Question: Agile iBeacon deployment for indoor positioning of mobile devices.

This paper introduces a novel indoor positioning system, known as RADAR, designed to accurately locate and track mobile devices within buildings. The increasing prevalence of mobile computing devices and wireless local-area networks has sparked a heightened interest in location-aware technologies and services. RADAR utilizes radio-frequency (RF) signals to pinpoint user locations inside buildings, offering a robust solution for location-aware applications. The system operates by deploying multiple base stations that provide overlapping coverage in the target area. These base stations record and process signal strength information, which is then combined with empirical measurements and signal propagation modeling to determine the precise location of mobile devices. The effectiveness of RADAR is substantiated through experimental results, showcasing its capability to estimate user locations with remarkable accuracy, thereby enabling a wide range of location-based services and applications.

We report a simulation program for indoor visible light communication environment based on MATLAB and Simulink. The program considers the positions of the transmitters and the reflections at each wall. For visible light communication environment, the illumination light-emitting diode is used not only as a lighting device, but also as a communication device. Using the simulation program, the distributions of illuminance and root-mean-square delay spread are analyzed at bottom surface.

Recent advances in small inexpensive sensors, low-power processing, and activity modeling have enabled applications that use on-body sensing and machine learning to infer people's activities throughout everyday life. To address the growing rate of sedentary lifestyles, we have developed a system, UbiFit Garden, which uses these technologies and a personal, mobile display to encourage physical activity. We conducted a 3-week field trial in which 12 participants used the system and report findings focusing on their experiences with the sensing and activity inference. We discuss key implications for systems that use on-body sensing and activity inference to encourage physical activity.

With the proliferation of smart devices, Internet can be extended into the physical realm of Internet-of-Things (IoT) by deploying them into a communicating-actuating network. In Ion, sensors and actuators blend seamlessly with the environment; collaborate globally with each other through internet to accomplish a specific task. Wireless Sensor Network (WSN) can be integrated into Ion to meet the challenges of seamless communication between any things (e.g., humans or objects). The potentialities of IoT can be brought to the benefit of society by developing novel applications in transportation and logistics, healthcare, agriculture, smart environment (home, office or plant). This research gives a framework of optimizing resources (water, fertilizers, insecticides and manual labour) in agriculture through the use of IoT. The issues involved in the implementation of applications are also investigated in the paper. This frame work is named as AgriTech.

Context -aware computing often involves tracking peoples’ location. Many studies and applications highlight the importance of keeping people’s location information private. We discuss two types of locationbased services; location-tracking services that are based on other parties tracking the user’s location and position-aware services that rely on the device’s knowledge of its own location. We present an experimental case study that examines people’s concern for location privacy and compare this to the use of location-based services. We find that even though the perceived usefulness of the two different types of services is the same, locationtracking services generate more concern for privacy than posit ion-aware services. We conclude that development emphasis should be given to position-aware services but that location-tracking services have a potential for success if users are given a simple option for turning the location-tracking off.

Smartphones become more and more popular over recent years due to their small form factors. However, such mobile systems are resource-constrained in view of computational power, storage and battery life. Offloading resource-intensive tasks (aka mobile cloud computing) to distant (e.g., cloud computing) or closely located data centers (e.g., cloudlet) overcomes these issues. Especially, cloudlets provide computational power with low latency for responsive applications due to their proximity to mobile users. However, a large-scale deployment of rangerestricted cloudlets is still an open challenge. In this paper, we propose a novel concept for a large-scale deployment of cloudlets by upgrading wireless home routers. Beside router’s native purpose of routing data packets through the network, it can now offer computing resources with low latency and high bandwidth without additional hardware. Proving our concept, we conducted comprehensive benchmark tests against existing concepts. As result, the feasibility of this concept is shown and provide a promising way to large-scale deploy cloudlets in existing infrastructures.

This paper presents the design and analysis of a computer vision-aided motion sensing algorithm for wheeled mobile robot's indoor navigation. The algorithm is realized using two vision cameras attached on a wheeled mobile robot. The first camera is positioned at front-looking direction while the second camera is positioned at downward-looking direction. An algorithm is developed to process the images acquired from the cameras to yield the mobile robot's positions and orientations. The proposed algorithm is implemented on a wheeled mobile robot for real-world effectiveness testing. Results are compared and shown the accuracy of the proposed algorithm. At the end of the paper, an artificial landmark approach is introduced to improve the navigation efficiency. Future work involved implementing the proposed artificial landmark for indoor navigation applications with minimized accumulated errors.

Localization is crucial to many applications in wireless sensor networks. In this article, we propose a range-free anchor-based localization algorithm for mobile wireless sensor networks that builds upon the Monte Carlo Localization algorithm. We concentrate on improving the localization accuracy and efficiency by making better use of the information a sensor node gathers and by drawing the necessary location samples faster. To do so, we constrain the area from which samples are drawn by building a box that covers the region where anchors’ radio ranges overlap. This box is the region of the deployment area where the sensor node is localized. Simulation results show that localization accuracy is improved by a minimum of 4% and by a maximum of 73%, on average 30%, for varying node speeds when considering nodes with knowledge of at least three anchors. The coverage is also strongly affected by speed and its improvement ranges from 3% to 55%, on average 22%. Finally, the processing time is reduced by 93% for a similar localization accuracy.

Localization is one of the key technologies in wireless sensor networks (WSNs), since it provides fundamental support for many location-aware protocols and applications. Constraints on cost and power consumption make it infeasible to equip each sensor node in the network with a global position system (GPS) unit, especially for large-scale WSNs. A promising method to localize unknown nodes is to use mobile anchor nodes (MANs), which are equipped with GPS units moving among unknown nodes and periodically broadcasting their current locations to help nearby unknown nodes with localization. A considerable body of research has addressed the mobile anchor node assisted localization (MANAL) problem. However, to the best of our knowledge, no updated surveys on MAAL reflecting recent advances in the field have been presented in the past few years. This survey presents a review of the most successful MANAL algorithms, focusing on the achievements made in the past decade, and aims to become a starting point for researchers who are initiating their endeavors in MANAL research field. In addition, we seek to present a comprehensive review of the recent breakthroughs in the field, providing links to the most interesting and successful advances in this research field.

The availability of position information is of great importance in many commercial, public safety, and military applications. The coming years will see the emergence of location-aware networks with submeter accuracy, relying on accurate range measurements provided by wide bandwidth transmissions. In this two-part paper, we determine the fundamental limits of localization accuracy of wideband wireless networks in harsh multipath environments. We first develop a general framework to characterize the localization accuracy of a given node here and then extend our analysis to cooperative location-aware networks in Part II. In this paper, we characterize localization accuracy in terms of a performance measure called the squared position error bound (SPEB), and introduce the notion of equivalent Fisher information (EFI) to derive the SPEB in a succinct expression. This methodology provides insights into the essence of the localization problem by unifying localization information from individual anchors and that from a priori knowledge of the agent's position in a canonical form. Our analysis begins with the received waveforms themselves rather than utilizing only the signal metrics extracted from these waveforms, such as time-of-arrival and received signal strength. Hence, our framework exploits all the information inherent in the received waveforms, and the resulting SPEB serves as a fundamental limit of localization accuracy.

Inspired by the emerging WiFi-based applications, in this paper, we leverage ubiquitous WiFi signals and propose a device-free step counting system, called WiStep. Based on the multipath propagation model, when a person is walking, her torso and limbs move at different speeds, which modulates wireless signals to the propagation paths with different lengths and thus introduces different frequency components into the received Channel State Information (CSI). To count walking steps, we first utilize time-frequency analysis techniques to segment and recognize the walking movement, and then dynamically select the sensitive subcarriers with largest amplitude variances from multiple CSI streams. Wavelet decomposition is applied to extract the detail coefficients corresponding to the frequencies induced by feet or legs, and compress the data so as to improve computing speed. Short-time energy of the coefficients is then calculated as the metric for step counting. Finally, we combine the results derived from the selected subcarriers to produce a reliable step count estimation. In contrast to counting steps based on the torso frequency analysis, WiStep can count the steps of in-place walking even when the person's torso speed is null. We implement WiStep on commodity WiFi devices in two different indoor scenarios, and various influence factors are taken into consideration when evaluating the performance of WiStep. The experimental results demonstrate that WiStep can realize overall step counting accuracies of 90.2% and 87.59% respectively in these two scenarios, and it is resilient to the change of scenarios.


