static void audio_init(qemu_irq *pic)

{

    struct soundhw *c;

    int audio_enabled = 0;



    for (c = soundhw; !audio_enabled && c->name; ++c) {

        audio_enabled = c->enabled;

    }



    if (audio_enabled) {

        AudioState *s;



        s = AUD_init();

        if (s) {

            for (c = soundhw; c->name; ++c) {

                if (c->enabled) {

                    if (c->isa) {

                        c->init.init_isa(s, pic);

                    }

                }

            }

        }

    }

}

static void audio_init(qemu_irq *pic)

{

    struct soundhw *c;

    int audio_enabled = 0;



    for (c = soundhw; !audio_enabled && c->name; ++c) {

        audio_enabled = c->enabled;

    }



    if (audio_enabled) {

        AudioState *s;



        s = AUD_init();

        if (s) {

            for (c = soundhw; c->name; ++c) {

                if (c->enabled) {

                    if (c->isa) {

                        c->init.init_isa(s, pic);

                    }

                }

            }

        }

    }

}

        if (s) {             for (c = soundhw; c->name; ++c) {                 if (c->enabled) {                     if (c->isa) {                         c->init.init_isa(s, pic);         if (s) {             for (c = soundhw; c->name; ++c) {         if (s) {             for (c = soundhw; c->name; ++c) {                 if (c->enabled) {                     if (c->isa) {
static void FUNC_0(qemu_irq *VAR_0)

{

    struct soundhw *VAR_1;

    int VAR_2 = 0;



    for (VAR_1 = soundhw; !VAR_2 && VAR_1->name; ++VAR_1) {

        VAR_2 = VAR_1->enabled;

    }



    if (VAR_2) {

        AudioState *s;



        s = AUD_init();

        if (s) {

            for (VAR_1 = soundhw; VAR_1->name; ++VAR_1) {

                if (VAR_1->enabled) {

                    if (VAR_1->isa) {

                        VAR_1->init.init_isa(s, VAR_0);

                    }

                }

            }

        }

    }

}

static void FUNC_0(qemu_irq *VAR_0)
{ struct soundhw *VAR_1; int VAR_2 = 0; for (VAR_1 = soundhw; !VAR_2 && VAR_1->name; ++VAR_1) { VAR_2 = VAR_1->enabled; } if (VAR_2) { AudioState *s; s = AUD_init(); if (s) { for (VAR_1 = soundhw; VAR_1->name; ++VAR_1) { if (VAR_1->enabled) { if (VAR_1->isa) { VAR_1->init.init_isa(s, VAR_0); } } } } } }