| mdl 1.6; | |
| import ::math::*; | |
| import ::state::*; | |
| import ::tex::*; | |
| import ::anno::*; | |
| using .::OmniUe4Function import *; | |
| using .::OmniUe4Translucent import *; | |
| export annotation sampler_color(); | |
| export annotation sampler_normal(); | |
| export annotation sampler_grayscale(); | |
| export annotation sampler_alpha(); | |
| export annotation sampler_masks(); | |
| export annotation sampler_distancefield(); | |
| export annotation dither_masked_off(); | |
| export annotation world_space_normal(); | |
| export material DayMaterial( | |
| float Flat = 1.0 | |
| [[ | |
| anno::display_name("Flat"), | |
| anno::ui_order(32) | |
| ]], | |
| uniform texture_2d img = texture_2d("./Textures/white.png",::tex::gamma_srgb) | |
| [[ | |
| anno::display_name("img"), | |
| anno::ui_order(32), | |
| sampler_color() | |
| ]], | |
| int MaxTexCoordIndex = 3 | |
| [[ | |
| anno::hidden() | |
| ]]) | |
| = | |
| let { | |
| float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); | |
| float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); | |
| float3 Normal_mdl = float3(0.0,0.0,1.0); | |
| float4 Local0 = tex::lookup_float4(img,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); | |
| float3 Local1 = (Flat * float3(Local0.x,Local0.y,Local0.z)); | |
| float3 EmissiveColor_mdl = Local1; | |
| float Opacity_mdl = Local0.w; | |
| float OpacityMask_mdl = (math::saturate(Local0.w) - 1.0f / 255.0f) < 0.0f ? 0.0f : 1.0f; | |
| float3 BaseColor_mdl = float3(0.0,0.0,0.0); | |
| float Metallic_mdl = 0.0; | |
| float Specular_mdl = 0.5; | |
| float Roughness_mdl = 0.5; | |
| float2 Refraction_mdl = float2(float2(1.0,0.0).x,float2(1.0,0.0).x); | |
| } in | |
| ::OmniUe4Translucent( | |
| base_color: BaseColor_mdl, | |
| metallic: Metallic_mdl, | |
| roughness: Roughness_mdl, | |
| specular: Specular_mdl, | |
| normal: Normal_mdl, | |
| opacity: Opacity_mdl, | |
| opacity_mask: OpacityMask_mdl, | |
| emissive_color: EmissiveColor_mdl, | |
| displacement: WorldPositionOffset_mdl, | |
| refraction: Refraction_mdl.x, | |
| two_sided: false); | |