| --- |
| name: bazzbasic |
| description: "BazzBasic BASIC interpreter language reference. Use when writing, debugging, or explaining BazzBasic code (.bas files). Triggers on: BazzBasic syntax, $ and # variable suffixes, SDL2 graphics in BASIC, SCREEN/DRAWSHAPE/LOADIMAGE commands, DEF FN functions, BazzBasic file I/O, sound commands, or any question about BazzBasic features. Always use this skill before writing any BazzBasic code." |
| --- |
|
|
| # BazzBasic Language Reference |
| **Version:** 1.3 | **Author:** Kristian Virtanen (EkBass) | **Platform:** Windows x64 |
| **GitHub:** https://github.com/EkBass/BazzBasic |
| **Manual:** https://ekbass.github.io/BazzBasic/manual/#/ |
| **Examples:** https://github.com/EkBass/BazzBasic/tree/main/Examples |
| **Rosetta Code:** https://rosettacode.org/wiki/Category:BazzBasic |
|
|
|
|
| --- |
|
|
| ## ⚠️ Critical Rules — Read First |
|
|
| | Rule | Detail | |
| |------|--------| |
| | Variables end with `$` | `name$`, `score$`, `x$` | |
| | Constants end with `#` | `MAX#`, `PI#`, `TITLE#` | |
| | Arrays declared with `DIM`, end with `$` | `DIM items$` | |
| | First use of variable requires `LET` | `LET x$ = 0` — after that `x$ = x$ + 1` | |
| | FOR and INPUT auto-declare, no LET needed | `FOR i$ = 1 TO 10` | |
| | Functions defined **before** they are called | Put at top or INCLUDE | |
| | Function name ends with `$`, called with `FN` | `FN MyFunc$(a$, b$)` | |
| | Function return value **must** be used | `PRINT FN f$()` or `LET v$ = FN f$()` | |
| | Arrays **cannot** be passed to functions directly | Pass individual elements, or serialize to JSON string — see *Passing Arrays to Functions* section | |
| | Case-insensitive | `PRINT`, `print`, `Print` all work | |
| | `+` operator does both add and concatenate | `"Hi" + " " + name$` | |
| | Division always returns float | `10 / 3` → `3.333...` | |
|
|
| --- |
|
|
|
|
| ## ABOUT |
| BazzBasic is built around one simple idea: starting programming should feel nice and even fun. |
|
|
| Ease of learning, comfort of exploration and small but important moments of success. |
|
|
| Just like the classic BASICs of decades past, but with a fresh and modern feel. |
|
|
| ## STORY |
| Although over the years, as my own skills have grown, I have moved on to more versatile and modern languages, BASIC has always been something that has been fun to try out many different things with. |
|
|
| Sometimes it's great to just make a simple adventure game again, a lottery machine, a quiz, or even just those balls bouncing on the screen. |
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|
| BazzBasic was created with this in mind. |
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|
| I wanted to create a language that makes it easy for you to give free rein to your curiosity and program something. |
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| And when you finish your first little game, you may crave something bigger and better. |
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|