Question: Agile iBeacon deployment for indoor positioning of mobile devices.

This paper introduces a novel WLAN location determination method, the Joint Clustering Approach, which combines signal strength probability distributions to tackle the inherent noise in wireless channels with location clustering to minimize the computational overhead associated with searching the radio map. By integrating these two strategies, the Joint Clustering Approach significantly reduces computational requirements by over an order of magnitude, surpassing existing state-of-the-art techniques. This efficiency enables the method to be implemented non-centrally on mobile devices, enhancing its practicality and scalability. Experimental results obtained from 802.11-equipped iPAQ devices demonstrate the high accuracy of the technique, achieving user location determination within a 7-foot radius with over 90% reliability.

Although location awareness and turn-by-turn instructions are prevalent outdoors due to GPS, we are back into the darkness in uninstrumented indoor environments such as underground parking structures. We get confused, disoriented when driving in these mazes, and frequently forget where we parked, ending up circling back and forth upon return.In this paper, we propose VeTrack, a smartphone-only system that tracks the vehicle's location in real time using the phone's inertial sensors. It does not require any environment instrumentation or cloud backend. It uses a novel "shadow" tracing method to accurately estimate the vehicle's trajectories despite arbitrary phone/vehicle poses and frequent disturbances. We develop algorithms in a Sequential Monte Carlo framework to represent vehicle states probabilistically, and harness constraints by the garage map and detected landmarks to robustly infer the vehicle location. We also find landmark (e.g., speed bumps, turns) recognition methods reliable against noises, disturbances from bumpy rides and even hand-held movements. We implement a highly efficient prototype and conduct extensive experiments in multiple parking structures of different sizes and structures, with multiple vehicles and drivers. We find that VeTrack can estimate the vehicle's real time location with almost negligible latency, with error of 2-4 parking spaces at 80-percentile.

In a cloud computing environment, users prefer to migrate their locally processing workloads onto the cloud where more resources with better performance can be expected. ProtoGENI [1] and PlanetLab [17] have further improved the current Internet-based resource outsourcing by allowing end users to construct a virtual network system through virtualization and programmable networking technologies. However, to the best of our knowledge, there is no such general service or resource provisioning platform designated for mobile devices. In this paper, we present a new design and implementation of MobiCloud that is a geo-distributed mobile cloud computing platform. The discussions of the system components, infrastructure, management, implementation flow, and service scenarios are followed by an example on how to experience the MobiCloud system.

We live in a 3-D world. However, the smart phones that we use every day are incapable of sensing depth, without the use of custom hardware. By creating new depth sensors, we can provide developers with the tools that they need to create immersive mobile applications that take advantage of the 3-D nature of our world. In this paper, we propose a new sonar sensor for smart phones. This sonar sensor does not require any additional hardware, and utilizes the phone's microphone and rear speaker. The sonar sensor calculates distances by measuring the elapsed time between the initial pulse and its reflection. We evaluate the accuracy of the sonar sensor by using it to measure the distance from the phone to an object. We found that we were able to measure the distances of objects accurately with an error bound of 12 cm.

Wi-Fi based fingerprinting systems, mostly utilize the Received Signal Strength Indicator (RSSI), which is known to be unreliable due to environmental and hardware effects. In this paper, we present a novel Wi-Fi fingerprinting system, exploiting the fine-grained information known as Channel State Information (CSI). The frequency diversity of CSI can be effectively utilized to represent a location in both frequency and spatial domain resulting in more accurate indoor localization. We propose a novel location signature CSI-MIMO that incorporates Multiple Input Multiple Output (MIMO) information and use both the magnitude and the phase of CSI of each sub-carrier. We experimentally evaluate the performance of CSI-MIMO fingerprinting using the k-nearest neighbor and the Bayes algorithm. The accuracy of the proposed CSI-MIMO is compared with Finegrained Indoor Fingerprinting System (FIFS) and a simple CSI-based system. The experimental result shows an accuracy improvement of 57% over FIFS with an accuracy of 0.95 meters.

Many location-based services require a mobile user to continuously prove his location. In absence of a secure mechanism, malicious users may lie about their locations to get these services. Mobility trace, a sequence of past mobility points, provides evidence for the user's locations. In this paper, we propose a Continuous Location Integrity and Provenance (CLIP) Scheme to provide authentication for mobility trace, and protect users' privacy. CLIP uses low-power inertial accelerometer sensor with a light-weight entropy-based commitment mechanism and is able to authenticate the user's mobility trace without any cost of trusted hardware. CLIP maintains the user's privacy, allowing the user to submit a portion of his mobility trace with which the commitment can be also verified. Wireless Access Points (APs) or colocated mobile devices are used to generate the location proofs. We also propose a light-weight spatial-temporal trust model to detect fake location proofs from collusion attacks. The prototype implementation on Android demonstrates that CLIP requires low computational and storage resources. Our extensive simulations show that the spatial-temporal trust model can achieve high (> 0.9) detection accuracy against collusion attacks.

Autonomous parking in an indoor parking lot without human intervention is one of the most demanded and challenging tasks of autonomous driving systems. The key to this task is precise real-time indoor localization. However, state-of-the-art low-level visual feature-based simultaneous localization and mapping systems (VSLAM) suffer in monotonous or texture-less scenes and under poor illumination or dynamic conditions. Additionally, low-level feature-based mapping results are hard for human beings to use directly. In this paper, we propose a semantic landmark-based robust VSLAM for real-time localization of autonomous vehicles in indoor parking lots. The parking slots are extracted as meaningful landmarks and enriched with confidence levels. We then propose a robust optimization framework to solve the aliasing problem of semantic landmarks by dynamically eliminating suboptimal constraints in the pose graph and correcting erroneous parking slots associations. As a result, a semantic map of the parking lot, which can be used by both autonomous driving systems and human beings, is established automatically and robustly. We evaluated the real-time localization performance using multiple autonomous vehicles, and an repeatability of 0.3 m track tracing was achieved at a 10 kph of autonomous driving.

The idea described in this paper is to use the built-in cameras of consumer mobile phones as sensors for 2-dimensional visual codes. Such codes can be attached to physical objects in order to retrieve object-related information and functionality. They are also suitable for display on electronic screens. The proposed visual code system allows the simultaneous detection of multiple codes, introduces a position-independent coordinate system, and provides the phone’s orientation as a parameter. The ability to detect objects in the user’s vicinity offers a natural way of interaction and strengthens the role of mobile phones in a large number of application scenarios. We describe the hardware requirements, the design of a suitable visual code, a lightweight recognition algorithm, and present some example applications.

Augmented Reality (AR) based navigation has emerged as an impressive, yet seamless way of guiding users in unknown environments. Its quality of experience depends on many factors, including the accuracy of camera pose estimation, response delay, and energy consumption. In this paper, we present SeeNav - a seamless and energy-efficient AR navigation system for indoor environments. SeeNav combines image-based localization and inertial tracking to provide an accurate and robust camera pose estimation. As vision processing is much more compute intensive than the processing of inertial sensor data, SeeNav offloads the former one from resource-constrained mobile devices to a cloud to improve tracking performance and reduce power consumption. More than that, SeeNav implements a context-aware task scheduling algorithm that further minimizes energy consumption while maintaining the accuracy of camera pose estimation. Our experimental results, including a user study, show that SeeNav provides seamless navigation experience and reduces the overall energy consumption by 21.56% with context-aware task scheduling.

Wireless location refers to the geographic coordinates of a mobile subscriber in cellular or wireless local area network (WLAN) environments. Wireless location finding has emerged as an essential public safety feature of cellular systems in response to an order issued by the Federal Communications Commission (FCC) in 1996. The FCC mandate aims to solve a serious public safety problem caused by the fact that, at present, a large proportion of all 911 calls originate from mobile phones, the location of which cannot be determined with the existing technology. However, many difficulties intrinsic to the wireless environment make meeting the FCC objective challenging. These challenges include channel fading, low signal-to-noise ratios (SNRs), multiuser interference, and multipath conditions. In addition to emergency services, there are many other applications for wireless location technology, including monitoring and tracking for security reasons, location sensitive billing, fraud protection, asset tracking, fleet management, intelligent transportation systems, mobile yellow pages, and even cellular system design and management. This article provides an overview of wireless location challenges and techniques with a special focus on network-based technologies and applications.

