static void free_texture(void *opaque, uint8_t *data)

{

    ID3D11Texture2D_Release((ID3D11Texture2D *)opaque);


}
static void free_texture(void *opaque, uint8_t *data)

{

    ID3D11Texture2D_Release((ID3D11Texture2D *)opaque);


}
static void FUNC_0(void *VAR_0, uint8_t *VAR_1)

{

    ID3D11Texture2D_Release((ID3D11Texture2D *)VAR_0);


}
static void FUNC_0(void *VAR_0, uint8_t *VAR_1)
{ ID3D11Texture2D_Release((ID3D11Texture2D *)VAR_0); }