| Maybe one day you will move on to another programming language, but then BazzBasic will have succeeded in doing what it was intended for. |
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| To arouse your curiosity. |
|
|
| ## Variables & Constants |
|
|
| ```basic |
| LET a$ ' Declare without value |
| LET name$ = "Alice" ' String variable |
| LET score$ = 0 ' Numeric variable |
| LET x$, y$, z$ = 10 ' Multiple declaration |
| LET PI# = 3.14159 ' Constant (immutable) |
| LET TITLE# = "My Game" ' String constant |
| ``` |
|
|
| **Compound assignment operators** (variables only — **not** allowed with `#` constants): |
|
|
| ```basic |
| x$ += 5 ' add |
| x$ -= 3 ' subtract |
| x$ *= 2 ' multiply |
| x$ /= 4 ' divide |
| s$ += " World" ' string concatenation |
| ``` |
|
|
| **Scope:** All main-code variables share one scope (even inside IF blocks). |
| `DEF FN` functions are fully isolated — only global constants (`#`) accessible inside. |
|
|
| **Comparison:** `"123" = 123` is TRUE (cross-type), but keep types consistent for speed. |
|
|
| ### Built-in Constants |
| - **Boolean:** `TRUE`, `FALSE` |
| - **Math:** `PI#`, `HPI#` (π/2 = 90°), `QPI#` (π/4 = 45°), `TAU#` (2π = 360°), `EULER#` (e) — `#` suffix required |
| - **System:** `PRG_ROOT#` (program base directory path) |
| - **Keyboard:** `KEY_ESC#`, `KEY_ENTER#`, `KEY_SPACE#`, `KEY_UP#`, `KEY_DOWN#`, `KEY_LEFT#`, `KEY_RIGHT#`, `KEY_F1#`…`KEY_F12#`, `KEY_A#`…`KEY_Z#`, `KEY_0#`…`KEY_9#`, `KEY_LSHIFT#`, `KEY_LCTRL#`, etc. |
|
|
| --- |
|
|
| ## Arrays |
|
|
| ```basic |
| DIM scores$ ' Declare (required before use) |
| DIM a$, b$, c$ ' Multiple |
| scores$(0) = 95 ' Numeric index (0-based) |
| scores$("name") = "Alice" ' String key (associative) |
| matrix$(0, 1) = "A2" ' Multi-dimensional |
| ``` |
|
|
| | Function/Command | Description | |
| |-----------------|-------------| |
| | `LEN(arr$())` | Total element count (note empty parens) | |
| | `ROWCOUNT(arr$())` | Count of first-dimension rows — use this for FOR loops over multi-dim arrays | |
| | `HASKEY(arr$(key))` | 1 if exists, 0 if not | |
| | `DELKEY arr$(key)` | Remove one element | |
| | `DELARRAY arr$` | Remove entire array (can re-DIM after) | |
| | `JOIN dest$, src1$, src2$` | Merge two arrays; `src2$` keys overwrite `src1$`. Use empty `src1$` as `COPYARRAY`. | |
|
|
| **Always check with `HASKEY` before reading uninitialized elements.** |
|
|
| --- |
|
|
| ## Control Flow |
|
|
| ```basic |
| ' Block IF |
| IF score$ >= 90 THEN |
| PRINT "A" |
| ELSEIF score$ >= 80 THEN |
| PRINT "B" |
| ELSE |
| PRINT "F" |
| END IF ' ENDIF also works |
|
|
| ' One-line IF (GOTO/GOSUB only) |
| IF lives$ = 0 THEN GOTO [game_over] |
| IF key$ = KEY_ESC# THEN GOTO [menu] ELSE GOTO [play] |
|
|
| ' FOR (auto-declares variable) |
| FOR i$ = 1 TO 10 STEP 2 : PRINT i$ : NEXT |
| FOR i$ = 10 TO 1 STEP -1 : PRINT i$ : NEXT |
|
|
| ' WHILE |
| WHILE x$ < 100 : x$ = x$ * 2 : WEND |
|
|
| ' Labels, GOTO, GOSUB |
| [start] |
| GOSUB [sub:init] |
| GOTO [main] |
|
|
| [sub:init] |
| LET x$ = 0 |
| RETURN |
|
|
| ' Dynamic jump (variable must contain "[label]" with brackets) |
| LET target$ = "[menu]" |