Ambient assisted living (AAL) delivers IT solutions that aim to facilitate and improve lives of the disabled, elderly, and chronically ill people. Mobility is a key issue for elderly people because their physical activity, in general, improves their quality of life and keep health status. Then, this paper presents an AAL framework for caregivers and elderly people that allow them to maintain an active lifestyle without limiting their mobility. This framework includes four AAL tools for mobility environments: i) a fall detection mobile application; ii) a biofeedback monitoring system trough wearable sensors; iii) an outdoor location service through a shoe equipped with Global Positioning System (GPS); and iv) a mobile application for caregivers that take care of several elders confined to a home environment. The proposal is evaluated and demonstrated and it is ready for use.


Question: A study on benign envy, social media, and cultural impacts: The completed research paper.

This paper delves into the phenomenon of social networking within the MySpace cultural landscape, focusing on how young adults, particularly in their college years, navigate and construct their identities. Using focus group discussions as a research tool, the investigation centered on the impact of virtual peer interactions on the formation of personal, social, and gender identities. The results highlight that college students frequently employ MySpace as a platform for identity exploration, engaging in social comparison and showcasing aspirational facets of their desired selves. The inherently public nature of self-expression and relationship portrayal on MySpace introduces a feedback mechanism, allowing young adults to validate and authenticate their self-images. Interestingly, the gendered patterns of self-presentation observed online mirror and potentially amplify traditional gender norms observed in offline settings. Our research underscores the dual role of social networking platforms in identity development for emerging adults. On one hand, these platforms offer rich opportunities for self-discovery and the realization of potential identities. On the other hand, they can exacerbate pressures on women to conform to sexual objectification and foster heightened levels of social comparison, which may have detrimental effects on the development of a healthy identity. In light of these findings, it is crucial for policies regarding youth engagement with social networking sites to adopt a nuanced perspective, recognizing both the potential benefits and risks associated with such platforms. Published by Elsevier Inc.

In this study, a narrative literature review regarding culture and e-commerce website design has been introduced. Cultural aspect and e-commerce website design will play a significant role for successful global e-commerce sites in the future. Future success of businesses will rely on e-commerce. To compete in the global e-commerce marketplace, local businesses need to focus on designing culturally friendly e-commerce websites. To the best of my knowledge, there has been insignificant research conducted on correlations between culture and e-commerce website design. The research shows that there are correlations between e-commerce, culture, and website design. The result of the study indicates that cultural aspects influence e-commerce website design. This study aims to deliver a reference source for information systems and information technology researchers interested in culture and e-commerce website design, and will show lessfocused research areas in addition to future directions.

We report results from an exploratory analysis examining “last-minute” self-censorship, or content that is filtered after being written, on Facebook. We collected data from 3.9 million users over 17 days and associate self-censorship behavior with features describing users, their social graph, and the interactions between them. Our results indicate that 71% of users exhibited some level of last-minute self-censorship in the time period, and provide specific evidence supporting the theory that a user’s “perceived audience” lies at the heart of the issue: posts are censored more frequently than comments, with status updates and posts directed at groups censored most frequently of all sharing use cases investigated. Furthermore, we find that: people with more boundaries to regulate censor more; males censor more posts than females and censor even more posts with mostly male friends than do females, but censor no more comments than females; people who exercise more control over their audience censor more content; and, users with more politically and age diverse friends censor less, in general.

We extend the utility specification in Ballester et al. (2006) to study social interactions when individuals hold altruistic preferences in social networks. We show that more enriched network features can be captured in the best response function derived from the maximization of the extended utility which incorporates altruism, providing microfoundation for studies which investigate how network features mediate peer effects or other important features in social interactions. We demonstrate that often ignored altruism is another serious confounding factor of peer effects. Our results show that the estimates of peer affects are about 36% smaller under altruistic preferences. Furthermore, we are able to separate the two different types of effects generated by peers: the (usually positive) spillover effects from peers and the (negative or positive) externality effects directly generated from peers’ outcomes, which is not possible in conventional social interactions model based on self-interest hypothesis. JEL Classification: I10 I20 C31

Instagram is a popular social networking application that allows users to express themselves through the uploaded content and the different filters they can apply. In this study we look at the relationship between the content of the uploaded Instagram pictures and the personality traits of users. To collect data, we conducted an online survey where we asked participants to fill in a personality questionnaire, and grant us access to their Instagram account through the Instagram API. We gathered 54,962 pictures of 193 Instagram users. Through the Google Vision API, we analyzed the pictures on their content and clustered the returned labels with the k-means clustering approach. With a total of 17 clusters, we analyzed the relationship with users’ personality traits. Our findings suggest a relationship between personality traits and picture content. This allow for new ways to extract personality traits from social media trails, and new ways to facilitate personalized systems. Author


Question: Completed research paper on benign envy, social media, and cultural impacts.

The Impact of Envy on Social Networking Site (SNS) Continuance Intention

In the contemporary digital age, social networking sites (SNS) have emerged as a ubiquitous technology, offering a myriad of advantages to their users. Yet, the very nature of these platforms, which often showcases the positive aspects of others' lives, can inadvertently trigger feelings of envy. This paper presents a comprehensive theoretical framework that elucidates the process by which envy is sparked online and its subsequent effects on SNS usage patterns. We posit that online users are susceptible to two distinct forms of envy, each with unique implications for their ongoing engagement with SNS. The empirical findings from our study offer significant insights for both academic scholars and information systems professionals, highlighting the nuanced relationship between envy and SNS continuance intention.

**Question**: A Hybrid Approach to Solving the Traveling Salesman Problem

**Documents**: A new hybrid algorithm for the traveling salesman problem
In this paper, we propose a novel hybrid algorithm for the traveling salesman problem (TSP), which combines the advantages of ant colony optimization (ACO) and simulated annealing (SA). ACO is a metaheuristic inspired by the foraging behavior of ants, while SA is a probabilistic technique for approximating the global optimum of a given function. The proposed algorithm, named Ant Colony Simulated Annealing (ACSA), utilizes ACO to generate initial solutions and SA to refine them. We test the algorithm on a variety of benchmark instances of TSP and compare its performance with that of ACO and SA. The experimental results show that ACSA outperforms both ACO and SA in terms of solution quality and computational time.

**Similar Documents**:

Introducing ACSA: A Hybrid Ant Colony-Simulated Annealing Algorithm for the Traveling Salesman Problem

This paper introduces a new hybrid algorithm, termed Ant Colony Simulated Annealing (ACSA), for addressing the traveling salesman problem (TSP). ACSA cleverly merges the strengths of ant colony optimization (ACO), a heuristic inspired by the social behavior of ants, with simulated annealing (SA), a stochastic method for global optimization. The proposed algorithm leverages ACO to generate initial candidate solutions and employs SA to enhance these solutions through a series of iterative improvements. To validate the effectiveness of ACSA, we conduct extensive experiments on a diverse set of benchmark TSP instances, comparing its performance against standalone ACO and SA. Our findings reveal that ACSA consistently surpasses both ACO and SA in terms of both solution quality

A substantial amount of evidence indicates that news coverage of suicide deaths by celebrities is followed by an increase in suicide rates, suggesting a copycat behavior. However, the underlying process by which celebrity status and media coverage leads to increases in subsequent suicides is still unclear. This study collected over 1 million individual messages ("tweets") posted on Twitter that were related to 26 prominent figures in Japan who died by suicide between 2010 and 2014 and investigated whether media reports on suicide deaths that generated a greater level of reactions by the public are likely to be followed by a larger increase in actual suicides. We also compared the number of Twitter posts and the number of media reports in newspaper and on television to understand whether the number of messages on Twitter in response to the deaths corresponds to the amount of coverage in the traditional media. Using daily data from Japan's national death registry between 2010 and 2014, our analysis found an increase in actual suicides only when suicide deaths generated a large reaction from Twitter users. In contrast, no discernible increase in suicide counts was observed when the analysis included suicide deaths to which Twitter users did not show much interest, even when these deaths were covered considerably by the traditional media. This study also found suicides by relatively young entertainers generated a large number of posts on Twitter. This sharply contrasts with the relatively smaller volume of reaction to them generated by traditional forms of media, which focuses more on the deaths of non-entertainers. The results of this study strongly suggest that it is not sufficient to examine only traditional news media when investigating the impact of media reports on actual suicides.

