void ff_float_init_arm_vfp(DSPContext* c, AVCodecContext *avctx)

{

    c->vector_fmul = vector_fmul_vfp;

    c->vector_fmul_reverse = vector_fmul_reverse_vfp;

#ifdef HAVE_ARMV6

    c->float_to_int16 = float_to_int16_vfp;

#endif

}

void ff_float_init_arm_vfp(DSPContext* c, AVCodecContext *avctx)

{

    c->vector_fmul = vector_fmul_vfp;

    c->vector_fmul_reverse = vector_fmul_reverse_vfp;

#ifdef HAVE_ARMV6

    c->float_to_int16 = float_to_int16_vfp;

#endif

}

#ifdef HAVE_ARMV6
 #endif
 void ff_float_init_arm_vfp(DSPContext* c, AVCodecContext *avctx)
     c->vector_fmul = vector_fmul_vfp;
     c->vector_fmul_reverse = vector_fmul_reverse_vfp;
 #ifdef HAVE_ARMV6
     c->float_to_int16 = float_to_int16_vfp;
 #endif

void FUNC_0(DSPContext* VAR_0, AVCodecContext *VAR_1)

{

    VAR_0->vector_fmul = vector_fmul_vfp;

    VAR_0->vector_fmul_reverse = vector_fmul_reverse_vfp;

#ifdef HAVE_ARMV6

    VAR_0->float_to_int16 = float_to_int16_vfp;

#endif

}

void FUNC_0(DSPContext* VAR_0, AVCodecContext *VAR_1)
{ VAR_0->vector_fmul = vector_fmul_vfp; VAR_0->vector_fmul_reverse = vector_fmul_reverse_vfp; #ifdef HAVE_ARMV6
VAR_0->float_to_int16 = float_to_int16_vfp; #endif
}