| GOTO target$ |
|
|
| ' Other |
| SLEEP 2000 ' Pause ms |
| END ' Terminate program |
| ``` |
|
|
| --- |
|
|
| ## I/O |
|
|
| | Command | Description | |
| |---------|-------------| |
| | `PRINT expr; expr` | `;` = no space, `,` = tab | |
| | `PRINT "text";` | Trailing `;` suppresses newline | |
| | `INPUT "prompt", var$` | Splits on whitespace/comma | |
| | `INPUT "prompt", a$, b$` | Multiple values | |
| | `LINE INPUT "prompt", var$` | Read entire line with spaces | |
| | `CLS` | Clear screen | |
| | `LOCATE row, col` | Move cursor (1-based) | |
| | `CURPOS("row")` / `CURPOS("col")` | Read cursor row or col (1-based, matches LOCATE) | |
| | `CURPOS()` | Read cursor as `"row,col"` string | |
| | `COLOR fg, bg` | Text colors (0–15 palette) | |
| | `SHELL("cmd")` | Run shell command, returns output | |
| | `SHELL("cmd", ms)` | With timeout in ms (default 5000) | |
|
|
| **Escape sequences in strings:** `\"` `\n` `\t` `\\` |
|
|
| ### Keyboard Input |
| | Function | Returns | Notes | |
| |----------|---------|-------| |
| | `INKEY` | Key value or 0 | Non-blocking | |
| | `KEYDOWN(key#)` | TRUE/FALSE | Held-key detection; **graphics mode only** | |
| | `WAITKEY(key#, ...)` | Key value | Blocks until key pressed; `WAITKEY()` = any key | |
|
|
| ### Mouse (graphics mode only) |
| `MOUSEX`, `MOUSEY` — cursor position |
| `MOUSELEFT`, `MOUSERIGHT`, `MOUSEMIDDLE` — 1 if pressed, 0 otherwise |
|
|
| ### Console Read |
| `GETCONSOLE(row, col, type)` — type: 0=char (ASCII), 1=fg color, 2=bg color |
|
|
| --- |
|
|
| ## User-Defined Functions |
|
|
| ```basic |
| ' Define BEFORE calling. Name must end with $. |
| DEF FN Clamp$(val$, lo$, hi$) |
| IF val$ < lo$ THEN RETURN lo$ |
| IF val$ > hi$ THEN RETURN hi$ |
| RETURN val$ |
| END DEF |
|
|
| PRINT FN Clamp$(5, 1, 10) ' ✓ OK — return value used |
| LET v$ = FN Clamp$(15, 0, 10) ' ✓ OK |
| FN Clamp$(5, 1, 10) ' ✗ ERROR — return value unused |
| ``` |
|
|
| - Isolated scope: no access to global variables, only global constants (`#`) |
| - Parameters passed **by value** |
| - Labels inside functions are local — GOTO/GOSUB cannot jump outside |
| - Supports recursion |
| - Arrays as parameters not allowed. Use ASJSON to make array as JSON-string to pass it. |
| - Use `INCLUDE` to load functions from separate files if many |
|
|
| --- |
|
|
| ## String Functions |
|
|
| | Function | Description | |
| |----------|-------------| |
| | `ASC(s$)` | ASCII code of first char | |
| | `CHR(n)` | Character from ASCII code | |
| | `INSTR(s$, search$)` | Position (1-based), 0=not found; case-sensitive by default | |
| | `INSTR(s$, search$, mode)` | mode: 0=case-insensitive, 1=case-sensitive | |
| | `INSTR(start, s$, search$)` | Search from position (case-sensitive) | |
| | `INVERT(s$)` | Reverse string | |
| | `LCASE(s$)` / `UCASE(s$)` | Lower / upper case | |
| | `LEFT(s$, n)` / `RIGHT(s$, n)` | First/last n chars | |
| | `LEN(s$)` | String length | |
| | `LTRIM(s$)` / `RTRIM(s$)` / `TRIM(s$)` | Strip whitespace | |
| | `MID(s$, start)` | Substring from start (1-based) | |