We report results from an exploratory analysis examining “last-minute” self-censorship, or content that is filtered after being written, on Facebook. We collected data from 3.9 million users over 17 days and associate self-censorship behavior with features describing users, their social graph, and the interactions between them. Our results indicate that 71% of users exhibited some level of last-minute self-censorship in the time period, and provide specific evidence supporting the theory that a user’s “perceived audience” lies at the heart of the issue: posts are censored more frequently than comments, with status updates and posts directed at groups censored most frequently of all sharing use cases investigated. Furthermore, we find that: people with more boundaries to regulate censor more; males censor more posts than females and censor even more posts with mostly male friends than do females, but censor no more comments than females; people who exercise more control over their audience censor more content; and, users with more politically and age diverse friends censor less, in general.

This article describes a new model that provides a framework for understanding people's reactions to threats to social acceptance and belonging as they occur in the context of diverse phenomena such as rejection, discrimination, ostracism, betrayal, and stigmatization. People's immediate reactions are quite similar across different forms of rejection in terms of negative affect and lowered self-esteem. However, following these immediate responses, people's reactions are influenced by construals of the rejection experience that predict 3 distinct motives for prosocial, antisocial, and socially avoidant behavioral responses. The authors describe the relational, contextual, and dispositional factors that affect which motives determine people's reactions to a rejection experience and the ways in which these 3 motives may work at cross-purposes. The multimotive model accounts for the myriad ways in which responses to rejection unfold over time and offers a basis for the next generation of research on interpersonal rejection.

The authors compared East Asians' and Americans' views of everyday social events. Research suggests that Americans tend to focus more on the self and to have a greater sense of personal agency than East Asians. The authors assessed whether, compared to East Asians, Americans emphasize main characters even when events do not involve the self and whether they see more agency or intentionality in actions, even when the actions are not their own. Whether East Asians would observe more emotions in everyday scenarios than would Americans also was investigated. In Study 1, Chinese and Americans read alleged diary entries of another person. Americans did focus more on main characters and on characters' intentionality. Study 2 replicated these results comparing Taiwanese and Americans on free recall of events concerning the self and of narratives and videos concerning others. Study 2 also found that Taiwanese made more comments about the emotional states of characters.

In this paper we shall present a further development of a previously published theory concerning opinion influence processes in social groups (7). This further development has enabled us to extend the theory to deal with other areas, in addition to opinion formation, in which social comparison is important. Specifically, we shall develop below how the theory applies to the appraisal and evaluation of abilities as well as opinions. Such theories and hypotheses in the area of social psychology are frequently viewed in terms of how “plausible” they seem. “Plausibility” usually means whether or not the theory or hypothesis fits one’s intuition or one’s common sense. In this meaning much of the theory which is to be presented here is not” plausible “. The theory does, however, explain a considerable amount of data and leads to testable derivations. Three experiments, specifically designed to test predictions from this extension of the theory, have now been completed (5, 12, 19). They all provide good corroboration. We will in the following pages develop the theory and present the relevant data.

The growth of social networking sites (SNS), like Facebook, has caused many to rethink how we understand political activism and citizen engagement. In 2010, 43% of Internet users reported using social networking sites " several times a day, " a sizeable increase from 2009 where only 34% reported using social networking at the same rate (Pew 2010). Research on digital activism has emphasized the use of websites, listservs, and other forums by formal organizations to raise awareness for their specific causes (McCaughey and Ayers 2003; Van de Donk 2004). Information communication technologies (ICT's) have been regarded as particularly effective tools in mobilizing disparate, resource-poor counter-spheres in collective off-line activity (Van de Donk 2004). In recent years, scholars have moved away from viewing information communication technologies (ICT's) as simply a tool for formal activist organizations. Breindl (2010) argues that on-line digital activism has largely been examined through a classic " social movement paradigm. " She calls for scholarship that looks at how the meaning and structure of activism has been transformed by ICT's. One key way it has been transformed is by allowing for small scale, many-to-many forms of politically oriented communication, what I conceptualize as a new term: microactivism. Examples include the formation of political Facebook groups, re-tweeting of articles of political interest and sharing politically relevant videos on YouTube. These acts reflect micro-level intentions and are not necessarily geared towards mobilization like more traditional forms of digital activism. This microactivism has helped bring about a radical reformulation of the political arena. One major change that emerges from the ease of many-to-many communication brought about by SMS is the reduced incentive to join social movements (Earl and Schussman 2003). These new applications encourage movement entrepreneurs (Garrett 2006) not affiliated with formal social movements but interested in fomenting social change. The ease with which individuals can create content and connect with one another to share content is viewed by others as a harbinger of a more democratic and egalitarian society (Benkler 2006, Jenkins 2007, Shirky 2010). Salter (2005) argues that sites like SNS' provide new radical public spheres that provide additional spaces for voice cultivation and political citizenship formation. More importantly, in his view information technologies help shift political discourse to more informal venues that are less subject to elite control (Dahlberg 2004). Social critics like Morozov (2009) suggest, however, that microactivism might do more harm than good. Morozov (2009) refers …

The growing plethora of social media outlets have sparked both opportunity and concern in how organizations manage their corporate image. While previous research has examined the various problems associated with negative, word-of-mouth transference of information occurring simultaneously throughout many networks in social media, this paper seeks to address social media usage in impression management (IM). Specifically, we seek to answer two questions: Do IM direct-assertive strategies in social media impact a firm’s financial performance? And which social media strategies impact a firm’s financial performance? To analyze these questions in depth, we use text mining to collect and analyze text from a variety of social network platforms, including blogs, forums, and corporate websites, to assess how such IM strategies impact financial performance. Our results provide text mining validation that social media have a 1 Corresponding author positive impact on IM. We also provide further understanding of how social media strengthens organizations’ communication with various internal and external stakeholders. Lastly, we provide future research ideas concerning social media’s usage in IM.

The objective of this study is to investigate the impact of culture and communication style (explicit versus implicit) on people’s reactions on recommendations in intercultural collaboration. The experimental results from three intercultural collaboration teams were studied: Chinese-American, Chinese-German, and Chinese-Korean. The results indicate that Chinese participants showed more positive evaluations (i.e., higher trust, higher satisfaction, and more future collaboration intention) on the implicit advisor than American and German participants. Compared with Chinese participants, Korean participants accepted explicit recommendations more often and showed more positive evaluations on the explicit advisor. The results also show that when Chinese express recommendations in an explicit way, their recommendations were accepted more often and were more positively evaluated by cross-cultural partners.

Using a sample of Swedes and Americans (N = 385), we attempted to understand the Dark Triad traits (i.e., Machiavellianism, narcissism, and psychopathy) in terms of universal social values. The Dark Triad traits correlated significantly with all 10 value types, forming a sinusoid pattern corresponding to the value model circumplex. In regression analyses, Machiavellianism and narcissism were positively associated with the values Achievement and Power, while psychopathy was positively associated with the values Hedonism, and Power. In addition, the Dark Triad traits explained significant variance over the Big Five traits in accounting for individual differences in social values. Differences between the Swedish and the US sample in the social value Achievement was mediated by the Dark Triad traits, as well as age. Given the unique complex of values accounted for by the Dark Triad traits compared to the Big Five traits, we argue that the former account for a system of self-enhancing ‘‘dark values’’, often hidden but constantly contributing in evaluations of others. 2015 Elsevier Ltd. All rights reserved.

National cultures and cultural differences provide a crucial component of the context of international business (IB) research. We conducted a bibliometric study of the articles published in seven leading IB journals, over a period of three decades, to analyze how “national culture” has been impacting in IB research. Co-citation mappings permit us to identify the ties binding works dealing with culture and cultural issues in IB. We identify two main clusters of research each comprising two sub-clusters, with Hofstede’s (1980) work setting much of the conceptual and empirical approach on culture-related studies. One main cluster entails works on the conceptualization of culture and its dimensions and other cluster on cultural distance. This conceptual framework captures the extant IB research incorporating culture-related concepts and influences.


