The PTEs are landing thick and fast now as Uber react to data collected through player games. If you haven’t already, stream some PTE games, Uber will often arrive to see how theory does when it meets reality. People streaming the PTE are taking part in shaping the future balance of Planetary Annihilation.

Nothing mind blowing in this update, primarily it’s some tweaks to changes that were previously made based on player experiences so far. Also the AI is less likely to suicide its commander in an orbital transport.

Balance

Frigate (Narwhal)

Fixed issue where the narwhal was using the destroyer’s torpedo instead of its own.

Rate of Fire increased from 0.2 to 0.4

Orbital Fabricator

System Velocity Multiplier increased from 13.0 to 15.0

Gravwell Velocity Multiplier increased from 0.5 to 0.6

Interplanetary Fighter (Phoenix)

Health decreased from 350 to 300

Rate of Fire decreased from 4.0 to 3.0

Submarine (Barracuda)

Metal Cost increased from 400 to 500

Defense Satellite (Anchor)

Health increased from 2000 to 3000

Orbital Rate of Fire decreased from 5.0 to 3.0

Tactical Missile Bot (Bluehawk)

Range decreased from 180 to 160

Orbital Laser (SXX)

Health increased from 1200 to 1600

Full Damage Splash Radius increased from 2 to 3

Teleporter

Metal Cost decreased from 1000 to 800

Dox

Vision decreased from 115 to 105

Tactical Missile (weapon)

All tactical missiles now deal 50% damage to AT_Orbital armor.

AI

AI less likely to transfer commander to a heavily fortified planet

Fix for initialization order in AI recon manager

Art

New commanders added

New art pass on t2 fighter

New t2 fighter build icon

More work on beam effects system

Audio

Sounds updated

System Editor

Fix for custom metal spots on CSG

UI

Minor server browser fixes

Build bar order changed a bit to fit units better

Previous Release Notes