| | `MID(s$, start, len)` | Substring with length | |
| | `REPEAT(s$, n)` | Repeat string n times | |
| | `REPLACE(s$, a$, b$)` | Replace a$ with b$ in s$ | |
| | `SPLIT(arr$, s$, sep$)` | Split into array, returns count | |
| | `SRAND(n)` | Random alphanumeric string of length n | |
| | `STR(n)` | Number to string | |
| | `VAL(s$)` | String to number | |
| | `SHA256(s$)` | SHA256 hash (64-char hex) | |
| | `BASE64ENCODE(s$)` / `BASE64DECODE(s$)` | Base64 encode/decode | |
|
|
| --- |
|
|
| ## Math Functions |
|
|
| | Function | Description | |
| |----------|-------------| |
| | `ABS(n)` | Absolute value | |
| | `ATAN(n)` | Arc tangent | |
| | `BETWEEN(n, min, max)` | TRUE if min ≤ n ≤ max | |
| | `CEIL(n)` / `FLOOR(n)` | Round up / down | |
| | `CINT(n)` | Round to nearest integer | |
| | `CLAMP(n, min, max)` | Constrain n to [min, max] | |
| | `COS(n)` / `SIN(n)` / `TAN(n)` | Trig (radians) | |
| | `DEG(rad)` / `RAD(deg)` | Radians ↔ degrees | |
| | `DISTANCE(x1,y1, x2,y2)` | 2D Euclidean distance | |
| | `DISTANCE(x1,y1,z1, x2,y2,z2)` | 3D Euclidean distance | |
| | `EXP(n)` | e^n | |
| | `INT(n)` | Truncate toward zero | |
| | `LERP(start, end, t)` | Linear interpolation (t: 0.0–1.0) | |
| | `LOG(n)` | Natural logarithm | |
| | `MAX(a, b)` / `MIN(a, b)` | Larger / smaller of two | |
| | `MOD(a, b)` | Remainder | |
| | `POW(base, exp)` | Power | |
| | `RND(n)` | Random integer 0 to n-1 | |
| | `ROUND(n)` | Standard rounding | |
| | `SGN(n)` | Sign: -1, 0, or 1 | |
| | `SQR(n)` | Square root | |
|
|
| **Math constants:** `PI#`, `HPI#` (PI/2), `QPI#` (PI/4), `TAU#` (PI*2), `EULER#` |
|
|
| --- |
|
|
| ## Graphics |
|
|
| ```basic |
| SCREEN 12 ' 640×480 VGA (recommended) |
| SCREEN 0, 800, 600 ' Custom size |
| SCREEN 0, 1024, 768, "My Game" ' Custom size + title |
| FULLSCREEN TRUE ' Borderless fullscreen (graphics only) |
| FULLSCREEN FALSE ' Windowed |
| ``` |
|
|
| | Mode | Resolution | |
| |------|-----------| |
| | 1 | 320×200 | |
| | 2 | 640×350 | |
| | 7 | 320×200 | |
| | 9 | 640×350 | |
| | 12 | 640×480 ← recommended | |
| | 13 | 320×200 | |
|
|
| ### Drawing Primitives |
| ```basic |
| PSET (x, y), color ' Pixel |
| LINE (x1,y1)-(x2,y2), color ' Line |
| LINE (x1,y1)-(x2,y2), color, B ' Box outline |
| LINE (x1,y1)-(x2,y2), color, BF ' Box filled (FAST — use instead of CLS) |
| CIRCLE (cx,cy), radius, color ' Circle outline |
| CIRCLE (cx,cy), radius, color, 1 ' Circle filled |
| PAINT (x, y), fillColor, borderColor ' Flood fill |
| LET c$ = POINT(x, y) ' Read pixel color |
| LET col$ = RGB(r, g, b) ' Create color (0–255 each) |
| ``` |
|
|
| **Color palette (COLOR command, 0–15):** 0=Black, 1=Blue, 2=Green, 3=Cyan, 4=Red, 5=Magenta, 6=Brown, 7=Lt Gray, 8=Dk Gray, 9=Lt Blue, 10=Lt Green, 11=Lt Cyan, 12=Lt Red, 13=Lt Magenta, 14=Yellow, 15=White |
|
|
| ### Screen Control |
| ```basic |
| SCREENLOCK ON ' Buffer drawing (start frame) |
| SCREENLOCK OFF ' Present buffer (end frame) |
| VSYNC(TRUE) ' Enable VSync (default, ~60 FPS) |
| VSYNC(FALSE) ' Disable VSync (benchmarking) |
| CLS ' Clear screen (slow — prefer LINE BF) |
| ``` |
|
|