Question: Completed research paper on benign envy, social media, and cultural impacts.

This paper offers a comprehensive examination of the intersection between culture and information systems research, aiming to construct a theoretical framework for understanding the conflicts that arise from information technology (IT) culture. The influence of culture, at various levels such as national, organizational, and group, on the effective implementation and utilization of information technology is significant. Culture also impacts managerial processes that have direct or indirect effects on IT adoption and use. Given the complexity of culture as a research variable, with its multifaceted definitions and measures, a substantial body of literature has emerged to explore the dynamics between IT and culture. This review paper seeks to synthesize this literature to enhance our comprehension of the IT-culture nexus. Initially, the paper presents a conceptualization of culture and establishes a values-based framework for investigating the relationship between IT and culture. Employing this framework, the paper conducts an extensive review of organizational and cross-cultural IT literature, bridging the two research domains that have historically been studied in isolation. The review identifies six key themes in IT-culture research, highlighting the bidirectional effects of culture on IT and vice versa, as well as the concept of IT culture. Drawing from these themes, the paper proposes a theory of IT, values, and conflict, suggesting that cultural conflicts arise in three distinct forms. The theory further posits that resolving these conflicts leads to a reevaluation and realignment of values. The paper concludes by acknowledging the research challenges associated with this area of inquiry.

Previous studies have confirmed that Facebook, the leading social networking site among young people, facilitates social connections among college students, but the specific activities and motives that foster social adjustment remain unclear. This study examined associations between patterns of Facebook activity, motives for using Facebook, and late adolescents' social adjustment to the college environment. Anonymous self-report survey data from 193 mostly European American students (M age = 20.32; 54 % female) attending a major Midwestern university indicated that motives and activity patterns were associated directly with social adjustment, but the association between one activity, status updating, and social adjustment also was moderated by the motive of relationship maintenance. Findings provide a more comprehensive portrait of how Facebook use may foster or inhibit social adjustment in college.

Facebook, the popular social network site, is changing the nature of privacy and the consequences of information disclosure. Despite recent media reports regarding the negative consequences of disclosing information on social network sites such as Facebook, students are generally thought to be unconcerned about the potential costs of this disclosure. The current study explored undergraduate students' information disclosure and information control on Facebook and the personality factors that influence levels of disclosure and control. Participants in this online survey were 343 undergraduate students who were current users of Facebook. Results indicated that participants perceived that they disclosed more information about themselves on Facebook than in general, but participants also reported that information control and privacy were important to them. Participants were very likely to have posted information such as their birthday and e-mail address, and almost all had joined an online network. They were also very likely to post pictures such as a profile picture, pictures with friends, and even pictures at parties and drinking with friends. Contrary to expectations, information disclosure and information control were not significantly negatively correlated, and multiple regression analyses revealed that while disclosure was significantly predicted by the need for popularity, levels of trust and self-esteem predicted information control. Therefore, disclosure and control on Facebook are not as closely related as expected but rather are different processes that are affected by different aspects of personality. Implications of these findings and suggestions for future research are discussed.

PURPOSE OF THE RESEARCH
This study aimed to determine the prevalence of addiction to social networking sites/platforms (SNS) and its comorbidity with other behavioral addiction and affective disorder among college students in Singapore. 1110 college students (age: M=21.46, SD=1.80) in Singapore completed measures assessing online social networking, unhealthy food intake and shopping addiction as well as depression, anxiety and mania. Descriptive analyses were conducted to investigate the prevalence and comorbidity of behavioral addiction and affective disorder. Chi-square tests were used to examine gender differences.

THE PRINCIPAL RESULTS
The prevalence rates of SNS, food and shopping addiction were 29.5%, 4.7% and 9.3% respectively for the total sample. SNS addiction was found to co-occur with food addiction (3%), shopping addiction (5%), and both food and shopping addiction (1%). The comorbidity rates of SNS addiction and affective disorder were 21% for depression, 27.7% for anxiety, and 26.1% for mania. Compared with the total sample, students with SNS addiction reported higher comorbidity rates with other behavioral addiction and affective disorder. In general, females as compared to males reported higher comorbidity rates of SNS addiction and affective disorder.

MAJOR CONCLUSIONS
SNS addiction has a high prevalence rate among college students in Singapore. Students with SNS addiction were vulnerable to experience other behavior addiction as well as affective disorder, especially among females.

We report results from an exploratory analysis examining “last-minute” self-censorship, or content that is filtered after being written, on Facebook. We collected data from 3.9 million users over 17 days and associate self-censorship behavior with features describing users, their social graph, and the interactions between them. Our results indicate that 71% of users exhibited some level of last-minute self-censorship in the time period, and provide specific evidence supporting the theory that a user’s “perceived audience” lies at the heart of the issue: posts are censored more frequently than comments, with status updates and posts directed at groups censored most frequently of all sharing use cases investigated. Furthermore, we find that: people with more boundaries to regulate censor more; males censor more posts than females and censor even more posts with mostly male friends than do females, but censor no more comments than females; people who exercise more control over their audience censor more content; and, users with more politically and age diverse friends censor less, in general.

In this study, a narrative literature review regarding culture and e-commerce website design has been introduced. Cultural aspect and e-commerce website design will play a significant role for successful global e-commerce sites in the future. Future success of businesses will rely on e-commerce. To compete in the global e-commerce marketplace, local businesses need to focus on designing culturally friendly e-commerce websites. To the best of my knowledge, there has been insignificant research conducted on correlations between culture and e-commerce website design. The research shows that there are correlations between e-commerce, culture, and website design. The result of the study indicates that cultural aspects influence e-commerce website design. This study aims to deliver a reference source for information systems and information technology researchers interested in culture and e-commerce website design, and will show lessfocused research areas in addition to future directions.

For transitional age individuals, social media (SM) is an integral component of connecting with others. There are 2 billion SM users worldwide. SM users may experience an increase in perceived social support and life satisfaction. Use of SM may facilitate forming connections among people with potentially stigmatizing mental disorders. However, epidemiologic studies suggest that increased SM use is associated with conditions such as depression, anxiety, and sleep disturbance. Future research should examine directionality of these associations and the role of contextual factors. It also will be useful to leverage SM to provide mental health care and surveillance of mental health concerns.

This study investigates how negotiators’ interaction goals influence their own and their counterparts’ negotiation tactics and outcomes across two cultures using a simulated employment contract negotiation. Results show that when negotiators placed greater importance on competitive goals, they used more distributive persuasion and fewer priority information exchange tactics, which reduced their counterparts’ profit; negotiators’ competitive goals also caused their counterparts to use fewer priority information exchange tactics, which in turn hurt their own profit. Dyad members’ competitive goals have an indirect, negative impact on joint profit. In addition, Chinese negotiators placed greater importance on competitive goals and used more distributive and fewer integrative tactics than Americans, but the associations between goals and tactics did not differ across cultures. Nevertheless, members of the two cultures took different paths to improve joint profit; as a result, Chinese dyads achieved no less joint profit than American dyads. The study sheds light on culture’s effect on the interactive processes by which goals impact negotiation performance.

Despite an increasing interest in understanding human perception in social media through the automatic analysis of users' personality, existing attempts have explored user profiles and text blog data only. We approach the study of personality impressions in social media from the novel perspective of crowdsourced impressions, social attention, and audiovisual behavioral analysis on slices of conversational vlogs extracted from YouTube. Conversational vlogs are a unique case study to understand users in social media, as vloggers implicitly or explicitly share information about themselves that words, either written or spoken cannot convey. In addition, research in vlogs may become a fertile ground for the study of video interactions, as conversational video expands to innovative applications. In this work, we first investigate the feasibility of crowdsourcing personality impressions from vlogging as a way to obtain judgements from a variate audience that consumes social media video. Then, we explore how these personality impressions mediate the online video watching experience and relate to measures of attention in YouTube. Finally, we investigate on the use of automatic nonverbal cues as a suitable lens through which impressions are made, and we address the task of automatic prediction of vloggers' personality impressions using nonverbal cues and machine learning techniques. Our study, conducted on a dataset of 442 YouTube vlogs and 2210 annotations collected in Amazon's Mechanical Turk, provides new findings regarding the suitability of collecting personality impressions from crowdsourcing, the types of personality impressions that emerge through vlogging, their association with social attention, and the level of utilization of nonverbal cues in this particular setting. In addition, it constitutes a first attempt to address the task of automatic vlogger personality impression prediction using nonverbal cues, with promising results.

