

You'll never even receive a binary: only the source code and instructions on how to compile it just like the original release of MOOT v0.1 in 2008.

803EA190

LBU $T6,0x001C ($S0) ; Load byte 1E from $S0 in $T6

ADDIU $T3,$zero,0x00F1 ; $T3 == 0xF1

BEQ $T6,$T3,0x803EA1C4 ;branch if $T6 == 1

NOP; delay slot

ADDIU $T3,$zero,0x00F2; $T3 == 0xF2

BEQ $T6,$T3,0x803EA1CC ;branch if $T6 == 2

NOP; delay slot

ADDIU $T3,$zero,0x00F3; $T3 == 0xF3

BEQ $T6,$T3,0x803EA1D4 ;branch if $T6 == 3

NOP; delay slot

ADDIU $T3,$zero,0x00F4; $T3 == 0xF4

BEQ $T6,$T3,0x803EA1DC ; branch if $T6 == 4

NOP; delay slot

JAL 0x80600000 ; Player 1

NOP

JAL 0x80600068 ; Player 2

NOP

JAL 0x806000D0 ; Player 3

NOP

JAL 0x80600138 ; Player 4

NOP

BEQL T8, R0, 0x803EA20C

OR A0, S0, R0

NOP

80600000

;Player 1

LWL T7, 0x0014 (S1)

LWR T7, 0x0017 (S1)

ADDIU T5, SP, 0x0044

LUI V0, 0xFFFF

SW T7, 0x0000 (T5)

LWL T6, 0x0018 (S1)

LWR T6, 0x001B (S1)

SW T6, 0x0004 (T5)

LWL T7, 0x001C (S1)

LWR T7, 0x001F (S1)

SW T7, 0x0008 (T5)

LWL T6, 0x0020 (S1) ; Button input

LWR T6, 0x0023 (S1) ; Button input

SW T6, 0x000C (T5)

LWL T7, 0x0024 (S1)

LWR T7, 0x0027 (S1)

SW T7, 0x0010 (T5)

LWL T6, 0x0028 (S1) ; Analong stick

LWR T6, 0x002B (S1) ; Analong stick

SW T6, 0x0014 (T5)

LBU T8, 0x088E (S0)

LHU T9, 0x0044 (SP)

JAL 0x803EA1E0

NOP

NOP

NOP

;Player 2

LWL T7, 0x0014 (S1)

LWR T7, 0x0017 (S1)

ADDIU T5, SP, 0x0044

LUI V0, 0xFFFF

SW T7, 0x0000 (T5)

LWL T6, 0x0018 (S1)

LWR T6, 0x001B (S1)

SW T6, 0x0004 (T5)

LWL T7, 0x001C (S1)

LWR T7, 0x001F (S1)

SW T7, 0x0008 (T5)

LWL T6, 0x002C (S1) ; Button input

LWR T6, 0x002F (S1) ; Button input

SW T6, 0x000C (T5)

LWL T7, 0x002E (S1)

LWR T7, 0x0031 (S1)

SW T7, 0x0010 (T5)

LWL T6, 0x002E (S1) ; Analong stick

LWR T6, 0x0031 (S1) ; Analong stick

SW T6, 0x0014 (T5)

LBU T8, 0x088E (S0)

LHU T9, 0x0044 (SP)

JAL 0x803EA1E0

NOP

NOP

NOP

;Player 3

LWL T7, 0x0014 (S1)

LWR T7, 0x0017 (S1)

ADDIU T5, SP, 0x0044

LUI V0, 0xFFFF

SW T7, 0x0000 (T5)

LWL T6, 0x0018 (S1)

LWR T6, 0x001B (S1)

SW T6, 0x0004 (T5)

LWL T7, 0x001C (S1)

LWR T7, 0x001F (S1)

SW T7, 0x0008 (T5)

LWL T6, 0x0044 (S1) ; Button input

LWR T6, 0x0047 (S1) ; Button input

SW T6, 0x000C (T5)

LWL T7, 0x0024 (S1)

LWR T7, 0x0027 (S1)

SW T7, 0x0010 (T5)

LWL T6, 0x0046 (S1) ; Analong stick

LWR T6, 0x0049 (S1) ; Analong stick

SW T6, 0x0014 (T5)

LBU T8, 0x088E (S0)

LHU T9, 0x0044 (SP)

JAL 0x803EA1E0

NOP

NOP

NOP

;Player 4

LWL T7, 0x0014 (S1)

LWR T7, 0x0017 (S1)