| ### Shapes & Images |
| ```basic |
| ' Create shape |
| ' LOADSHAPE and LOADIMAGE return a stable integer handle — never reassigned. |
| ' SDL2 owns the resource; your code only ever holds this one reference. Use constants. |
| LET RECT# = LOADSHAPE("RECTANGLE", w, h, color) ' or "CIRCLE", "TRIANGLE" |
| LET IMG_PLAYER# = LOADIMAGE("player.png") ' PNG (alpha) or BMP |
| LET IMG_REMOTE# = LOADIMAGE("https://example.com/a.png") ' Download + load |
|
|
| ' Sprite sheet — sprites indexed 1-based |
| DIM sprites$ |
| LOADSHEET sprites$, 128, 128, "sheet.png" ' tileW, tileH, file |
| MOVESHAPE sprites$(1), x, y ' sprites$(1) = first sprite |
|
|
| ' Transform |
| MOVESHAPE RECT#, x, y ' Position by center point |
| ROTATESHAPE RECT#, angle ' Degrees (absolute) |
| SCALESHAPE RECT#, scale ' 1.0 = original size |
| DRAWSHAPE RECT# ' Render to buffer |
| SHOWSHAPE RECT# / HIDESHAPE RECT# ' Toggle visibility |
| REMOVESHAPE RECT# ' Free memory (always clean up) |
| ``` |
|
|
|
|
| --- |
|
|
| ### Text Rendering (SDL2_ttf.dll required) |
| #### DRAWSTRING & LOADFONT |
|
|
|
|
| ```basic |
| ' Default font (Arial) |
| DRAWSTRING "Hello!", 100, 200, RGB(255, 255, 255) |
|
|
| ' Load alternative font — becomes the new default |
| LOADFONT "comic.ttf", 24 |
| DRAWSTRING "Hello!", 100, 200, RGB(255, 255, 255) |
|
|
| ' Reset to Arial |
| LOADFONT |
| ``` |
|
|
| `DRAWSTRING x, y` positions the top-left of the text. Requires `SDL2_ttf.dll` in the same directory as the interpreter. Prefer this over PRINT, which makes graphic screen easily blinking. |
|
|
| --- |
|
|
| ## Sound |
|
|
| ```basic |
| ' LOADSOUND returns a stable integer handle — SDL2 manages the resource. |
| ' The handle never changes; store it in a constant to protect it from accidental reassignment. |
| LET SND_JUMP# = LOADSOUND("jump.wav") ' Load (WAV recommended) |
| SOUNDONCE(SND_JUMP#) ' Play once, non-blocking |
| SOUNDONCEWAIT(SND_JUMP#) ' Play once, wait for finish |
| SOUNDREPEAT(SND_JUMP#) ' Loop continuously |
| SOUNDSTOP(SND_JUMP#) ' Stop specific sound |
| SOUNDSTOPALL ' Stop all sounds |
| ``` |
|
|
| Load all sounds at startup. Call `SOUNDSTOPALL` before `END`. |
|
|
| --- |
|
|
| ## File I/O |
|
|
| ```basic |
| LET data$ = FileRead("file.txt") ' Read as string |
| DIM cfg$ : LET cfg$ = FileRead("settings.txt") ' Read as key=value array |
| FileWrite "save.txt", data$ ' Create/overwrite |
| FileAppend "log.txt", entry$ ' Append |
| LET ok$ = FileExists("file.txt") ' 1=exists, 0=not |
| FileDelete "temp.dat" ' Delete file |
| ``` |
|
|
| **key=value parsing:** When `FileRead` assigns to a `DIM`'d array, lines `key=value` become `arr$("key")`. Lines starting with `#` are comments. Perfect for `.env` files. |
|
|
| ```basic |
| DIM env$ |
| LET env$ = FileRead(".env") |
| LET API_KEY# = env$("OPENAI_API_KEY") |
| ``` |
|
|
| **Paths:** Use `/` or `\\` — never single `\` (it's an escape char). Relative paths are from `PRG_ROOT#`. |
| **FileWrite with array** saves in key=value format (round-trips with FileRead). |
|
|
| --- |
|
|
| ## Network |
|
|
| ```basic |
