uint_fast16_t float32_to_uint16_round_to_zero(float32 a STATUS_PARAM)

{

    int64_t v;

    uint_fast16_t res;



    v = float32_to_int64_round_to_zero(a STATUS_VAR);

    if (v < 0) {

        res = 0;

        float_raise( float_flag_invalid STATUS_VAR);

    } else if (v > 0xffff) {

        res = 0xffff;

        float_raise( float_flag_invalid STATUS_VAR);

    } else {

        res = v;

    }

    return res;

}

uint_fast16_t float32_to_uint16_round_to_zero(float32 a STATUS_PARAM)

{

    int64_t v;

    uint_fast16_t res;



    v = float32_to_int64_round_to_zero(a STATUS_VAR);

    if (v < 0) {

        res = 0;

        float_raise( float_flag_invalid STATUS_VAR);

    } else if (v > 0xffff) {

        res = 0xffff;

        float_raise( float_flag_invalid STATUS_VAR);

    } else {

        res = v;

    }

    return res;

}

        float_raise( float_flag_invalid STATUS_VAR);         float_raise( float_flag_invalid STATUS_VAR);         res = v;         float_raise( float_flag_invalid STATUS_VAR);         float_raise( float_flag_invalid STATUS_VAR);         res = v;         float_raise( float_flag_invalid STATUS_VAR);         float_raise( float_flag_invalid STATUS_VAR);         res = v;         float_raise( float_flag_invalid STATUS_VAR);         float_raise( float_flag_invalid STATUS_VAR);         res = v;
uint_fast16_t FUNC_0(float32 a STATUS_PARAM)

{

    int64_t v;

    uint_fast16_t res;



    v = float32_to_int64_round_to_zero(a STATUS_VAR);

    if (v < 0) {

        res = 0;

        float_raise( float_flag_invalid STATUS_VAR);

    } else if (v > 0xffff) {

        res = 0xffff;

        float_raise( float_flag_invalid STATUS_VAR);

    } else {

        res = v;

    }

    return res;

}

uint_fast16_t FUNC_0(float32 a STATUS_PARAM)
{ int64_t v; uint_fast16_t res; v = float32_to_int64_round_to_zero(a STATUS_VAR); if (v < 0) { res = 0; float_raise( float_flag_invalid STATUS_VAR); } else if (v > 0xffff) { res = 0xffff; float_raise( float_flag_invalid STATUS_VAR); } else { res = v; } return res; }