ADDIU T5, SP, 0x0044

LUI V0, 0xFFFF

SW T7, 0x0000 (T5)

LWL T6, 0x0018 (S1)

LWR T6, 0x001B (S1)

SW T6, 0x0004 (T5)

LWL T7, 0x001C (S1)

LWR T7, 0x001F (S1)

SW T7, 0x0008 (T5)

LWL T6, 0x005C (S1) ; Button input

LWR T6, 0x005F (S1) ; Button input

SW T6, 0x000C (T5)

LWL T7, 0x0024 (S1)

LWR T7, 0x0027 (S1)

SW T7, 0x0010 (T5)

LWL T6, 0x005E (S1) ; Analong stick

LWR T6, 0x0061 (S1) ; Analong stick

SW T6, 0x0014 (T5)

LBU T8, 0x088E (S0)

LHU T9, 0x0044 (SP)

JAL 0x803EA1E0

NOP

I will be legally obligated to produce what I've written if I accept these donations, hence the number of dollars that I require to be comfortable enough with proceeding to waste my life on such an enormous timesink. Even $72,000 is roughly the normal year's worth of wages of lower middle class New Yorkers, but still a decent enough sum to free up my time and not having to work .. while I devote my time to being a Professional Zelda Hacker while still putting effort into other things.

Q: What do you mean I will get "the source code"?

A: When it is completed, you will receive a copy of the source code: just as the Torah was to the Israelites, the Bible to the Greeks, and the Quran to the Arabs, so shall MOOT be to the Zelda Fans who decide to purchase it for an entire dollar. The entire source code will then then licensed to you and sent to your email address upon completion. It will not be publicly made available on Google Code, GitHub or any other repository website. You (and you alone) will be free to do whatever you would like with it, along with all the other people who purchased it.

Q: Doesn't this infringe on Nintendo's Intellectual Property?

A: It surprisingly doesn't --- I am not releasing anything except the source code to an application that hooks into emulators and overrides normal game functions.

Naturally to use the source code meaningfully you will need your own ROM image of Ocarina of Time, but that is not my problem -- it's yours.

On Wikipedia there is a very important article "Lewis Galoob Toys, Inc. v. Nintendo of America, Inc.", More commonly known as 'Game Genie vs Nintendo', where Nintendo sued Galoob over their unlicensed game genie peripheral for the gameboy "which allowed users to modify video games by entering in certain codes; for example, a code might make the player's character invincible by negating the programming that updates the character's health amount."

Essentially, I am creating nothing more than modern game genie software.

To simplify the outcome of that case: Nintendo was forced to pay Game Genie more than $15 million dollars in losses and legal fees.

Furthermore, you're not even purchasing anything, only donating a dollar into my hat with the expectation of being emailed an open source project.

Seeing as how the source is neither emulator nor ROM, and contains no trademark material any issue of legality is made moot.

Q: Why is there only one donation tier.. for a dollar?

A: Because I am not offering anything of "value".

Q: What are you going to do with my dollar?

A: Well, with two dollars I can buy a $1.69 burrito from whole foods and still have 31 cents to splurge on something else. I don't know exactly what I will do with your dollar, but I’m sure I’ll figure something out. It will mostly involve freeing up enough time to work on such an inane and arduous project.

Q: Isn't this something you could do in your free time?

A: As if I have any free time. I'm a twenty five year old child who has to work for a living. All my time is being taken up writing code for an Android application that uses a user interface design I strongly dislike solely to pay rent and consume food, and I do not appear to be generating any savings.

Q: Can I donate more than a dollar?

A: I'm not going to complain if you do, but ideally you should get your friends to donate instead of doing it for them. If you have no friends, go make some, otherwise you will have nobody to play MOOT with.

Q: Why is the Kickstarter text editor extremely buggy despite being a well funded company?

A: I have no idea. Somebody please fix it. It does this in every browser. This isn't 1994.

Q: Other than Ocarina of Time what other games are you going to support?

A: I don't know. First give me your dollar and then post your ideas in the forums.

Q: So I need an Ocarina of Time cartridge to use this software, right .. I just can't download a ROM?

A: Correct: you can use something similar to a Retrode unless you want to risk getting a virus by going on some sleezy warez website and having the FBI kick down your door while Miyamoto and Iwata pilfer your life savings -- all of which seems very unlikely.

Q: Paypal?

A:No. No no no.For so many reasons. If you can only use PayPal, then you can do your part in making it successful by sending it to all your internet buddies or posting it on some forum or something. Keep in mind, it's an open source project. If you're dead set on Paypal then I suggest their free debit card.