| LET res$ = HTTPGET("https://api.example.com/data") |
| LET res$ = HTTPPOST("https://api.example.com/submit", "{""key"":""val""}") |
|
|
| ' With headers (optional last parameter) |
| DIM headers$ |
| headers$("Authorization") = "Bearer mytoken" |
| headers$("Content-Type") = "application/json" |
| LET res$ = HTTPGET("https://api.example.com/data", headers$) |
| LET res$ = HTTPPOST("https://api.example.com/data", body$, headers$) |
| ``` |
|
|
| --- |
|
|
| ## Arrays & JSON |
|
|
| Nested JSON maps to comma-separated keys: `data$("player,name")`, `data$("skills,0")` |
|
|
| ```basic |
| ' Array → JSON string |
| LET json$ = ASJSON(arr$) |
|
|
| ' JSON string → array (returns element count) |
| DIM data$ |
| LET count$ = ASARRAY(data$, json$) |
|
|
| ' Load/save JSON files |
| LOADJSON arr$, "file.json" |
| SAVEJSON arr$, "file.json" |
| ``` |
|
|
| --- |
|
|
| ## Fast Trigonometry |
|
|
| ~20× faster than `SIN(RAD(x))`, 1-degree precision. Uses ~5.6 KB memory. |
|
|
| ```basic |
| FastTrig(TRUE) ' Enable lookup tables (must call first) |
| LET x$ = FastCos(45) ' Degrees, auto-normalized 0–359 |
| LET y$ = FastSin(90) |
| LET r$ = FastRad(180) ' Deg→rad (no FastTrig needed) |
| FastTrig(FALSE) ' Free memory |
| ``` |
|
|
| Use for raycasting, sprite rotation, particle systems, any high-freq trig. |
|
|
| --- |
|
|
| ## Command-Line Arguments |
|
|
| ```basic |
| ' bazzbasic.exe myprog.bas arg1 arg2 |
| PRINT ARGCOUNT ' number of args (2 in this example) |
| PRINT ARGS(0) ' first arg → "arg1" |
| PRINT ARGS(1) ' second arg → "arg2" |
| ``` |
|
|
| `ARGCOUNT` and `ARGS(n)` are 0-based; ARGS does not include the interpreter or script name. |
|
|
| --- |
|
|
| ## Libraries & INCLUDE |
|
|
| ```basic |
| INCLUDE "helpers.bas" ' Insert source at this point |
| INCLUDE "MathLib.bb" ' Load compiled library |
|
|
| ' Compile library (functions only — no loose code) |
| ' bazzbasic.exe -lib MathLib.bas → MathLib.bb |
| ' Function names auto-prefixed: MATHLIB_functionname$ |
| PRINT FN MATHLIB_add$(5, 3) |
| ``` |
|
|
| Library functions can read main-program constants (`#`). `.bb` files are version-locked. |
|
|
| --- |
|
|
| ## Passing Arrays to Functions |
|
|
| Arrays cannot be passed directly to `DEF FN` functions, but a clean workaround exists using JSON serialization. Convert the array to a JSON string with `ASJSON`, pass the string as a parameter, then deserialize inside the function with `ASARRAY`. This is the accepted pattern in BazzBasic v1.2+. |
|
|
| ```basic |
| DEF FN ProcessPlayer$(data$) |
| DIM arr$ |
| LET count$ = ASARRAY(arr$, data$) |
| RETURN arr$("name") + " score:" + arr$("score") |
| END DEF |
|
|
| [inits] |
| DIM player$ |
| player$("name") = "Alice" |
| player$("score") = 9999 |
| player$("address,city") = "New York" |
|
|
| [main] |
| LET json$ = ASJSON(player$) |
| PRINT FN ProcessPlayer$(json$) |
| END |
| ``` |
|
|
| **Notes:** |
| - The function receives a full independent copy — changes inside do not affect the original array |
| - Nested keys work normally: `arr$("address,city")` etc. |