As the use of social media technologies proliferates in organizations, it is important to understand the nefarious behaviors, such as cyberbullying, that may accompany such technology use and how to discourage these behaviors. We draw from neutralization theory and the criminological theory of general deterrence to develop and empirically test a research model to explain why cyberbullying may occur and how the behavior may be discouraged. We created a research model of three second-order formative constructs to examine their predictive influence on intentions to cyberbully. We used PLS- SEM to analyze the responses of 174 Facebook users in two different cyberbullying scenarios. Our model suggests that neutralization techniques enable cyberbullying behavior and while sanction certainty is an important deterrent, sanction severity appears ineffective. We discuss the theoretical and practical implications of our model and results.

Based on a survey of participants in Egypt’s Tahrir Square protests, we demonstrate that social media in general, and Facebook in particular, provided new sources of information the regime could not easily control and were crucial in shaping how citizens made individual decisions about participating in protests, the logistics of protest, and the likelihood of success. We demonstrate that people learned about the protests primarily through interpersonal communication using Facebook, phone contact, or face-to-face conversation. Controlling for other factors, social media use greatly increased the odds that a respondent attended protests on the first day. Half of those surveyed produced and disseminated visuals from the demonstrations, mainly through Facebook.


Question: Completed research paper on benign envy, social media, and cultural influences.

This paper advances and refines a previously introduced theory on social comparison processes, originally focused on opinion influence in social groups (7). The expanded theory now encompasses a broader spectrum of social comparison dynamics, including the assessment and valuation of abilities alongside opinions. Often, psychological theories are evaluated based on their "plausibility," which generally refers to their alignment with intuition or common sense. In this regard, much of the theory outlined here might not be deemed "plausible" at first glance. Nevertheless, it effectively elucidates a significant body of empirical data and yields testable predictions. To validate these theoretical extensions, three dedicated experiments have been carried out (5, 12, 19), all of which have provided robust support for the theory. In the subsequent sections, we will elaborate on the theory's development and present the pertinent experimental findings.

The paper delves into the intricacies of social comparison, a fundamental aspect of human behavior that influences how individuals perceive their own abilities and opinions relative to others. By extending the original theory, the authors aim to provide a more comprehensive framework that addresses the complex dynamics of social comparison in various contexts. Despite the initial lack of "plausibility" from an intuitive standpoint, the theory's explanatory power and predictive accuracy are substantiated through empirical evidence. The experiments conducted serve as crucial tests, confirming the theory's validity in explaining social comparison processes. The paper's detailed exploration of the theory and its experimental corroboration underscores its contribution to the field of social psychology.

Consumer Brand Engagement in Social Media: Conceptualization, Scale Development & Validation Abstract In the last three decades an influential research stream has emerged, which highlights the dynamics of focal consumer/brand relationships. Specifically, more recently the ‘consumer brand engagement’ (CBE) concept has been postulated to more comprehensively reflect the nature of consumers’ particular interactive brand relationships, relative to traditional concepts, including ‘involvement.’ However, despite the growing scholarly interest regarding the undertaking of marketing research addressing ‘engagement,’ studies have been predominantly exploratory in nature; thus generating a lack of empirical research in this area to date. By developing and validating a CBE scale in specific social media settings, we address this identified literature gap. Specifically, we conceptualize CBE as a consumer’s positively valenced brand-related cognitive, emotional and behavioral activity during or related to focal consumer/brand interactions. We derive three CBE dimensions, including cognitive processing, affection, and activation. Within three different social media contexts, we employ exploratory and confirmatory factor analyses to develop a reliable, 10-item CBE scale, which we proceed to validate within a nomological net of conceptual relationships and a rival model. The findings suggest that while consumer brand ‘involvement’ acts as a CBE antecedent, consumer ‘self-brand connection’ and ‘brand usage intent’ represent key CBE consequences; thus providing a platform for further research in this emerging area. We conclude with an overview of key managerial and scholarly implications arising from this research.

A sense of gratitude is a powerful and positive experience that can promote a happier life, whereas resentment is associated with life dissatisfaction. To explore the effects of gratitude and resentment on mental well-being, we acquired functional magnetic resonance imaging and heart rate (HR) data before, during, and after the gratitude and resentment interventions. Functional connectivity (FC) analysis was conducted to identify the modulatory effects of gratitude on the default mode, emotion, and reward-motivation networks. The average HR was significantly lower during the gratitude intervention than during the resentment intervention. Temporostriatal FC showed a positive correlation with HR during the gratitude intervention, but not during the resentment intervention. Temporostriatal resting-state FC was significantly decreased after the gratitude intervention compared to the resentment intervention. After the gratitude intervention, resting-state FC of the amygdala with the right dorsomedial prefrontal cortex and left dorsal anterior cingulate cortex were positively correlated with anxiety scale and depression scale, respectively. Taken together, our findings shed light on the effect of gratitude meditation on an individual’s mental well-being, and indicate that it may be a means of improving both emotion regulation and self-motivation by modulating resting-state FC in emotion and motivation-related brain regions.

We propose that the psychological states individuals bring into newly formed groups can produce meaningful differences in status attainment. Three experiments explored whether experimentally created approach-oriented mindsets affected status attainment in groups, both immediately and over time. We predicted that approach-oriented states would lead to greater status attainment by increasing proactive behavior. Furthermore, we hypothesized that these status gains would persist longitudinally, days after the original mindsets had dissipated, due to the self-reinforcing behavioral cycles the approach-oriented states initiated. In Experiment 1, individuals primed with a promotion focus achieved higher status in their newly formed groups, and this was mediated by proactive behavior as rated by themselves and their teammates. Experiment 2 was a longitudinal experiment and revealed that individuals primed with power achieved higher status, both immediately following the prime and when the groups were reassembled 2 days later to work on new tasks. These effects were mediated by independent coders' ratings of proactive behavior during the first few minutes of group interaction. Experiment 3 was another longitudinal experiment and revealed that priming happiness led to greater status as well as greater acquisition of material resources. Importantly, these immediate and longitudinal effects were independent of the effects of a number of stable dispositional traits. Our results establish that approach-oriented psychological states affect status attainment, over and above the more stable characteristics emphasized in prior research, and provide the most direct test yet of the self-reinforcing nature of status hierarchies. These findings depict a dynamic view of status organization in which the same group may organize itself differently depending on members' incoming psychological states.

We report results from an exploratory analysis examining “last-minute” self-censorship, or content that is filtered after being written, on Facebook. We collected data from 3.9 million users over 17 days and associate self-censorship behavior with features describing users, their social graph, and the interactions between them. Our results indicate that 71% of users exhibited some level of last-minute self-censorship in the time period, and provide specific evidence supporting the theory that a user’s “perceived audience” lies at the heart of the issue: posts are censored more frequently than comments, with status updates and posts directed at groups censored most frequently of all sharing use cases investigated. Furthermore, we find that: people with more boundaries to regulate censor more; males censor more posts than females and censor even more posts with mostly male friends than do females, but censor no more comments than females; people who exercise more control over their audience censor more content; and, users with more politically and age diverse friends censor less, in general.

Fitness applications with social network services (SNS) have emerged for physical activity management. However, there is little understanding of the effects of these applications on users’ physical activity. Motivated thus, we develop a theoretical model based on social cognitive theory of self-regulation to explain the effects of goal setting, self-tracking, and SNS (through social comparison from browsing others’ tracking data and social support from sharing one’s own tracking data) on physical activity. The model was tested with objective data from 476 Runkeeper users. Our preliminary results show that goal setting, number of uses, the proportion of lower-performing friends, and number of likes positively influence users’ physical activities, while the proportion of higher-performing friends has a negative effect. Moreover, the effect of the proportion of higher-performing friends is moderated by the average difference between the friends and the individual. The initial contributions of the study and remaining research plan are described.