| - Overhead is similar to copying an array manually; acceptable for most use cases |
|
|
| --- |
|
|
| ## Program Structure |
|
|
| ```basic |
| ' ---- 1. FUNCTIONS (or INCLUDE "functions.bas") ---- |
| DEF FN Clamp$(v$, lo$, hi$) |
| IF v$ < lo$ THEN RETURN lo$ |
| IF v$ > hi$ THEN RETURN hi$ |
| RETURN v$ |
| END DEF |
|
|
| ' ---- 2. INIT (declare ALL constants & variables here, not inside loops) ---- |
| ' Performance: variables declared outside loops avoid repeated existence checks. |
| [inits] |
| LET SCREEN_W# = 640 |
| LET SCREEN_H# = 480 |
| LET MAX_SPEED# = 5 |
|
|
| SCREEN 0, SCREEN_W#, SCREEN_H#, "My Game" |
|
|
| LET x$ = 320 |
| LET y$ = 240 |
| LET running$ = TRUE |
|
|
| ' ---- 3. MAIN LOOP ---- |
| [main] |
| WHILE running$ |
| IF INKEY = KEY_ESC# THEN running$ = FALSE |
| GOSUB [sub:update] |
| GOSUB [sub:draw] |
| SLEEP 16 |
| WEND |
| SOUNDSTOPALL |
| END |
|
|
| ' ---- 4. SUBROUTINES (or INCLUDE "subs.bas") ---- |
| [sub:update] |
| IF KEYDOWN(KEY_LEFT#) THEN x$ = x$ - MAX_SPEED# |
| IF KEYDOWN(KEY_RIGHT#) THEN x$ = x$ + MAX_SPEED# |
| RETURN |
|
|
| [sub:draw] |
| SCREENLOCK ON |
| LINE (0,0)-(SCREEN_W#, SCREEN_H#), 0, BF |
| CIRCLE (x$, y$), 10, RGB(0, 255, 0), 1 |
| SCREENLOCK OFF |
| RETURN |
| ``` |
|
|
| **Key conventions:** |
| - Variables: `camelCase$` | Constants: `UPPER_SNAKE_CASE#` | Functions: `PascalCase$` |
| - Labels: `[gameLoop]` for jump targets, `[sub:name]` for subroutines |
| - Image/sound/shape IDs are stable integer handles — **always** store as constants: `LET MY_IMG# = LOADIMAGE("x.png")` — never use `$` variables for these |
| - Group many IDs → use arrays: `DIM sprites$` / `sprites$("player") = LOADIMAGE(...)` — but prefer named constants when count is small |
|
|
| --- |
|
|
| ## Performance Tips |
|
|
| - `LINE (0,0)-(W,H), 0, BF` to clear — much faster than `CLS` |
| - Always wrap draw code in `SCREENLOCK ON` / `SCREENLOCK OFF` |
| - Store `RGB()` results in constants/variables — don't call RGB in hot loops |
| - Declare all variables in `[inits]`, not inside loops or subroutines |
| - Use `FastTrig` for any loop calling trig hundreds of times per frame |
| - `SLEEP 16` in game loop → ~60 FPS |
|
|
| --- |
|
|
| ## IDE Features (v1.3) |
|
|
| ### New File Template |
| When the IDE opens with no file (or a new file), this template is auto-inserted: |
| ```basic |
| ' BazzBasic version 1.3 |
| ' https://ekbass.github.io/BazzBasic/ |
| ``` |
|
|
| ### Beginner's Guide |
| - **IDE:** Menu → **Help** → **Beginner's Guide** — opens `https://github.com/EkBass/BazzBasic-Beginners-Guide/releases` in default browser |
| - **CLI:** `bazzbasic.exe -guide` or `bazzbasic.exe -help` — prints URL to terminal |
|
|
| ### Check for Updates |
| - **IDE:** Menu → **Help** → **Check for updated...** — IDE reports if a newer version is available |
| - **CLI:** `bazzbasic.exe -checkupdate` |
|
|
| ### Compile via IDE |
| - **Menu → Run → Compile as Exe** — compiles open file to standalone `.exe` (auto-saves first) |
| - **Menu → Run → Compile as Library (.bb)** — compiles open file as reusable `.bb` library (auto-saves first) |
|
|