BACKGROUND
As online social media have become prominent, much effort has been spent on identifying users with depressive symptoms in order to aim at early diagnosis, treatment, and even prevention by using various online social media. In this paper, we focused on Facebook to discern any correlations between the platform's features and users' depressive symptoms. This work may be helpful in trying to reach and detect large numbers of depressed individuals more easily.

OBJECTIVE
Our goal was to develop a Web application and identify depressive symptom-related features from users of Facebook, a popular social networking platform.

METHODS
55 Facebook users (male=40, female=15, mean age 24.43, SD 3.90) were recruited through advertisement fliers distributed to students in a large university in Korea. Using EmotionDiary, the Facebook application we developed, we evaluated depressive symptoms using the Center for Epidemiological Studies-Depression (CES-D) scale. We also provided tips and facts about depression to participants and measured their responses using EmotionDiary. To identify the Facebook features related to depression, correlation analyses were performed between CES-D and participants' responses to tips and facts or Facebook social features. Last, we interviewed depressed participants (CES-D≥25) to assess their depressive symptoms by a psychiatrist.

RESULTS
Facebook activities had predictive power in distinguishing depressed and nondepressed individuals. Participants' response to tips and facts, which can be explained by the number of app tips viewed and app points, had a positive correlation (P=.04 for both cases), whereas the number of friends and location tags had a negative correlation with the CES-D scale (P=.08 and P=.045 respectively). Furthermore, in finding group differences in Facebook social activities, app tips viewed and app points resulted in significant differences (P=.01 and P=.03 respectively) between probably depressed and nondepressed individuals.

CONCLUSIONS
Our results using EmotionDiary demonstrated that the more depressed one is, the more one will read tips and facts about depression. We also confirmed depressed individuals had significantly fewer interactions with others (eg, decreased number of friends and location tagging). Our app, EmotionDiary, can successfully evaluate depressive symptoms as well as provide useful tips and facts to users. These results open the door for examining Facebook activities to identify depressed individuals. We aim to conduct the experiment in multiple cultures as well.

Body dissatisfaction is a major source of suffering among women of all ages. One potential factor that could mitigate body dissatisfaction is self-compassion, a construct that is garnering increasing research attention due to its strong association with psychological health. This study investigated whether a brief 3-week period of self-compassion meditation training would improve body satisfaction in a multigenerational group of women. Participants were randomized either to the meditation intervention group (N=98; M age=38.42) or to a waitlist control group (N=130; M age=36.42). Results suggested that compared to the control group, intervention participants experienced significantly greater reductions in body dissatisfaction, body shame, and contingent self-worth based on appearance, as well as greater gains in self-compassion and body appreciation. All improvements were maintained when assessed 3 months later. Self-compassion meditation may be a useful and cost-effective means of improving body image in

Despite an increasing interest in understanding human perception in social media through the automatic analysis of users' personality, existing attempts have explored user profiles and text blog data only. We approach the study of personality impressions in social media from the novel perspective of crowdsourced impressions, social attention, and audiovisual behavioral analysis on slices of conversational vlogs extracted from YouTube. Conversational vlogs are a unique case study to understand users in social media, as vloggers implicitly or explicitly share information about themselves that words, either written or spoken cannot convey. In addition, research in vlogs may become a fertile ground for the study of video interactions, as conversational video expands to innovative applications. In this work, we first investigate the feasibility of crowdsourcing personality impressions from vlogging as a way to obtain judgements from a variate audience that consumes social media video. Then, we explore how these personality impressions mediate the online video watching experience and relate to measures of attention in YouTube. Finally, we investigate on the use of automatic nonverbal cues as a suitable lens through which impressions are made, and we address the task of automatic prediction of vloggers' personality impressions using nonverbal cues and machine learning techniques. Our study, conducted on a dataset of 442 YouTube vlogs and 2210 annotations collected in Amazon's Mechanical Turk, provides new findings regarding the suitability of collecting personality impressions from crowdsourcing, the types of personality impressions that emerge through vlogging, their association with social attention, and the level of utilization of nonverbal cues in this particular setting. In addition, it constitutes a first attempt to address the task of automatic vlogger personality impression prediction using nonverbal cues, with promising results.

An understanding of culture is important to the study of information technologies in that culture at various levels, including national, organizational, and group, can influence the successful implementation and use of information technology. Culture also plays a role in managerial processes that may directly, or indirectly, influence IT. Culture is a challenging variable to research, in part because of the multiple divergent definitions and measures of culture. Notwithstanding, a wide body of literature has emerged that sheds light on the relationship of IT and culture. This paper sets out to provide a review of this literature in order to lend insights into our understanding of the linkages between IT and culture. We begin by conceptualizing culture and laying the groundwork for a values-based approach to the examination of IT and culture. Using this approach, we then provide a comprehensive review of the organizational and cross-cultural IT literature that conceptually links these two traditionally separate streams of research. From our analysis, we develop six themes of IT-culture research emphasizing culture's impact on IT, IT's impact on culture, and IT culture. Building upon these themes, we then develop a theory of IT, values, and conflict. Based upon the theory, we develop propositions concerning three types of cultural conflict and the results of these conflicts. Ultimately, the theory suggests that the reconciliation of these conflicts results in a reorientation of values. We conclude with the particular research challenges posed in this line of inquiry.

We present a computational framework for understanding the social aspects of emotions in Twitter conversations. Using unannotated data and semisupervised machine learning, we look at emotional transitions, emotional influences among the conversation partners, and patterns in the overall emotional exchanges. We find that conversational partners usually express the same emotion, which we name Emotion accommodation, but when they do not, one of the conversational partners tends to respond with a positive emotion. We also show that tweets containing sympathy, apology, and complaint are significant emotion influencers. We verify the emotion classification part of our framework by a human-annotated corpus.


Question: A study on benign envy, social media impact, and cultural influences: Completed research paper.

This investigation explores the connection between Facebook usage, envy, and depression in a collegiate demographic, utilizing the social rank theory of depression as its theoretical foundation. The study posits that Facebook-induced envy may serve as a critical mediator in the relationship between monitoring Facebook activity and experiencing depressive symptoms among college students. The findings, derived from a survey of 736 participants, reveal that the impact of surveilling Facebook on depression is indeed contingent upon the presence of envy triggered by the platform. Interestingly, once the variable of Facebook envy is accounted for, the data suggests that regular Facebook use might actually mitigate feelings of depression. This nuanced understanding underscores the complex interplay between social media engagement, emotional responses, and mental health in the college student population. 2014 Elsevier Ltd. All rights reserved.

a r t i c l e i n f o Cyberbullying is a growing concern worldwide. Using a sample of 1917 secondary adolescents from seven schools, five psychometric measures (self-efficacy, empathy level, feelings regarding a harmonious school, sense of belonging to the school, and psychosocial wellbeing) and five scales regarding bullying experiences (cyber-and traditional bullying perpetration and victimization; reactions to cyberbullying victimization) were administered to explore the prevalence of cyberbullying in Hong Kong. Findings indicated that male adolescents were more likely than female adolescents to cyberbully others and to be cyber-victimized. Cyberbullying perpe-tration and victimization were found to be negatively associated with the adolescents' psychosocial health and sense of belonging to school. Cyber-and traditional bullying were positively correlated. Multivariate analyses indicated that being male, having a low sense of belonging to school, involvement in traditional bullying perpetra-tion, and experiencing cyber-victimization were associated with an increased propensity to cyberbully others. Technology is advancing rapidly, and peer harassment and aggression are no longer limited to traditional bullying through physical contact. Over the past decade, information and communication technology (ICT) has become increasingly important in the lives of adolescents. In a report by Lenhart, Madden, and Hitlin (2005), it is estimated that close to 90% of American adolescents aged 12 to 17 years surf the Inter-net, with 51% of them using it on a daily basis. Nearly half of the adolescents surveyed have personal mobile phones, and 33% have used a mobile phone to send a text message (Lenhart et al., 2005). Such heavy use of the Internet is not novel among adolescents in Hong Kong. Many empirical studies have been conducted on Hong Kong adolescents on their excessive and/or addictive use of the Internet. Findings of recent studies indicate that a substantially high prevalence rate of internet addiction is reported among Hong Kong adolescents (range In reality, the heavy usage of ICT such as instant mes-saging, e-mail, text messaging, blogs, and social networking sites not only allows adolescents to connect with friends and family, but at the same time also creates the potential to meet and interact with others in harmful ways (Ybarra, Diener-West, & Leaf, 2007). Cyberbullying or online bullying is one such growing concern. Traditional bullying is a widespread problem in both school and community settings, and has long been researched by scholars in general, involves an individual being exposed to negative actions by one or more individuals regularly …

OBJECTIVE
The effect of experimental manipulations of the thin beauty ideal, as portrayed in the mass media, on female body image was evaluated using meta-analysis.

METHOD
Data from 25 studies (43 effect sizes) were used to examine the main effect of mass media images of the slender ideal, as well as the moderating effects of pre-existing body image problems, the age of the participants, the number of stimulus presentations, and the type of research design.

RESULTS
Body image was significantly more negative after viewing thin media images than after viewing images of either average size models, plus size models, or inanimate objects. This effect was stronger for between-subjects designs, participants less than 19 years of age, and for participants who are vulnerable to activation of a thinness schema.

CONCLUSION
Results support the sociocultural perspective that mass media promulgate a slender ideal that elicits body dissatisfaction. Implications for prevention and research on social comparison processes are considered.

In this paper we shall present a further development of a previously published theory concerning opinion influence processes in social groups (7). This further development has enabled us to extend the theory to deal with other areas, in addition to opinion formation, in which social comparison is important. Specifically, we shall develop below how the theory applies to the appraisal and evaluation of abilities as well as opinions. Such theories and hypotheses in the area of social psychology are frequently viewed in terms of how “plausible” they seem. “Plausibility” usually means whether or not the theory or hypothesis fits one’s intuition or one’s common sense. In this meaning much of the theory which is to be presented here is not” plausible “. The theory does, however, explain a considerable amount of data and leads to testable derivations. Three experiments, specifically designed to test predictions from this extension of the theory, have now been completed (5, 12, 19). They all provide good corroboration. We will in the following pages develop the theory and present the relevant data.


Question: Is it possible for Google to predict the market direction of mobile games in Iran?

This paper introduces a novel methodology utilizing search engine query data to detect and track influenza epidemics in real-time. Seasonal influenza poses a significant threat to public health, leading to a substantial number of illnesses and deaths globally each year. The emergence of a new influenza virus strain, capable of human-to-human transmission and for which there is no prior immunity, could potentially trigger a pandemic with catastrophic consequences. Early identification of disease outbreaks, coupled with a swift response, is crucial in mitigating the effects of both seasonal and pandemic influenza. To enhance early detection capabilities, the paper proposes monitoring health-related search behaviors by analyzing queries submitted to Google by a vast user base worldwide. The study demonstrates a strong correlation between the frequency of specific search queries and the proportion of medical visits attributed to influenza-like symptoms. By leveraging this correlation, it is possible to accurately gauge the current level of weekly influenza activity across different regions of the United States, with a minimal reporting delay of approximately one day. This innovative approach holds promise for the real-time detection of influenza epidemics in regions with a high volume of internet search activity, potentially revolutionizing the field of infectious disease surveillance.

Hedonic information technologies do not focus on productivity-oriented applications, but rather, on lifestyle-augmentation and entertainment. As such users of hedonic IT are provided with benefits related to general enjoyment as opposed to gains in organizational efficiency. The main purpose of this study is to investigate this burgeoning phenomenon by measuring several value drivers for downloading mobile phone ringtones. Hypothesis testing was performed with PLS techniques applied to data collected from 119 ringtone users. Results confirmed that the overall value of hedonic IT is a third-order construct, which successfully predicted behavioral usage intentions and positive word of mouth.

We examine the competition between a group of Internet retailers who operate in an environment where a price search engine plays a dominant role. We show that for some products in this environment, the easy price search makes demand tremendously pricesensitive. Retailers, though, engage in obfuscation—practices that frustrate consumer search or make it less damaging to firms—resulting in much less price sensitivity on some other products. We discuss several models of obfuscation and examine its effects on demand and markups empirically.

While games are a popular social media for children, there is a real risk that these children are exposed to potential sexual assault. A number of studies have already addressed this issue, however, the data used in previous research did not properly represent the real chats found in multiplayer online games. To address this issue, we obtained real chat data from MovieStarPlanet, a massively multiplayer online game for children. The research described in this paper aimed to detect predatory behaviours in the chats using machine learning methods. In order to achieve a high accuracy on this task, extensive preprocessing was necessary. We describe three different strategies for data selection and preprocessing, and extensively compare the performance of different learning algorithms on the different datasets and features.

Multiplayer Online Games (MOGs) like Defense of the Ancients and StarCraft II have attracted hundreds of millions of users who communicate, interact, and socialize with each other through gaming. In MOGs, rich social relationships emerge and can be used to improve gaming services such as match recommendation and game population retention, which are important for the user experience and the commercial value of the companies who run these MOGs. In this work, we focus on understanding social relationships in MOGs. We propose a graph model that is able to capture social relationships of a variety of types and strengths. We apply our model to real-world data collected from three MOGs that contain in total over ten years of behavioral history for millions of players and matches. We compare social relationships in MOGs across different game genres and with regular online social networks like Facebook. Taking match recommendation as an example application of our model, we propose SAMRA, a Socially Aware Match Recommendation Algorithm that takes social relationships into account. We show that our model not only improves the precision of traditional link prediction approaches, but also potentially helps players enjoy games to a higher extent.

Bridge is an international imperfect information game played with similar rules all over the world and it is played by millions of players. It is an intelligent game; it increases creativity and knowledge of human mind. Many of the researchers analyses the Bridge bidding and playing phases, and they developed many programs for getting better results. The programs were performing well and it is also matter of time before the computer beats most human bridge players. As such, the researchers mainly focused on the techniques and computer programs which were used in bridge bidding

Data mining technique has attracted attention in the information industry and society as a whole, because of the big amount of data and the imminent need to transform that data into useful information and knowledge. Recently conducted studies with successfully demarcated results using this technique, to estimate several parameters in a variety of domains. However, the effective use of data in some areas is still developing, as is the case of sports, which has shown moderate growth. In this context, the objective of this article is to present a systematic review of the literature about research involving sports data mining. As systematic searches were made out in five databases, resulting in 21 articles that answered a question that grounded this article.

The emergence of mobile live streaming as a popular app over the past couple years provides a new platform for socio-technical interaction in the world. This panel brings together several different perspectives on live streaming: companies who are producing commercial apps, researchers studying how people are using live streaming, and users. We hope the discussion identifies design and research implications for the future.

Although mobile purchase is convenient in the age of mobile commerce, many consumers still do not utilize mobile purchase to its full potential. From the mobile vendor’s perspective, retaining current customers and facilitating their continued purchase are crucial to create profitability and achieve a sustainable development. An understanding of the continuance intention towards mobile purchase can provide insights into mobile vendors’ marketing campaigns. Therefore, it is important to examine the determinants that impact continuance intentions of consumers for mobile purchase. Drawing upon information success model, flow theory and trust, this study proposed and empirically tested an integrated model to better understand the determinants of consumers’ continued intention to purchase on mobile sites. Empirical data from 462 users who had experience with mobile purchase were tested against the proposed research model by using structural equation modelling (SEM). The results indicated that information quality, and privacy and security concerns are the main factors affecting trust, whereas service quality is the main factor affecting flow. System quality, and privacy and security concerns affect satisfaction. Trust affects flow, which in turn affects satisfaction. These three factors together affect continued intention towards mobile purchase. The findings of this study provide several important implications for mobile commerce research and practice. 2015 Elsevier Ltd. All rights reserved.

A system for predicting the results of football matches that beats the bookmakers’ odds is presented. The predictions for the matches are based on previous results of the teams involved.

Several prototypes for predicting the short-term market reaction to news based on text mining techniques have been developed. However, no detailed comparison of the systems and their performances is available thus far. This paper describes the main systems developed and presents a framework for comparing the approaches. The prototypes differ in the text mining methods applied and the data sets used for performance evaluation. Some (mostly implicit) assumptions of these evaluations are rather unrealistic with respect to properties of financial markets and the performance results cannot be achieved in reality. Furthermore, the adequacy of applying text mining techniques for predicting stock price movements in general and approaches for dealing with existing problems are discussed.